Session Start: Mon May 25 00:00:00 2009 Session Ident: #minecraft (00:00:00) * Day changed to Monday (25 May 2009) (00:00:23) can octants be any shape? (00:00:35) or do they have to be quadrants or identical to the root (00:01:00) wondering if each block can be split into eight vertical layers, like depth for water blocks (00:01:12) that'd be rad (00:02:48) If we split blocks that much, they'd be two pixels (00:03:06) <@notch> you can't make roofs out of sand and gravel (00:03:14) <@notch> they fall down when there's air beneath them (00:03:25) nice (00:03:25) That sounds okay. (00:03:30) ... hourglass? (00:03:44) <@notch> they don't fall down slopes yet (00:03:47) Don't go on the sand! (00:03:50) ah (00:03:50) <@notch> so you can build a huge tower of sand. ;) (00:03:57) Hourglass: The only reason sand should work like a liquid. (00:04:03) Until some jerk comes and kicks it over (00:04:06) notch; maybe if/when you add finite materials code you could use it for sand as well (00:04:16) * Join: Flyboy (nicholas.j@prx11.tnz.myschools.net) (00:04:19) Or maybe have two types of sand. (00:04:21) so if sand or gravel is on a slope it falls down (00:04:28) Hey Notch, Like the new forums. (00:04:38) When sand hits water it becomes wet sand, which works like a solid, but otherwise, it works like a liquid. (00:04:43) That way beaches would work. (00:04:52) Just like that stuff on the infomericals! (00:05:11) * Quit: Flyboy (nicholas.j@prx11.tnz.myschools.net) (Remote host closed the connection) (00:05:38) finite materials is just interesting (00:05:46) if you have 1 water and 1 sand, you can merge them to make 1 mud tile (00:05:51) which wouldn't fall (00:05:53) I can't wait to have finite materials. (00:06:01) at least, i picture things like that happening (00:06:25) That's the way I think block-combos should work. (00:06:26) I hope there's a need for shelter in addition to water and food (00:06:39) 3-spot block inventory, a "combine" button to do stuff like that. (00:06:42) So making bigger and better homes has a useful effect (00:06:54) Indeed (00:06:57) (And you should be able to pick up water if you're holding the "jug" item in one slot.) (00:07:00) You can store materials in your home (00:07:02) I'm looking forward to all these new block types. (00:07:06) Just make it so mud would "cost" 1 sand and 1 water (00:07:18) isn't it interesting? (00:07:28) just making finite materials adds in a whole new aspect to gameplay (00:07:33) Yeah. (00:07:42) even if you don't have inventory (00:07:46) er, limited inventory (00:07:53) So no building a metropolis the moment you wash up on the beach (00:07:57) because if you want to make a great castle, you have to make a quarry (00:08:09) :O (00:08:20) And you'd have to build close to the quarry. (00:08:23) it's a great balancer to the game, and one of the features i look forward to :D (00:08:35) If you don't want to work too much. (00:08:35) Oh, you wouldn't. It'd just be harder to do the further you get (00:08:40) All the best stuff should be hidden underground, in my opinio, so the goal is to explore deepr into the earth (00:08:46) * Join: Flyboy (nicholas.j@prx11.tnz.myschools.net) (00:08:49) Of course, making roadways and things... (00:08:56) (so trees don't grow in your path!) (00:09:00) and other such things (00:09:05) quite amazing (00:09:05) But going underground should be more dangerous (00:09:23) I've suggested that, for competetive mode, there'd be random treasure underground, and the random treasure grants a permanent bonus to your whole team. (00:09:33) I like my idea for moss and mushrooms growing near water sources in caves (00:09:35) competetive survival :P (00:09:37) So, a team might designate one guy to be the dungeon-crawler. (00:09:50) complete with wooden weapons like a club (00:09:51) Or competitive castle-destruction. (00:10:07) if you kill the other team, technically your team survives the longest... (00:10:17) Well, yeah. (00:10:23) either by force or just by stealing their food :P (00:10:38) Ooh! An interesting result of having food! Never thought of that! (00:10:42) it also makes a reason to build a shelter (00:10:48) :O (00:10:51) perhaps with a lever-able door (00:10:53) surviving by hiding (00:10:58) I think shelter should protect against mobs (00:11:07) well, then again, shelter could be dug into (00:11:09) At you need stronger materials for more dangerous areas (00:11:21) * Quit: Flyboy (nicholas.j@prx11.tnz.myschools.net) (Quit: Client Exited) (00:11:26) Well, shelter probably would, since you'd be able to attack them from inside, and monsters will be mostly underground anyway. (Right?) (00:11:46) ah well (00:11:49) fun times (00:12:24) third person, multiplayer, scripting, and finite materials are my most looked forward to feaatures (00:12:27) Yeah, just give every block an HP value, and make it so there's a delay between each time you're able to build or destroy a block, so some blocks take a long time, and others not so long. (00:12:37) i thnk the random maps should have semi-random features added ontop, for example, the map generate teh tunnels, and then you added pre-made rooms onto those tunnels (00:12:58) And then a dungeon-crawler guy could find a Golden Pickaxe, which makes his team dig faster. (00:13:43) These rooms could be safe from mobs, or they could have treasure that or new blocks to contruct (00:13:54) * Quit: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (00:13:58) hm (00:14:05) how feasable would an hp measure be? (00:14:12) Well... (00:14:14) Shouldn't be too hrd (00:14:37) From ym basic experience, HP is very simple to program (00:14:42) How long has the Minecraft beta been out now? (00:14:51) alpha (00:14:55) There has been no beta yet. (00:14:56) yeah alpha (00:15:02) beta will be kind of huge when it hits (00:15:06) :P (00:15:10) Lmaoboat: i'm asking from more along the lines of a complexity cost (00:15:14) But how long has the alpha been out? (00:15:21) I have no idea (00:15:32) it would probably be relatively easy to code, but i'm not sure how things are right now (00:15:40) and it might affect game speed in single player (00:15:44) Yeah, it might have an adverse affect on memory usage. (HP, that is.) (00:15:49) probably not in client-server (00:15:53) I think if there's going to more dangerous mobs as you pregress, you could just simiply have some matrials get destroyed, and some not (00:15:58) since the server would handle it, if it were implemented like that (00:16:02) Well, no, but when the game becomes standalone. (00:16:24) yeah (00:16:32) i fully hope for a standalone version (00:16:40) Will performance be better in standalone? (00:16:43) He's said that beta will be standalone. (00:16:47) It would just be a simple varible for each block, and it would only need to be checked when someone damages it (00:17:08) Lmaoboat: yeah, two variables - max HP and current HP (00:17:14) it'd influence host memory (00:17:25) Yeah, but that's... 2624512 individual variables. (00:17:36) And double if you have max HP as well. (00:17:47) HP for the blocks? (00:17:59) That's what we're discussing, yes. (00:18:02) ok (00:18:08) * Quit: do0han (doohan@cpc2-oxfd7-0-0-cust777.oxfd.cable.ntl.com) (Ping timeout: 180 seconds) (00:18:09) Since I doubt anything but mining would affect terrain blocsk, you'd just meed to put it one contructed ones (00:18:12) true - with max HP we could do fun things like reinforce shelter walls (00:18:20) :O (00:18:22) ... oh (00:18:25) we could do that with current hp (00:18:33) Yeah, no need for a max. (00:18:34) imagine guns? (00:18:34) just, it'd be instead of a repair function (00:18:38) or rocket launchers? (00:18:40) is there any current hp? (00:18:41) BOOM (00:18:42) * Quit: C418 (C418@p5B3D5AA1.dip.t-dialin.net) (Quit: Nettalk6 - www.ntalk.de) (00:18:42) Just have it start at max and keep it at that. (00:18:55) Rocket launcher made from coconuts! (00:18:59) And then change the current HP, no need to keep the max in memory. (00:19:26) hm (00:19:39) i see, there could be a few other implementations for what i'm after (00:19:46) such as it could only be repaired/reinforced to x2 max HP (00:19:48) or something (00:19:52) Nah. (00:19:56) with max HP not stored in each individual block (00:20:05) but stored in an enum list with the blocktypes (00:20:09) * Quit: NewMarsEmperor (dmdmanton@220-245-109-197-qld-pppoe.tpgi.com.au) (Quit: Client Exited) (00:20:11) I'd say just "reinforce" would be a simple addition routine. (00:20:22) true, but shouldn't it have an upper bound? (00:20:43) Yeah, but the way I was thinking was storing max HP for each individual block. (00:20:46) Which is absurd. (00:20:56) Keeping max HP just for block types would probably be fine. (00:21:07) yeah, i was thinking 'durr, individual max hp can be increased!' (00:21:25) You wouldn't need to do it for map blocks, just ones you make (00:21:27) instead, it probably would be a maximum reinforcement based off of the block type, and currentHP would reflect it (00:21:43) What if you want to reinforce a pre-existent block, though? (00:21:49) (@lmaoboat) (00:22:04) also, uh (00:22:11) blockland brought this issue up (00:22:14) what about 'block ownership' (00:22:38) I think "block ownership" should be recognized by players, not the computer. (00:22:52) * Quit: PrinceOfFire59 (PrinceOfFi@ool-435401ff.dyn.optonline.net) (Quit: Client Exited) (00:22:55) i agree (00:23:11) some people might complain about trolls in multiplayer though (00:23:19) "omfg he came blew up my castleE!11" (00:23:20) Trolls can be slain! (00:23:22) game has no need for block ownership (00:23:29) well (00:23:29) There will always be trolls in multiplayer (00:23:32) thus is why kick/ban was invented (00:23:35) And if someone blows up your castle, BLOW THEM UP! MUAHAHA! (00:23:35) there's not a single application of it (00:23:53) okay, that settles that (00:23:57) next... message blocks? (00:23:57) What's the point of combat in a game like this if people aren't allowed to attack other people's stuff. (00:24:17) slash signs (00:24:17) Message blocks: Very good, not necessary. (00:24:29) I want them. (00:24:33) They'd be sweet. (00:24:37) I second that. (00:24:38) true, not required, but quite fun for "THESE ARE THE RULES OF OUR VILLAGE" (00:24:44) Definitely. (00:24:46) signposts could be fun and wouldn't detract anything (00:24:46) "VIOLATE THESE AND YE WILL MEET THE GUARDS" (00:24:55) and oh god (00:25:01) flashbacks to 'mob waterfall' (00:25:35) Ooh, I wish I could see that. (00:25:40) "violate these and ye will meet THE HOLE" (00:25:54) * Quit: Sots (basots@ti211110a080-2217.bb.online.no) (Quit: Client Exited) (00:26:23) Beware, ye who enter, as there are hidden dangers underneath the ground. Careful where you dig, lest you invoke the wrath of the Cave Men. (00:26:41) Bearing their great Bone Clubs, they can bludgeon a man to his death with great haste, and are always hostile. (00:27:25) * Quit: Bubbbles100 (bubbles100@4503ds1-hh.0.fullrate.dk) (Quit: Client Exited) (00:27:55) I think having a pit-trap tile would be very good. (00:28:41) something that's destroyed when stepped on? (00:28:43) pit-traps, doors, gates, etc could all be handled by having manmade blocks be linkable to a trigger (00:28:51) no need to have a separate block type for it (00:29:14) you could even set the trigger to delete itself (00:29:26) ooh, hidden passages (00:29:27) set parameters like when it's toggle or duration, and how long it's open for (00:29:35) whether it's toggle* (00:29:40) Well, wouldn't having a trigger, and then have to set the effect of the trigger on the connected blocks be way more complicated than just having a pit-trap tile? (00:29:47) where you have to push an ordinary looking stone in a wall to open up a passage (00:29:52) not really (00:30:02) How is it not? (00:30:26) this is starting to sound like LOVE. (00:30:29) if you have a pit-trap tile that means you also need a door tile, and a retracting bridge tile, and a sliding glass window tile, and a castle gate tile, etc (00:30:44) No... (00:31:47) I think, if triggers are implemented, we should still have individual tiles for traps and such, and then let the triggers preactivate them if activated. (00:32:03) (triggers activate traps when trigger is activated) (00:32:06) what is a trap door though, essentially (00:32:12) it's just a block which disappears (00:32:35) if you could just link up a manmade wooden block or stone block to a lever, then pull the lever (00:32:40) Well, but it wouldn't go back in place. It would just disappear. (Or maybe fall. That'd probably be best.) (00:32:46) or link it to a pressure plate (itself in this case), it's essentially the same (00:32:54) thats where parameters come into play (00:33:01) if it's set to toggle, then it's off until toggled back on (00:33:08) if it's set to duration then it reappears after the duration (00:33:13) I think having to link stuff together is more complicated than is necessary. (00:33:30) disagree (00:33:38) Counter-disagree! (00:33:47) chokeslam (00:33:51) O_O (00:36:05) * Quit: Dilt (Dilt_Eee@ip68-225-73-116.no.no.cox.net) (Ping timeout: 180 seconds) (00:37:41) * Join: Dilt (Dilt_Eee@ip68-225-73-116.no.no.cox.net) (00:38:43) * Quit: NgLF (moor.t7@c-98-195-220-119.hsd1.tx.comcast.net) (Quit: Client Exited) (00:40:49) i added a ton of underground tunnels with lava (00:40:54) I don't think wooden tiles should be able to survive adjacent to lava. (00:41:06) Just a small idea. (00:41:10) Or grass on dirt tiles. (00:41:22) I'd really like to see spread-able fire. (00:41:29) oh god no (00:41:35) not dwarf fortress all over again (00:41:37) So you could attack your enemy's towns with flaming arrows. (00:41:55) And they'd have to freak out and try to put it out in time. (00:42:19) fire would be cool (00:42:23) flaming arrows would sux0r (00:42:26) ? (00:42:33) Flaming arrows would rock. (00:42:36) I do like the touch that lava turns into gray dirt when it touches water. (00:48:05) notch, what are the chances that each subsequent version breaks saves? (00:48:12) * Quit: robink93 (robink93@ip248.kassjo.se) (Quit: Client Exited) (00:48:54) <@notch> fairly low, but i don't want to lock myself in, so no promises until beta (00:52:15) i know something you can promise notch (00:52:30) you can promise us that beta will be awesome :P (00:53:14) I hope my map lasts until multiplayer (00:53:37) <@notch> i hope it will be, Dilt. =) (00:54:05) And notch, that infuriating block-selection glitch is still there. It happens less frequently, but it also happens in different circumstances now. (00:54:23) When you're really close to a block, sometimes it won't even select the block if you're trying to destroy it. (00:54:36) And sometimes you'll select blocks THROUGH other blocks. (00:56:46) <@notch> Gah, really? (00:56:51) Yes. (00:56:57) <@notch> sheesh, seems you can't trust opengl at all (01:01:53) I can confirm that (01:02:17) It was really annoying when I kept making wooden blocks inside stone ones (01:02:18) ditto (01:03:00) wait there's wood? (01:03:14) Yeah. Block 4. (01:03:27) oh I thought that was brick (01:03:35) I thought so at first too (01:03:39) Brick is crimson-colored, though... (01:03:44) That's why my first castle was made of it (01:03:45) I'm pretty sure it's supposed to be wood. It always looked like wood to me. (01:03:48) there are yellow bricks (01:03:54) I used to live in a yellow brick house (01:04:01) o_O (01:04:04) Sounds ugly... (01:04:27) eh I didn't think they were that rare/unheard of (01:04:37) it wasn't like a yellow-yellow (01:04:42) like the yellow brick road (01:04:59) Well, yeah, but that was in Wizard of Oz. (01:05:00) more like...a kind of dull grayish yellow (01:05:07) Hardly anything made sense in that movie. (01:05:45) Talking scarecrow teaming up with a gentle lion that walked on two feet, in a world a girl transported to via tornado. (01:05:51) How often do you actually see red bricks (01:05:51) And a robot. (01:06:05) I can think of only two buildings made out of them and they're both schools (01:06:17) I see red bricks on, like, every house in my town. (01:07:07) I don't often see red bricks (01:07:36) though the apartment complex in the aforementioned house I used to live in was red brick (01:08:53) <@notch> http://www.youtube.com/watch?v=6mxeKZzt5MU (01:10:08) nicenessssss (01:10:19) Looks good. (01:10:41) damn (01:10:46) mustve changed something big (01:11:04) Can we see, like, a huge flow of water with it? (01:11:04) does water only flow in the cardinal directions, not diagonally? (01:11:10) I was disappointed. I thought you had finally made proper flowing water (01:11:37) i think the big thing here is the change to octree (01:11:45) that's what resulted in this gigantic speedup, right? (01:11:54) no diagonals seven (01:12:04) hmm aight (01:13:08) <@notch> no diagonals. =) (01:13:13) <@notch> lemme get a huge wave thing (01:13:27) So, because I don't know, how does using an octree benefit a program like this? Like, what makes it better? (01:14:02) complexities are changed from linear to logarithmic, iirc (01:14:25) but i don't really know much on kdtrees so i can't tell what it was before (01:14:25) That doesn't tell me much... :( (01:14:39) <@notch> yep, what dilit said. If a huge box of terrain is fully visible on the screen, I can assume that everything it also is (01:14:46) it's like saying 'instead of doing 60mph it does 600mph' (01:15:01) <@notch> well, it has some overhead as well (01:15:29) blarg, i should sit down and think on how i can explain the complexities a little better one of these days (01:15:42) Can I get, like, an example of a situation, and how it would work within the situation? (01:16:08) think of math class dude (01:16:16) Because from the wikipedia article, I can't really see how it would help. (01:16:20) for N number of water blocks, the kdtree had to do a*N+b or something calculations (01:16:35) whereas an octree only has to do a*log(N)+b (01:16:37) or similiar (01:16:40) And I'm young and only have up to ninth-grade math class down. (01:16:48) underwater creatures would be cool (01:16:49) when we're dealing with a lot of blocks, this is far superior (01:16:53) (But I'm good with numbers.) (01:16:54) like leviathan type things (01:17:06) log(N)=? (01:17:22) hm, i forgot what grade level you learn logarithms in... (01:17:37) drainable water is the only feature I care about (01:17:42) i thought that was geometry, 9th grade in ohio (01:18:01) I did Geometry this year, but never learned anything about logarithms. (01:18:06) hmmmm (01:18:16) well, lettme show you its effect (01:18:19) let's say N = 100 (01:18:20) what do you learn in geometry? (01:18:22) type log(100) in google (01:18:36) a kdtree has to do a*100+b calculations, a octree has to do a*log(100)+b calculations (01:18:36) show the man some graphs! (01:18:37) game has no need for block ownership (01:18:38) tell me which is better (01:18:42) log(100)=2 (01:18:51) what if you could make a cubed deed type thing (01:19:08) thats log base 10 (01:19:14) oh (01:19:16) wait, duh (01:19:20) * Dilt is retarded, sorry abut that (01:19:34) or just an infinite height one, but I could see taking the whole cube concept to the next level! (01:19:38) ... so, log base 10, would be... the power the base would be to get to 100? (01:19:44) yes (01:19:54) How do we know it's log base 10, though? (01:20:01) most log is base ten (01:20:07) unless otherwise specified (01:20:10) How would you show log base 6? (01:20:21) (for example) (01:20:26) I don't know googles syntax (01:20:39) Well, I mean, how would I write it on paper? (01:20:42) sorry for failing at explinations today vdgmprgrmr (01:21:28) x = b^y; y = log (with base b) (x) (01:21:43) if a base isn't given, it's usually either 10 or 2 (01:21:51) in computer science, it tends to be 2 due to binary (01:21:57) google has it set to 10 though (01:22:14) Okay, so no I understand what a logarithm is... (01:22:18) * Quit: Evil-Ville (hurfdurf@cs78249077.pp.htv.fi) (Quit: yare yare daze) (01:22:23) so logbase2(100) is like 6.6 or something (01:22:27) still far better than 100 (01:22:40) which is why water flow calculations can go much faster now (01:22:43) But why does an octree allow such a change in the number of stuffs? (01:22:59) trees... are complicated (01:23:04) very (01:23:15) it's basically a different way of organizing the data so it can access it faster (01:23:31) <@notch> octrees are unrelated to the water. =) (01:23:44) <@notch> octrees just lets me process large amounts of world data in shorter time (01:23:52) <@notch> STATIC data, that is (01:23:57) <@notch> like "is this chunk visible" (01:24:08) actually, yeah (01:24:10) now that you mention it (01:24:20) it shouldn't speed up water flow O_o how'd you pull that one off? (01:24:35) <@notch> a list of tiles to update. =) (01:24:37) Hm... I think I sort of understand how this would work. (01:24:48) aha (01:25:15) i'm running on zombie mode today (01:25:17) <@notch> it does bring down the fps a bit when there's a lot of water, but I figured that's not very common (01:25:34) how much is a bit? (01:25:44) it runs only at 700 fps compared to 900? (01:25:45) <@notch> http://www.youtube.com/watch?v=UmFipEZxlew (01:25:46) :P (01:25:56) <@notch> it only bringss down the fps when the water is flooding (01:26:01) unless someone makes a water maze 100 times larger than you did it shouldn't be that bad (01:26:05) * Join: tilogirf (ez@c80-216-185-151.bredband.comhem.se) (01:26:21) <@notch> in that video, the entire little lake at the end was dry when I started (01:26:25) although people will do it, just to do it. (01:26:32) <@notch> of course. =) (01:26:34) * tilogirf is now known as ez (01:26:46) <@notch> but if people want to punish their computers, who am I to stop them? ;) (01:26:47) So, like, if you have a block divided into 8 sub-blocks, and those sub-blocks are also divided like that, so you can... Okay, no, I dunno. (01:27:12) * Join: Super-Dot (Super-Dot@adsl-76-236-71-54.dsl.pltn13.sbcglobal.net) (01:27:16) <@notch> vdgmprgrmr: Exactly. If the entire biggest block is i front of the player, you also know that all the blocks inside it are as well (01:27:22) <@notch> *in front (01:27:29) Yeah vdgmprgrmr, it has nothing to do with the water (01:27:32) my brain wasn't working (01:27:43) Aha! (01:27:49) it should help with things like fog and visible things (01:27:50) That makes perfect sense! (01:27:57) <@notch> yes, Dilt. =) (01:28:08) also destroying things (01:28:18) "if this entire block is destroyed, all the little blocks inside blow up too" (01:28:21) <@notch> vdgmprgrmr: But!! If you HAVE to check all blocks because it's on the edge of the screen, you've suddenly got one more check (01:28:26) <@notch> that's where the overhead comes from (01:28:47) <@notch> for small maps, the overhead eats up the speed gain (01:28:55) <@notch> but for large maps, the results are the other way around (01:29:09) <@notch> oh hi ez. =) (01:29:41) Okay, I get it now. (01:29:48) I know why I can't think (01:30:04) hiya (01:30:05) I'm on my bed, and my bed is so comfortable I can fall asleep in it at any time. To my chair! (01:30:10) shrinke the blocks by a factor of 10 and call it a voxel engine. (01:30:14) -e (01:30:15) <@notch> lol (01:30:44) actually it would be neat if you could visually chip away at the blocks (01:30:44) TY FOR THE VID NOTCH (01:31:13) I see you haven't gotten that water-surface bug stomped sufficiently? (01:31:22) I don't know how effective an alpha mapped chipping thing would work on a 3D block though (01:31:27) Where the surface would end if there was a block just above the surface. (01:31:55) And make a gap. (01:32:05) the update out then (01:32:27) <@notch> vdgmprgrmr: i tried doing a quick fix, and it caused the opposite problem where water near a tile above it would render wrong from below (01:32:38) <@notch> so I'm ignoring it for now.. heh (01:33:40) And when will we not have infinite water? (01:33:57) hey notch is that mean the updates coming (01:34:17) <@notch> vdgmprgrmr: I don't know.. :-O I really shouldn't be working on water at all at the moment (01:34:26) Well, I guess that's true... (01:34:35) <@notch> david21: I don't know, sometime next week probably (01:34:49) oh next week.. (01:34:59) well you took my hopes and bashed them (01:35:05) then ate the mini peices (01:35:25) Patience, young grasshopper. (01:36:08) * Quit: Scamper (scamper@p5B26E47B.dip.t-dialin.net) (Ping timeout: 180 seconds) (01:36:31) * notch changes topic to: http://www.minecraft.net/ | http://www.mojang.com/forum/ | Check out the water videos on the dev blog yay (01:36:46) Heh. (01:36:47) http://www.gamedev.net/reference/programming/features/3ddecals/ sweetness. (01:38:40) Interesting. (01:38:43) oomg that vid makes me wana have a cookie (01:38:43) It's going to much easier to accidentally flood your tunnels now (01:38:49) Yeah. (01:38:54) ive been playing on roblox for the pass few hours (01:39:01) actually it would be neat if you could visually chip away at the blocks (01:39:08) this would be awesome (01:39:10) Smashing a hole in a boat will be much more chaotic than before as well. (01:39:14) Maybe we need the forcefield blocks form infiniminer to put infront of new tunnels (01:39:30) imo each block should generally take 3 or 5 hits, and just have 5 different graphics per block (01:39:46) mezo do you want to KILL nothch (01:39:48) i dont think the resource yield should necessarily be 1:1 (01:39:54) notch i mean (01:40:02) then you'd run out of crap (01:40:11) yea (01:40:17) this is the only good indi on the web (01:40:21) one block of stone should yield enough for like 3 brick blocks (01:40:25) all the others are shit (01:41:09) <@notch> :D (01:41:12) <@notch> I must go sleep now (01:41:15) <@notch> good night, yous! (01:41:16) ADD ZOMBIES (01:41:22) <@notch> ZOOMBAAAAAAH (01:41:24) pirates (01:41:26) Indie java, or indie game? Because I will contest towards ONLY good indie game. (01:41:27) * Quit: @notch (xNotchX@h-77-240.A165.priv.bahnhof.se) (Quit: I'm tired. =D) (01:41:49) i dont know what to build next (01:41:53) aww (01:42:08) Only good indie game on the web, you say? (01:42:17) O_O (01:42:18) Er, rather, contest AGAINST. (01:42:21) you know any otheres (01:42:28) Yes, several. (01:42:28) Spelunky. (01:42:30) Iji.] (01:42:31) * Join: Scamper (scamper@p5B26F04D.dip.t-dialin.net) (01:42:37) Speelunky! (01:42:40) Dwarf Fortress! (01:42:41) gimy links (01:42:43) And Iji again. (01:42:46) Cave Story! (01:42:48) SCREW dwarf its do dam hard (01:42:57) GIMMY LINKS (01:42:59) Iji, Knytt, Within a Deep Forest, Cave Story. (01:43:03) I couldn't get into Dwarf Fortress. Terrible controls. (01:43:07) Knytt was awesome as well. (01:43:09) and dwarf has NO relaton to this any way (01:43:14) * Quit: Lmaoboat (Lmaoboat@96.241.18.105) (Quit: Client Exited) (01:43:15) gimmy links to them (01:43:21) Um... Dwarf Fortress DOES have a connection to this. (01:43:28) im goina go see if we can make cookies (01:43:43) Notch has said this game is supposed to be like Infiniminer, but with more Dwarf Fortress-like gameplay. (01:44:02) * Join: Fusspawn (ariochofme@80.90.125.91.rb4.adsl.brightview.com) (01:44:05) Also: Google is your friend. (01:44:48) There's tons of indie games on the internet. (01:45:04) That are good. (01:51:03) (01:51:18) a good one i like is stranded 2 (01:51:29) That one's fun, too. (01:51:32) For a while. (01:51:51) 'Till you get to the point where basically all you can do is repeat the same stuff every day. (01:51:55) thats why thers a level maker and a few mods (01:52:10) Except I don't care about pre-gen levels. (01:52:11) whats iji knytt cave storry and the other one a bout (01:52:22) Google=friend (01:52:26) JUST TELL ME (01:52:37) * Join: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (01:53:14) Iji: You're some chick and aliens attack and the whole game is filled with enough win to conquer nations. (01:53:29) And there's a stat specifically for giving boots to the head. (01:53:39) (Yeah.) (01:53:50) It's a side-scrolling shooter/RPG. (01:54:57) Knytt: An atmospheric side-scrolling platformer where you get pieces of an alien UFO that abducted you so he can take you back home. (01:55:28) Spelunky: You're a dude in a cave that's randomly generated and you have to try and beat the boss on level 16. (01:55:37) Cave Story was too hard for me to complete. (01:56:04) * Quit: unknownczar (chatzilla@76-219-107-227.lightspeed.clmboh.sbcglobal.net) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (01:56:24) cave story is long (01:56:28) i just looked at a guide (01:56:30) oh god (01:56:32) mabey (01:56:35) just mabey (01:56:38) It has good gameplay. (01:56:42) i found the oster in the pearl (01:56:47) * Quit: Rosetta (Rosetta@78.145.185.151) (Quit: Client Exited) (02:05:29) * Join: Lord_Simpson (chatzilla@cpc3-leic12-0-0-cust740.leic.cable.ntl.com) (02:05:30) * Lord_Simpson is now known as Lord (02:06:01) * Quit: Lord (chatzilla@cpc3-leic12-0-0-cust740.leic.cable.ntl.com) (Quit: Client Exited) (02:09:37) * Join: Roras (chatzilla@c-76-26-29-93.hsd1.fl.comcast.net) (02:09:42) hiya (02:09:48) Hello. (02:11:25) time to continue workin on my pwnage map (02:11:34) Pwnage map? (02:11:37) yeha (02:11:43) What map is that? (02:12:14) ill show u when finished (02:12:31) Oh, okay. :) (02:24:57) i'm making a huge castle (02:25:13) I'm working on a city. (02:25:15) it was my brilliant idea to put it on top of a mountain (02:25:21) hah (02:25:21) ... (02:25:22) im building a dark wall (02:25:23) ciik (02:25:24) cool* (02:25:27) so i'm destroying a huge mountain (02:25:33) im building a lava pit (02:25:40) those are neat (02:25:44) I learned there's a huge lava lake just below my city. (02:25:49) lol (02:26:00) Like, if I try to build a basement for a building, I'd fall in. (02:26:12) check out my slot 0, theres a ton of super duper underground passageways (02:26:19) I learn this, like, half-way through. (02:26:30) make use of it vdgmprgrmr (02:26:36) if you press R quickly right after the load of your map, you can see lava veins underground (02:26:36) awesome use of it (02:26:51) did you know that? (02:26:54) ... But it's supposed to be a normal town! (02:26:59) Not one with lava! (02:27:18) i was trying that out earlier (02:27:35) this game has great potential if the alpha is this good (02:27:55) it's gonna need a "classic" singleplayer mode (02:28:05) like a sandbox or level builder (02:28:10) It will. (02:28:24) it would be super disappointing if it didn't (02:28:38) lol (02:28:43) i cant wait for snow! (02:29:20) Notch has said that he's going to have "Creative" (level editor) "Survival" (level editor, but you also have to eat and survive monsters and stuff) and some other competitive modes. (02:29:28) And all of them can be multiplayer if you like. (02:29:45) could you load custom maps into them? (02:29:53) Yes. (02:29:54) it would be neat to have "survivorman" mode (02:30:09) no weapons to defend from monsters (02:30:14) just run (02:30:38) "Fortress" mode is intended to basically be two people with castles, and they kill the hell out of each other. (02:30:47) bombs! (02:30:47) (Of course, it'll have teams.) (02:30:51) on catapults! (02:31:02) Siege weapons will/would be so awesome. (02:31:03) that shoot out of a gun! (02:31:09) O_o (02:31:12) exploding catapult gun! (02:31:15) what is special about the snow tile? (02:31:19) YES XD! (02:31:23) :V (02:31:28) idk (02:31:29) aside from being (02:31:33) the snow tile is pwnage (02:31:36) slippery? (02:31:40) cold? (02:31:40) It's snow. (02:31:46) It's just for theme. (02:31:48) it could melt into water, i guess (02:31:50) maybe it would slow you like water (02:31:52) notch should put in temperature factors (02:31:59) but it wouldn't behave like water (02:32:04) nah (02:32:04) and you couldn't swim through it (02:32:05) cold and hot should definitely kill you (02:32:10) Way to complex, I think. (02:32:13) *too (02:32:25) (The temperature stuff, that is.) (02:32:25) maybe he could put a generator with changeable parameters (02:32:29) yeah totally (02:32:32) like (02:32:35) have an all ice map (02:32:35) Been suggested. Many times. (02:32:39) or have an all land map (02:32:40) the complexity that is (02:32:41) XD (02:32:57) i wouldnt think it would be that hard (02:33:13) notch should implement scripting and let codemonkies like me dive at problems like that (02:33:19) It's not difficulty of implementation, I just would prefer that this game remain VERY simplistic. (02:33:31) Dilt, no. please (02:33:37) well he'd have to be able to define the regions of temperature and stuff, yeah? (02:34:09) that seems like it would be hard? (02:34:23) i think that it only makes sense that cold freezes you, lava burns you, and water drowns you (02:34:30) why not? (02:34:52) The most complex temperature should get, is that standing on ice for long time hurts, and lava incinerates you. (02:34:55) hmm (02:35:04) not temperature (02:35:05) well yeah but I was thinking you meant like, if you're in a hot cavern with lava nearby you'd take damage (02:35:08) i meant... (02:35:17) temperature of the map (02:35:21) ah (02:35:23) I.E. arctic map (02:35:31) normal temp (02:35:35) fire (02:35:38) stuff like that (02:35:48) i just think that things that kill people kill minecrafters (02:35:55) or should, rather (02:36:04) well (02:36:04) and also drops from heights (02:36:04) Actually, this temperature thing is getting even more interesting for me... (02:36:06) it's a game (02:36:19) Drops from heights are confirmed to eventually deal damage. (02:36:24) so sometimes too much realism can detract from the actual fun (02:36:29) I'm fine with the simplified view of "ice makes you slip, water makes you swim, lava makes you die". (02:36:41) imagine first-person mario using this engine (02:36:42) yeah thats fine (02:36:42) and become just another "thing" tacked on for the sake of itself (02:36:52) "and snow can deal exposure damage after huge amounts of time" (02:36:56) that would be cool (02:37:00) lol (02:37:06) maybe we can use those principle (02:37:08) s (02:37:13) mario could swim forever (02:37:14) principles of reality (02:37:18) lava killed him (02:37:25) he could fall forever (02:37:29) but not off the map (02:37:38) mario couldn't swim forever in 64 (02:37:39) ice was slippery (02:37:43) true (02:37:49) I don't care if ice and snow deal damage, I just care if it's slippery. (02:37:54) I wouldn't want Mario physics damage. (02:38:00) snow wouldn't be slippery? (02:38:00) Well, by 64 logic, he also took damage if he fell too far. (02:38:00) And snow shouldn't be slippery. (02:38:08) er... "Mario Physics" rather. (02:38:09) not snow, just ice (02:38:17) Okay. (02:38:20) Well, snow can slow you down a little, and ice can be slippery, maybe. (02:38:21) oh, Roras, i see (02:38:29) mario physics is basically whats running right now (02:38:36) scripting is what i'm after, i'm trying to plug it in wherever i can (02:38:43) if someone wanted temperature, they could make it themselves (02:38:51) any tile besides rock would dissapear in lava (02:39:01) I think a good principle would be that all the mechanics in this game should be describable in simple sentences. (02:39:02) and all rock around water would turn to dirt (02:39:03) wood should burn (02:39:15) Oh god. (02:39:16) not all rock (02:39:19) Lava men can swim in lava. (02:39:19) Fire spreads to flammable substances nearby. (02:39:22) ok (02:39:26) groovy (02:39:27) High falls hurt. (02:39:29) i think we should let notch figure this out (02:39:30) many rocks except for cobblestone (02:39:36) If lava doesn't instant-kill, it should set people on fire. (02:39:42) oil would be cool (02:39:46) Hehe, that'd be hilarious. (02:39:52) lool (02:39:52) (The lava->fire thing.) (02:39:59) fire would be too advanced :P (02:39:59) haha (02:40:03) True. (02:40:04) Not really. (02:40:04) how? (02:40:11) he talked about fire on the dev blog (02:40:12) just the sprites (02:40:23) just catch adjacent flammable tiles on fire (02:40:25) a little too complicated in my eyes (02:40:30) Pshaw, who cares if the sprites look like crap? (02:40:31) translucent crystalline things (02:40:32) oh i get it (02:40:37) for fire (02:40:48) like what a plant looks like, but red (02:40:50) they could go through a preset animation (02:40:50) fire is...not crystalline...? (02:41:01) Well, you could just set "OnFire = 1" or something, and then, "If BlockTouchPlayer = 1 and PlayerOnFire = 1, BlockOnFire = 1". (02:41:08) it is if it's pixellated (02:41:11) no? (02:41:28) Well, sort of. (02:41:28) that's kinda how i see it (02:41:29) why not just use the same kinds of particle stuff that happens when you destroy a block (02:41:36) only make it look like sparks and flames (02:41:38) Yeah! (02:41:45) yeah (02:41:46) That's what should happen! (02:41:49) Except, it'd only work for wooden blocks, and maybe some other combustable blocks that may or may not exist in the future. (02:41:50) but more fiery (02:41:58) And grass on top of dirt. (02:42:10) and giant pools of oil! (02:42:10) And plants. (02:42:12) oil (02:42:16) fire could only really be implemented if there were HP for tiles (02:42:21) And coal! He said coal will be in the game! (02:42:30) Trees, wood, grassy dirt tiles, coal, oil, you name it. (02:42:49) Oil would be an awesome combustible liquid. (02:42:50) it could be time based as opposed to hp (02:42:50) that, or a timer for -each individual tile- (02:42:51) @dilt: Not really. (02:42:51) i want to somehow build a giant working blender (02:43:03) Yeah, I was just about to say the timer thing. (02:43:05) will it blend? (02:43:15) maybe he the fire could be updated like water only slower and through solids rather than air (02:43:34) Agrees ^^ (02:43:43) Except you'd have to take into account objects that aren't supposed to catch fire. (02:43:44) *the fire (02:43:51) Yeah, so? (02:43:54) well yeah but that can't be too hard can it? (02:43:58) Nah. (02:43:59) Could totally be done. (02:44:22) should of told him ealryer (02:44:27) All I know is that Notch has his work cut out for him. (02:44:29) he was online here in the irc (02:44:38) im eating a cookey right noq (02:44:39) now (02:45:50) * Quit: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (Read error: Connection reset by peer) (02:49:33) TESTVAN (02:49:36) YOUR SOOOO COOL (02:51:51) isnt he (02:54:56) im just watching the lets play cave story vids on youtube becuse the games to hard for me (02:55:05) lol is it? (02:55:34) ... It's a hard game, man. (02:57:37) Say, who's downloaded spelunky? I'm having trouble getting it to work. I usually deal with compressed files with WinZip, but it's a standalone program, not a zip file, so I can't do that. (02:57:47) o-O (02:57:51) i have (02:57:58) um (02:58:02) just cick it> (02:58:05) o-O (02:58:19) Ah, I see. It's downloaded, the problem is in actually getting it to RUN. (02:58:22) The one I downloaded was a zip file. (02:58:50) Ah, I found it on Google, so perhaps I should look more carefully for better links. (02:59:06) * Join: Jesse (Jesse@206.168.41.254) (02:59:21) Hey guys (03:00:05) Just go to TIGS. (03:00:46) (@Adam) (03:07:05) * Quit: Jesse (Jesse@206.168.41.254) (Read error: Connection reset by peer) (03:07:34) * Join: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (03:07:51) TIGS? Tigsource, or are you talking about something else? (03:08:00) TIGSource. (03:08:29) Google sent me to the forums there. The first post had a link that downloaded a RAR file. (03:08:37) Yeah. (03:08:45) And you extract the RAR. (03:08:49) And inside is Spelunky. (03:08:57) some one tell me (03:09:16) i placed a green patch of grass in the middle of a 3x3 square (03:09:23) why are the other patches not growing (03:09:26) I have winzip, I can't extract RAR files, I can only extract zip files. (03:09:28) They will. (03:09:38) Well, there's your problem! Don't use winzip! (03:09:43) do plants speed up the process? (03:09:59) @Roras: I doubt it. (03:10:07) Do you know any free programs that let me extract RAR Files? (03:10:19) @Adam: View the superiority and freeness: http://www.7-zip.org/ (03:10:35) It can extract pretty much anything you'll ever need to extract, that I know of. (03:10:59) methinks the royal notchness said in one of the blog posts that grass growage uses the same -ness as the water, so sometimes it takes ages to spread, sometimes it happes straightwaway (03:11:08) oh (03:11:10) *straightaway (03:11:22) ok (03:11:24) *happen (03:11:26) s (03:12:18) * Quit: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Quit: Client Exited) (03:13:10) * Join: Zajadu (zajadu4@fl-71-52-120-13.dhcp.embarqhsd.net) (03:14:18) * Quit: Testvan (testvan@97-123-28-1.albq.qwest.net) (Ping timeout: 180 seconds) (03:14:18) * Join: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (03:15:03) * Join: Testvan (testvan@97-123-16-192.albq.qwest.net) (03:15:31) cant start it divide by zero error! (03:18:22) someone do my favor and try this http://www.minecraft.net/play.jsp?user=testvan&id=1 (03:18:27) does it give error? (03:18:51) Yep (03:18:56) NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO (03:19:03) my world is gone! (03:19:10) O_O (03:19:12) NOTCH I WILL DESTROY YOU (03:19:14) That's sad... (03:19:15) maybe too many blocks you (03:19:17) used (03:20:04) I mean... I was about to post my own level, but... now I'd feel like that guy who's like, "HAHA YOU CAN'T DO ANYTHING BUT I CAN," who I hate. (03:21:55) But... (03:22:17) http://www.minecraft.net/play.jsp?user=vdgmprgrmr&id=3 (03:22:50) I expanded my city and mushroom-forest. (03:23:21) testvan (03:23:32) ask notch, he might have a backup or something (03:23:40) where is notch (03:23:46) Asleep. (03:24:27) * vdgmprgrmr is sorry for testvan's loss. (03:24:47) dont worry (03:24:56) i made a godlier tribute to your lava pit plant (03:26:41) If someone wouldn't mind making a sail for me, please do it. (03:27:08) * Quit: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (03:30:57) * Join: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (03:31:31) here is a tribute to your lava pit plant (03:31:35) Guys, I have a question... (03:31:48) What facial expression is >.> supposed to represent? (03:31:51) http://www.minecraft.net/play.jsp?user=thundamite&id=2 (03:32:05) thats my tribute to Testvan's level (03:32:42) and @vdgmprgrmr, it represents looking at someone in a weird way (03:32:55) as in >.> wtf are you doing (03:33:07) Thanks. (03:33:42) took me about 2 hours to make that (03:34:15) is that... water pressure? (03:34:19) ?? (03:34:19) in the most recent blogpost (03:34:20) what (03:34:29) go see gogogog (03:34:42) That's cool. (03:34:46) omg lemme see (03:34:55) i believe it's water pressure with air pockets (03:34:59) notch is the man (03:35:07) No, it's just faster water flow, that's all. (03:35:10) * Quit: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Quit: Client Exited) (03:35:17) ah cool@! (03:35:21) the most recent one (03:35:22) cant wait (03:35:24) not the second most (03:35:34) where it goes down into the cave and back up to the surface (03:35:44) except for in the air pocket in the cave (03:35:44) The air bubble at the top is just because water can't flow up. (03:35:47) I hate how it's so hard to swim (03:35:51) what about the outside (03:35:55) Dude, swimming is easy. (03:35:56) on the other side (03:36:07) i cant quite see if it goes back up or not (03:36:11) Really? (03:36:21) I hit spacebar as fast as I can (03:36:29) Just hold spacebar. (03:36:41) >_< (03:36:44) hah the sand one is also cool! (03:36:47) Needs a tutorial xD (03:36:53) * Join: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (03:37:04) :) (03:37:26) The sand one is my favorite, since the cave one is so hard to see the flood in in. (03:38:04) yay for progress! (03:38:17) i guess ill need to start from scratch (03:38:29) I'm so sorry Testvan... (03:38:29) testvan (03:38:33) start from mine! (03:38:35) That castle was awesome. (03:39:04) testvan start from mine! i made a tribute to your past level in it (03:39:06) http://www.minecraft.net/play.jsp?user=thundamite&id=2 (03:39:08) * Join: lulzapricot (oreoz____@74-34-57-14.dr02.elko.nv.frontiernet.net) (03:40:20) i dont know what to build now (03:40:32) build (03:40:36) erm what are they called (03:40:48) aqua.... something (03:40:55) Aqua... ducts? (03:40:58) yeah (03:41:08) i did on my old map (03:41:09) I took a level that was generated, it has a big hill, and I'm digging it out and making it a fortress;it's shaped very good (03:41:52) And creating tunnels to each island (03:42:03) cool! (03:42:12) can i see? (03:42:19) Let me save it real fast (03:42:37) * Join: Galaxy613 (Galaxy613@pool-71-114-86-229.washdc.dsl-w.verizon.net) (03:42:54) http://www.minecraft.net/play.jsp?user=Zajadu&id=1 (03:43:11) I made a tower on top of the hill (03:43:20) You can climb it and climb down into the hill (03:43:28) What do you guys think of a "Gauntlet" game mode, where a team of players has to try and get from one place to another, and between them are a few landmarks, and another team spawns in those landmarks, and has to try and hinder the first team's progress? (03:43:38) that tower? (03:43:42) That would be sweet (03:43:51) nah (03:43:56) too big of a map (03:44:07) it would need to be played on a small map (03:44:12) (which notch supports now) (03:44:17) It could be played on a big map. (03:44:19) I love the tower (03:44:53) The second team would spawn in the landmarks as the first team goes through them. (03:45:15) So you could have a team basically have to go through a small fantasy world. (03:45:24) Just make a gamemode with crossbows and knifes and it'll be awesome (03:45:35) City -> Mountains -> Whatever -> win (03:45:57) Well, weaponry have been confirmed for a long time, so... (03:46:01) I'm not anywhere near done with my map (03:46:32) i like it (03:46:59) It's weird that I've never found lava (03:47:06) hm (03:47:10) if you reload your map (03:47:11) I have (03:47:11) My friend played once and found a huge pit of it (03:47:12) and spam R (03:47:19) you will see all lava spots underground (03:48:00) did you see one of testvans pics? (03:48:05) Hmm, not working for me (03:48:06) he has a whole map of it (03:48:11) No, I didn't (03:48:15) well (03:48:20) youll only see them (03:48:23) if they are there lol (03:48:28) and only for like (03:48:30) a half a second (03:48:45) Eh, I'd rather not have to go around it or have it flood my tunnels anyway (03:49:16) you realize (03:49:22) I just noticed this one hill has an opening and looks like a building (03:49:28) theres a huge underwater cave under your fortress right (03:49:32) Yeah (03:49:42) That sucks a bit (03:50:42) still coool nonetheless (03:50:50) It could be my personal pool :P (03:51:18) i guess (03:52:27) im happy to see clouds (03:52:34) in the nex patch (03:52:52) ... Not a patch. (03:52:57) lol (03:53:02) the next update thing (03:59:34) * Quit: Galaxy613 (Galaxy613@pool-71-114-86-229.washdc.dsl-w.verizon.net) (Quit: Boom chika wow wow!) (04:11:13) it would be interesting if caves got darker as you went deeper, and so would eventually need maybe a lightsource to continue down (04:11:24) That would be awesome. (04:11:27) Agreed (04:11:32) lol (04:11:36) agreed (04:12:05) http://www.minecraft.net/play.jsp?user=thundamite&id=2 added NOTCH to it (04:15:21) * Quit: SevenbitSundance (WickedbitW@c-67-188-18-170.hsd1.ca.comcast.net) (Ping timeout: 180 seconds) (04:21:03) hm (04:21:11) whats everyone workin o (04:21:12) n (04:21:22) nm (04:22:54) * Quit: Scamper (scamper@p5B26F04D.dip.t-dialin.net) (Quit: Client Exited) (04:23:19) * Join: SevenbitSundance (WickedbitW@c-67-188-18-170.hsd1.ca.comcast.net) (04:23:41) o-O (04:25:56) alrighty gents, i have a non-minecraft question! (04:26:05) OMIGOSH (04:26:09) A NON MINECRAFT QUESTION? (04:26:17) suppose you could play any ps2 games you wanted, what would be your... TOP FIVE (04:26:23) ico (04:26:23) * Join: Mike (NeoExelor@ool-4357b896.dyn.optonline.net) (04:26:34) sup (04:26:34) Thz the only ps2 game I know. ^_^ (04:26:43) yeah (04:26:45) ico (04:26:46) ico and shadow of the colly are obvious (04:27:05) omg (04:27:07) lol (04:27:09) but such are only two games (04:27:14) and there are five (04:27:36) graffiti kingdom (04:27:52) we <3 katamari (04:27:54) and... (04:28:12) hmm... (04:28:29) whee (04:28:41) grafitti kingdom, we <3 katamari, and one more... (04:28:45) lol (04:28:46) .. (04:28:46) Wasn't ICO a PS1 game? (04:28:48) thinking (04:28:48) or two technically (04:28:51) no, duke (04:28:55) since i brought up shadow of the colly (04:29:10) SOTC (04:29:15) and... (04:29:19) i gotta say (04:29:21) ... (04:29:30) damn this is hard (04:29:33) lol (04:29:35) i only know 4 games (04:30:04) * Part: vdgmprgrmr (vdgmprgrmr@12.173.3.190) (04:30:14) * Quit: ez (ez@c80-216-185-151.bredband.comhem.se) (Quit: Client Exited) (04:30:20) Jack II was rather nice... (04:30:21) idk think of o one for me (04:30:42) But not really top five material (04:30:43) oh (04:30:45) ! (04:30:48) dawn of mana (04:31:22) First Kingdom Hearts game is a possibility (04:31:39) noh (04:31:46) SotC, Ico, that one game where you had the scarf that could grab titties, maybe some FF game or something, and uh...I dunno one of the MGSes (04:32:03) lol (04:32:24) Perhaps one of the GTA games? (04:32:41) ah yeah maybe one of them instead of FF (04:32:53) And who can forget God of War? (04:32:57) o/ (04:33:09) God of War :D (04:34:37) eh (04:34:42) i dont like hack and slash (04:34:44) games (04:35:02) prince of persia:sands of time was also good (04:35:52) someone finish this for me please (04:35:54) http://www.minecraft.net/play.jsp?user=thundamite&id=2 (04:36:05) man (04:36:13) Finish? (04:36:14) i actually am starting to miss swordcraft story (04:36:20) good old summon night (04:36:28) summon night was fun (04:36:34) fun as hell actually (04:36:50) and yeah finish (04:37:01) I would propose FF Tactics, but that was a PS1 game (04:37:05) ewww (04:37:07) i like to make my own things in a game :D (04:37:18) FF altogether sucks :P (04:37:21) Roras, what do you mean, "finish"? Finish what? (04:37:21) IMO (04:37:30) finish the sky island (04:37:31) That one was a level above the usual suckage (04:37:33) near the water (04:37:41) To each his own, but I enjoy a lot of the FF games. (04:38:07) i just don't like RTS, or anything with a timer for that matter (04:38:16) Indeed, many concepts within some of the games were rather good. (04:38:38) eh, im more into game mechanics than storylines (04:38:41) Sucks that the majority of the community that supports said games support the retarded parts. (04:39:08) what retarded parts? (04:39:21) "Alright, how will we sell the next game?" (04:39:30) "Make all the men women?" (04:39:34) lol (04:39:36) "Nah, can't do that." (04:39:47) "Then let us get as close as we possibly can" (04:39:54) lol (04:40:03) And thus every important male character in any modern FF game (04:40:04) pokemon the 5th generation (04:40:06) is gonna suck (04:40:28) To be fair, I'm more in favor of the SNES-generation Final Fantasies. (04:40:33) theyve made like every single type of pokemon (04:40:46) i liked secret of mana (04:40:48) epic game (04:41:06) I liked that game, and I also liked secrect of evermore (04:41:09) its just that (04:41:14) the graphics get repetitive (04:41:16) ... (04:41:19) and i like graphics (04:41:29) Legend of Mana showed me the series (04:41:33) i want to see the remake of gold/silver (04:41:36) And I love that game to this day. (04:41:42) oh, but did it show you Seiken 3? (04:41:43) lol (04:41:46) yeah (04:41:50) i played seiken 3 (04:42:02) i started out as a wolf kid (04:42:03) lol (04:42:10) dual-wield thief :D (04:42:13) then i got bord (04:42:24) the trick is that it's a multiplayer game. (04:42:32) orly (04:42:34) lol (04:42:56) hmm (04:43:41) * Join: Emerlgx (josephhono@c-76-19-204-39.hsd1.ma.comcast.net) (04:44:34) hello (04:44:36) ok (04:44:38) hi (04:44:48) I played Secret of Mana, but I started having gripes with the fact that the AI can be a complete moron about not getting hit by arrows at the forest towards the witch's place. (04:44:52) this game needs to be update! (04:44:54) lol (04:45:08) I saw the new blogs (04:45:17) i just give them bow and boomerang and tell them to attack (04:45:17) Water looks alot better... (04:48:09) "Notch" added the ability to select the level size when creating a level. Be warned that huge levels really are huuuge and will require quite powerful pcs to play well. (04:48:31) taken from the blog (04:48:34) Like, just now? (04:48:41) huh? (04:48:53) no, it was in the 3rd post from the most recent (04:49:00) I should be fine considering I get around 150 - 200 fps average (04:49:08) He posted it 3 hours ago (04:49:12) i cant wait for smaller maps (04:49:33) the ones now are way too dam big (04:49:43) I like the big maps (04:49:51) lots of room to explore (04:50:04) So, that hasn't actually happened yet. Also, Emerlgx, my PC must suck, I get down to 20-30 FPS at full distance rendering and up to 100-ish FPS on lowest distance rendering. (04:50:34) i guess he went to sleep 3 hours ago? (04:50:58) Maybe (04:51:01) Actually, up to 130ish on lowest distance rendering, I'm sorry. (04:51:22) My pc isn't that great, but I do have a 9400 GT (04:51:41) hopefully the rendering looks nice (04:51:44) the distance (04:52:11) ima go try dwarf fortress (04:52:15) since i never have (04:52:41) The lack of graphics really turned me off... (04:53:12) same here (04:53:32) Your graphics-centered standard towards a "good game" disappoint me. (04:53:50) nah (04:53:54) It doesn't need to anything complicated (04:53:56) its mostly game mechanics (04:54:02) the way the game works (04:54:08) My lack of correct grammar towards the word "disappoint(s)" disappoints me. (04:54:35) and the ability to "explore" (04:54:44) expansionism and functionality (04:54:56) I couldn't get into DF even after I got over my aversion to ascii (04:55:06) For a second I thought you said "explosionism". (04:55:28) and DF can be imbued with graphics anyway, yeah? (04:56:43) lol (04:56:57) turns out i cant play dwarf fortress (04:57:02) cuz i have a laptop (04:57:27) ? (04:57:38) How does that stop you? (04:57:43) Also, anybody who prefers any roguelikes ASCII graphics over DFs graohics should be shot in the eyes. (04:57:52) no calculator keys (04:57:55) Goddam #'s for walls (04:57:57) ah (04:58:09) DF's keys can be remapped (04:58:16) NO (04:58:19) i dont wanna play (04:58:21) I'm lost, I went and made some MC tunnels and now I'm lost (04:58:23) * Join: Sparr (Sparr@ip24-254-241-46.hr.hr.cox.net) (04:58:25) I believes next to the init file is an interface file (04:58:30) what are we talking about (04:58:30) @duke: Unless im extremely mistaken DF uses scii graphics too? (04:58:33) So....Many.... keys..... (04:58:37) ascii* (04:58:42) Yes, but it uses ASCII that makes sense (04:59:01) yeah (04:59:02) Also, you can use tilesets to replace whatever you want. (04:59:07) lol (04:59:21) im good (04:59:24) DF is actually not bound to Curses, but to a graphics file using openGL (04:59:40) looking at letters for 4 hours isnt my thing (04:59:44) lol (04:59:53) Sooner or later, you can see the matrix (05:00:06) lol (05:00:07) * Quit: MisterX (MisterX@p5DDE5F95.dip.t-dialin.net) (Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org) (05:00:10) first you're seeing ASCII (05:00:10) But yeah, for each their own (05:00:16) Respawn (05:00:22) First you just see letters, numbers and symbols (05:00:28) next thing you know you're waking up in a rubber tube and being flushed into a sewer (05:00:40) not fun times (05:00:50) ll (05:00:52) LOL (05:01:09) nah (05:01:21) I do not conform to the rules of the system. For I know how to edit the RAW's. (05:01:29) what is this chat about (05:01:31) * Join: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (05:01:38) its either pictures or dreams for me. no in between (05:01:39) I wondered, with the proper tags, could I dodge bullets? (05:01:46) I swear, some of you have no lives (05:01:50) lol (05:01:54) * Quit: Zajadu (zajadu4@fl-71-52-120-13.dhcp.embarqhsd.net) (Quit: Client Exited) (05:01:56) lol (05:01:59) Then I was told by a skilled modder that in time, I would not have to. (05:02:02) i just wanted to try DF (05:02:09) and exit it just as fast (05:02:14) in time duke, you won't have to (05:02:20) [BULLETAVOID] was unneccesary (05:02:22) multiplayer's gonna be cool, RP possibility (05:02:23) The Matrix FTW (05:02:43) did anyone catch my ref? (05:02:46) at all? (05:03:02) I believe I was making the same reference at the same time. (05:03:06) So yes. (05:03:07) awesome (05:03:14) ok im like, confused now (05:03:18) i just got here btw (05:03:20) I'm still thinking of a nerdier way of saying it. (05:03:44) minecraft will be great in multiplayer (05:03:56) Indeed. (05:04:02) As long as we don't get TNT (05:04:05) lol (05:04:06) * steamhatter casts on the (05:05:10) * Join: Jesse (Jesse@206.168.41.254) (05:05:15) * Roras uses on (05:05:38) Hey guys. (05:05:45) don't turn MC into a FPS :( (05:05:50) lol (05:05:56) hi jesse (05:05:59) yo mama's so dumb, she thought lightsabers had fewer calories. (05:06:07) whaaa? (05:06:09) lol (05:06:09) ._. (05:06:29) insert dancing banana here (05:06:39) yo mama's so dumb, she got fired from the M&M's factory cuz she kept throwin away all the W's (05:06:43) i hope mp comes soon (05:07:07) er (05:07:10) lol (05:07:12) me too (05:07:27) I don't like the tree idea tho (05:07:28) Me too. me and my friend have been swapping saves, we really wanna build a cool base together (05:07:31) How will the maps be saved? (05:07:33) :( (05:07:36) yo mama's so fat, when i said it was chilly outside, she grabbed a spoon and proceeded to get stuck in the doorway (05:07:46) LOL WUT (05:07:49) o-O (05:07:54) :D (05:08:10) * Join: robodoggy (robodoggy@c-75-67-120-21.hsd1.ma.comcast.net) (05:08:18) I have real troubles saving maps (05:08:18) yo mama's so fat, they have to install speed bumps everytime she goes to an all you can eat buffet (05:08:24) I can't save em (05:08:42) why not (05:08:43) Is the creator in here? (05:08:59) no (05:09:23) yo mama is so ugly, that when she gave birth to you, they almost threw you in the dumpster (05:09:35) >. (05:09:35) I don't know why not (05:09:47) i'm making these up as i go (05:09:49) Yo mama so ugly, when you were born you threw yourself in the dumpster (05:09:51) it tells me when I tried to save "Failed to load levels" (05:09:56) better (05:10:04) lol (05:10:06) I guess you could try the forums (05:10:19) or email (05:10:26) Anyway, night all. (05:10:29) * Quit: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (05:10:39) yo mama is so ugly, that when she was born, her mama said "Isn't she a treasure?" and yo daddy said "yeah. now lets go bury it." (05:10:45) * Quit: robodoggy (robodoggy@c-75-67-120-21.hsd1.ma.comcast.net) (Quit: Client Exited) (05:10:50) her* (05:11:20) its fun to make yo mama jokes when you put all the words in the wrong places (05:11:32) yo mama's so fat, that when she has to go into another room, you have to grease up the doorframe with lard and put a twinkie on the other side (05:11:39) lol (05:11:57) these are pretty satisfying (05:12:07) it's almost like freestyle rap-battling (05:12:11) yo mama so ugly, when she was little, they had to tie a steak around her hips to get the dog to play with her (05:12:19) Yo mama so ugly, when you were born you threw yourself in the dumpster (05:12:22) by far the best (05:12:23) lol (05:12:23) xD (05:12:26) lol (05:12:33) * Join: Galaxy613 (Galaxy613@pool-71-114-86-229.washdc.dsl-w.verizon.net) (05:12:44) Guys, I think I'm addicted to this game @.@ (05:12:47) yes (05:12:58) You are not alone. (05:13:04) it's not a game (05:13:06) gah! I lost (05:13:06) right now (05:13:07) even without acknowledging my first variant (05:13:08) it's a toy. (05:13:16) who here digs alot of tunnels? (05:13:19) it is superioir to all others (05:13:21) I have (05:13:22) I do (05:13:25) yo mama so dirty, she wipes her feet on the welcome rug to go outside (05:13:27) * Join: Flyboy (nicholas.j@prx3.tnz.myschools.net) (05:13:37) Hello flyboy (05:13:38) Zara, I thought you were going to say "It's not a game.. it's a lifestyle" (05:13:43) hey flyboy (05:13:45) that borders on a groaner (05:13:45) Hey, Where's notch? (05:13:46) please. (05:13:53) he died (05:13:57) still having purple problems? (05:13:57) lol (05:13:58) Damn. (05:14:07) I'll check. (05:14:14) yo mama so fat, her cereal bowl has a lifeguard (05:14:22) hey roras! (05:14:25) hi (05:14:25) Zing (05:14:35) sup (05:14:41) You suck, ya jackass! (05:14:44) lol (05:14:45) Does these tiles remind anyone else of oldschool RPGs? (05:14:51) yuh (05:14:56) holy crap (05:15:07) I dig tunnels like I got ADD - my tunnel systems are more extensive than the vietcong (05:15:07) Is minecraft.net working for you guys? (05:15:08) is there some way to implement galaga into this game? (05:15:18) mike (05:15:21) you should see mine (05:15:30) lol (05:15:32) http://www.minecraft.net/play.jsp?user=thundamite&id=1 (05:15:32) lol'd @ Mike (05:15:42) yep (05:15:47) mike try that link (05:15:52) i feel like changing my sn to steve (05:15:53) Damn, It's timing out for me. (05:15:56) just to be funny (05:15:59) do you have a habit of building really tall spires above the holes in the ground? (05:16:01) Maybe notch is updating it?! (05:16:01) I do (05:16:08) ! (05:16:12) lol (05:16:13) lol (05:16:16) SNAKE!!!!!!!!!!!!!!! (05:16:17) lol (05:16:18) mines still working I think (05:16:19) i think he's sleeping (05:16:32) lol (05:16:32) Its running fine for me (05:16:35) Roras (05:16:46) i'm hungry (05:16:46) yeah (05:16:47) Roras, I'm not seeing any tunnels on your map (05:16:47) in your tunnels, do you build NPC torture pits? (05:16:51) o_O (05:16:53) what is good to eat? (05:16:54) yeah (05:16:56) sometimes (05:17:01) I do...lava...water...plain rock (05:17:09) then I build big boxy rooms with no real purpose (05:17:19) and the entry to the tunnels I build high towers or castles around (05:17:20) that was the map that i used my auto clicker on (05:17:33) lol I suddenly see (05:17:42) * Quit: Flyboy (nicholas.j@prx3.tnz.myschools.net) (Remote host closed the connection) (05:17:42) hmm (05:17:46) So many plants (05:17:55) i hate PLANTS! (05:18:01) because I'm paranoid like that (05:18:09) yeah plants are annoying (05:18:26) i don't want trees in the update (05:18:27) i can walk through them, but i can't see through them (05:18:42) maybe trees you have to plant (05:18:45) Anyone want to take a look at my map so far? http://www.minecraft.net/play.jsp?user=galaxy613&id=1 (05:18:52) i'll check it out (05:19:00) YES (05:19:18) whenever i find a vein of lava that i dug out of a wall (05:19:28) i always run like crazy to try to escape it (05:19:37) I always try to brick it up ASAP (05:19:38) LMAO (05:19:43) i clicked ur map (05:19:45) and it said (05:19:49) I wish I could save my awesome maps :( (05:19:50) Failed: no such level (05:20:00) Crap :S (05:20:07) did you draw the seahorse galazy (05:20:09) http://www.minecraft.net/play.jsp?user=Galaxy613&id=0 (05:20:11) There we go (05:20:12) it worked (05:20:16) did you draw the seahorse galaxy (05:20:17) * Quit: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (Read error: Connection reset by peer) (05:20:22) Seahorse? (05:20:27) on the lake (05:20:38) in that first map (05:21:01) anyone ever ring the map (05:21:02) I don't know what you are refering to so... no? (05:21:10) your link dont work for me roras (05:21:18) :P (05:21:29) http://www.minecraft.net/play.jsp?user=thundamite&id=1 try afain> (05:22:00) Galaxy, that is quite the map =D (05:22:09) nice boat! (05:22:15) Thanks, still Wip :3 (05:22:30) it says (05:22:32) Loading Level (05:22:32) Haven't gotten to a proper mast yet (05:22:32) * Join: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (05:22:33) Failed1 (05:22:34) ! (05:22:41) back now (05:22:50) wb (05:22:56) american culture is going down the toilet (05:23:05) What else is new? (05:23:07) its all your fault (05:23:11) mike (05:23:12) i need to start a revolution (05:23:15) i think i destroyed it too much (05:23:23) I can't load anything (05:23:27) my game is messed up (05:23:32) what browser ya'll using (05:23:33) Yeah, I think it's a problem with your comp or something (05:23:35) im usin firefox 3 (05:23:36) I'm using Firefox (05:23:44) 3.0.10 (05:23:50) i'm in high school, i'm gonna throw that out (05:23:55) oh (05:23:59) so you see it first habd (05:24:00) hand (05:24:01) Get a gun (05:24:03) ... (05:24:05) PROFIT (05:24:11) what is american culture and where is it going (05:24:12) and i go to the record store (05:24:28) maybe minecraft is being firewalled out (05:24:29) and my friend thinks i'm still living in the 80s (05:24:36) :$ (05:24:50) your friend is 100% correct. (05:24:50) woah galaxy (05:24:54) thats a nice cave (05:24:56) hmm (05:24:59) salted peanuts (05:25:00) i see two points of water (05:25:00) * Join: Flyboy (nicholas.j@prx3.tnz.myschools.net) (05:25:01) that makes me sad and angry (05:25:03) a light source (05:25:07) and a plant! (05:25:19) lol which cave? (05:25:21) There's 3 (05:25:29) um one with water in it (05:25:30) 2 of which are flooded (05:25:32) places nobody goes to anymore: drive-ins, arcades, record stores. (05:25:33) oh (05:25:37) i guess some people don't understand rock and roll (05:25:39) why can't I save/load (05:25:47) I read the "why can't I save/load" thing (05:25:47) some of my favorite places (05:25:48) Mike, you need to register an account (05:25:50) but it didn't help (05:25:53) I did numbnuts (05:25:58) I've had it for awhile (05:26:11) Did you login? (05:26:18) * Quit: Flyboy (nicholas.j@prx3.tnz.myschools.net) (Remote host closed the connection) (05:26:21) yeah (05:26:25) maybe I need to update my java (05:26:30) * Join: KIVISH (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (05:26:33) Yeah, check it (05:26:37) If it still doesn't work.. (05:26:40) Check your cookies? (05:26:56) there's an update avail (05:26:59) let me get that (05:27:12) why are there pillars all over the place galxy (05:27:19) pillars are fun (05:27:22) I press R and build them where I land (05:27:26) except in baseball stadiums (05:27:43) then they suck (05:27:49) speaking of which (05:27:51) we should suggest a magic wand like blockland (05:27:56) has anyone ever built a stadium (05:28:01) sigh (05:28:05) That's a grand idea mike (05:28:07) I haven't (05:28:08) i played roblox for a little bit (05:28:20) there was a sweet zelda level (05:28:35) well there's an idea (05:28:54) also recreating the entire wizardry 1 dungeon (05:29:04) sans teleports. (05:29:11) this game needs ceilings (05:29:15) lol (05:29:19) what do you mean (05:29:24) so i can implement hookshots (05:29:27) lol (05:29:30) * Quit: Roras (chatzilla@c-76-26-29-93.hsd1.fl.comcast.net) (Read error: Connection reset by peer) (05:29:43) I'm building some more roads (05:29:46) * KIVISH is now known as HAGGLE (05:29:47) I'm gonna make a town (05:29:49) :3 (05:30:01) that's what it was (05:30:02) the java (05:30:03) * Join: Roras (chatzilla@c-76-26-29-93.hsd1.fl.comcast.net) (05:30:08) damn....if only I knew that before (05:30:09) haw my firefox had a seizure (05:30:10) * Quit: HAGGLE (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (Quit: Client Exited) (05:30:15) I coulda saved all of my awesome maps (05:30:18) tell me the (05:30:18) http://www.minecraft.net/play.jsp?user=Galaxy613&id=0 (05:30:20) Mike check out my map (05:30:22) thanks (05:30:29) thanks roras (05:30:32) I bet it wouldn't take long to recreate the entire hyrule map (05:30:38) lol (05:30:39) gonna do it. (05:30:41) lol wouldn't take long? (05:30:43) DO IT (05:30:46) * steamhatter is getting chips (05:30:53) even gonna inlcude the secret places (05:30:57) * Galaxy613 is listening to Eiffle 65 (05:31:02) like the hidden places under bushes. (05:31:09) or bomb spots. (05:31:36) now if we only had pushing. (05:31:41) Which zelda game? (05:31:42) I like the way you built the roads around the cavern (05:31:46) Galaxy613, did you build a jesusboat? :( (05:31:55) No, it's just WIP (05:32:01) Oh (05:32:02) lol (05:32:11) I can tell why you thought that though (05:32:33) Yeah, the giant cross made me draw conclusions (05:32:51) jesus (05:32:57) where'd you find the time to build this (05:33:04) Me? (05:33:21) most of my infrastructure is underground with simple box-tomb like structures on top (05:34:01) first game (05:34:23) too bad the latest version doesn't have the sand yet. (05:35:12) why not make this a mob slave ship? (05:35:23) I hate mobs (05:35:30) After my first time, I've never spawned another (05:35:34) * steamhatter hates mobs (05:35:40) lol (05:35:45) I was in a cave once (05:35:47) they're great when enslaved (05:35:55) it was really, really deep (05:35:55) dammit (05:36:03) more like a cavern (05:36:13) congrats (05:36:16) i found a trace of lava (05:36:19) but i lost it (05:36:20) i had been in this cave once or twice before (05:36:21) I made cells for the wild mob-men (05:36:23) in my dungeon (05:36:31) then there was a breakout when i carelessly removed the door (05:36:32) * Part: tantan (tantan@c-98-213-201-216.hsd1.il.comcast.net) (05:36:32) and (05:36:33) Has anyone seen the mob pit of doom on youtube? (05:36:34) i had to flood it (05:36:38) and i'm staring at the screen (05:36:45) lol (05:36:46) deep, deep underground (05:36:50) no (05:36:52) i turn a corner (05:36:55) then another (05:36:59) and then (05:37:00) POW (05:37:11) one pops up in front of me (05:37:17) lol galaxy (05:37:19) scared the living shit out of me (05:37:26) I spawned a bunch of mobs below the deck of your ship (05:37:37) heh (05:37:39) and they all fell through a hole in the ship I made (05:37:42) >_< (05:37:47) yeah same thing happened to me in my castle steamhatter, apparently mob men don't drown (05:37:54) so they found their way out of the dungeon (05:37:55) Dude, I already provided a hatch down there (05:37:56) :( (05:37:57) why make another? (05:38:26) you know what would be sweet? (05:38:35) zombies (05:38:43) Muiltplayer? (05:38:45) customizable textures for characters (05:38:46) Emerlgx, haha, watched the mob pit of doom (05:38:51) and those too (05:38:52) "Fly my pretties, fly!" (05:38:55) did you make it? (05:39:12) no, I watchedi t on youtube (05:39:12) It was hilarious (05:39:16) Has anyone bugged notch about when multiplayer is coming? (05:39:17) D: (05:39:19) I wish I had made it (05:39:41) http://www.youtube.com/watch?v=ZurInP7AvlE (05:39:42) not to be politically incorrect (05:39:49) for anyone who hasnt seen it (05:39:50) but I'mma build a mob men concentration camp (05:39:53) LMAO IM RIPPING UP YOUR MAP (05:40:02) just to find this stupid (05:40:11) magma pit (05:40:54) wtf? (05:41:00) his map he could fall thru (05:41:11) ah, the days of falling off the map (05:41:17) i loved those days (05:41:23) what program do you use to record your maps? (05:41:29) that was about a week ago right? (05:41:33) LOL (05:41:39) THEY AKK DIED (05:41:43) http://www.minecraft.net/play.jsp?user=finalfight&id=0 (05:41:45) dive in the pool under the bridge (05:41:47) follow the arrows (05:41:56) ok (05:41:56) try to find the x (05:42:15) * Join: Draaglom (patrickjm@89.240.27.99) (05:42:24) OMG (05:42:27) THAT VIDEO IS GOLD (05:42:30) LOL (05:43:24) i wonder where they all went (05:43:33) to hell (05:43:36) probably with the lost socks (05:43:41) DAMIT you stole my line Roras (05:43:51) there's a tenth circle for lost socks (05:43:55) bwahaha (05:43:57) o h sheeeeeeeeeeeeit! (05:44:06) that would be a hilarious game (05:44:15) go all the way to the bottom of hell (05:44:24) to get your lost socks (05:44:34) * Join: `Adam222 (masteradam@pool-151-203-62-160.bos.east.verizon.net) (clones with: Adam222) (05:44:35) That explains it all (05:44:39) * Quit: `Adam222 (masteradam@pool-151-203-62-160.bos.east.verizon.net) (Quit: Client Exited) (05:44:57) time to build the concentration camp (05:45:11) llolol kill all the Mineys (05:45:17) minians (05:45:40) * Quit: Adam222 (masteradam@pool-151-203-62-160.bos.east.verizon.net) (Ping timeout: 180 seconds) (05:45:52) did you see hitler's bunker? (05:46:21) now i'll think of nazis whenever i see a mob flailing it's arms around (05:46:38) I'm going to make a jail (05:46:41) with a jailed mob (05:47:03) I'm curious as to what player models will look like, when multiplayer comes (05:47:05) * Quit: Cludney (Drakkar@ip98-167-159-87.ph.ph.cox.net) (Ping timeout: 180 seconds) (05:47:14) i really really hope they don't look like the mobs (05:47:15) I think they will look like the mobs =P (05:47:21) Maybe just a mob with less flailing (05:47:23) oh sh D: (05:47:33) I'll want a hitler skin! (05:47:34) lol (05:47:35) * Join: Drakkar (Drakkar@ip98-167-159-87.ph.ph.cox.net) (05:47:57) i think that custom skins would be good (05:48:16) they could be flagged if they were innappropriate (05:48:34) Is it possible to download minecraft? (05:48:42) Or do I have to play through my browser (05:48:51) browser only right now (05:48:58) zombie mode would be cool if you started with some mobs that were zombies, then if you died you joined the zombie team (05:49:14) hmm (05:49:15) damn (05:49:17) They would need much better pathfinding (05:49:18) oh course (05:49:23) a couple mobs escaped from my containment cells (05:49:25) what should I do? (05:49:32) exterminate (05:49:34) Trap them in pits (05:49:38) Build over the pit (05:49:40) who's bored and wants to run around my minecraft level (05:49:40) to close it (05:49:42) Steamhatter, that sounds alot like Zombie Panic! (05:49:42) forget about it (05:49:55) zombie panic source? (05:49:58) yep (05:50:01) hmm (05:50:10) lots of fun (05:50:18) if i get a keyboard or a frying pan for melee, count me in (05:50:24) =D (05:50:34) I'll stick with my super crowbar (05:50:39) :O (05:50:50) caught one (05:50:59) put him in a hole underwater 8-) (05:51:06) lol (05:51:09) this is the result of spamming 200x mobs in a hole, and then jumping in (05:51:10) http://tinypic.com/r/35b8b5h/5 (05:51:16) notch's youtube is nizzotch (05:52:20) I FOUND LAVA :O (05:52:22) Also mike, saving your game, and then loading it deletes all mobs (05:52:23) PERFECT (05:52:23) I think (05:52:24) omg whre (05:52:28) save it and show me (05:52:33) k (05:52:56) http://www.minecraft.net/play.jsp?user=Galaxy613&id=0 (05:52:58) Check it (05:53:02) I redid the town square (05:53:09) There's now a 2x2 tower in the middle (05:53:10) :D (05:53:15) Check for the new building (05:53:18) it's the WIP Jail (05:53:21) Go into the back (05:53:23) and find the hole (05:53:25) This game needs ladder blocks (05:53:31) it does (05:53:32) if anyone would like to help destroy a mountain, thatwould be great (05:53:32) indeed (05:53:33) seriously (05:53:40) i would (05:53:44) im the master at destroying (05:53:49) it's on my level (05:53:51) * Join: Smash (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (05:53:52) paste (05:53:53) lemme post (05:54:00) sup dudes (05:54:01) I like this level (05:54:02) http://minecraft.net/play.jsp?user=Sparr&id=3 (05:54:03) alot (05:54:08) Sup smash (05:54:08) sup smash (05:54:10) * Part: Draaglom (patrickjm@89.240.27.99) (05:54:16) http://www.minecraft.net/play.jsp?user=steamhatter&id=0 (05:54:26) holy sheet (05:54:27) anybody got a problem where left&right click don't do anything? (05:54:28) there is a big mountain under my castle (05:54:32) Does anyone here play Infiniminer as well as Minecraft? (05:54:33) theres a lot of lava in ur map (05:54:56) hwats that (05:55:04) Mine? (05:55:23) er (05:55:25) steamhatter (05:55:29) where is yur castle (05:55:38) steamhatter made a castle out of a mountain (05:55:40) no, galaxy urs has too little (05:55:47) tell notch i need him asap (05:56:08) my question remains, though, i can't right or left-click (05:56:14) so i cant make or destroy blocks (05:56:17) @steamhatter, where is your castle (05:56:17) * Quit: Galaxy613 (Galaxy613@pool-71-114-86-229.washdc.dsl-w.verizon.net) (Read error: Connection reset by peer) (05:56:21) which totally removes the point (05:56:24) all i see is the great wall of china (05:56:31) here (05:56:31) and an aztec temple (05:56:34) check this out so far (05:56:38) I just started on this (05:56:43) that temple is fuckin sweet (05:56:56) i made a hole where the light shined (05:56:58) http://www.minecraft.net/play.jsp?user=neoexelor&id=0 (05:57:00) everyones ignoring me ;( (05:57:01) genius (05:57:13) smahs (05:57:15) smash* (05:57:18) what do u need help with (05:57:21) oh shit (05:57:29) we need to tell notch (05:57:45) maybe shift could double as rclick (05:57:53) HEY (05:57:56) WHERE'S MY MOBS (05:57:58) :( (05:58:04) WHERES THE FKIN CASTLE STEAM (05:58:06) * Join: Galaxy613 (Galaxy613@pool-71-114-86-229.washdc.dsl-w.verizon.net) (05:58:06) WHERE'S MY WIFE! (05:58:06) lol (05:58:11) hahah (05:58:16) oh well (05:58:21) well (05:58:26) if you're looking at the map (05:58:27) it's not a castle yet (05:58:31) just put some mobs in there :) (05:58:33) Roras, thats my map (05:58:34) I think (05:58:36) it's mostly a giant platform (05:58:37) oh roras my right and left click doesnt do anything (05:59:03) O_o (05:59:06) UM (05:59:10) oops (05:59:12) um (05:59:12) but you should explore, there's some sweet stuff (05:59:17) smash through the temple Roras (05:59:22) ok (05:59:36) yeah (05:59:41) cause I just started working on it (05:59:44) omfg lava (05:59:55) DAM ITS HUGE IN HERE (06:00:16) hey ive got some suggestions for notch, how do i get ahold of him (06:00:25) and its not just about fixing my clicks (06:00:26) lol (06:00:30) he has an email (06:00:36) yeah i couldnt find it (06:00:48) i think it's notch at mojang dotcom (06:01:01) okay, thanks (06:01:50) BTW (06:01:53) my map's supposed to be a mob concentration camp...right now it's just one holding cell with the HQ ontop (06:01:57) i couldnt find that castle (06:02:02) so i just went to the lava (06:02:03) platform (06:02:12) and did kamikaze spam delete (06:02:28) at first, mike, i thought it was a dugout or something (06:02:34) * Quit: Smash (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (06:02:36) * Join: Xion (WickedbitW@c-67-188-18-170.hsd1.ca.comcast.net) (clones with: SevenbitSundance) (06:02:46) * Join: Smash (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (06:03:46) hmm (06:03:58) Holy CRAP (06:04:04) I just found the BIGGEST cave EVER (06:04:20) how big (06:04:20) This mofo is soooooo olooooong (06:04:34) I found some that were like huge 3D mazes (06:04:42) Like that (06:05:00) * Quit: SevenbitSundance (WickedbitW@c-67-188-18-170.hsd1.ca.comcast.net) (Ping timeout: 180 seconds) (06:05:03) omg lots of lava following me! (06:05:12) * Xion is now known as SevenbitSundance (06:05:12) ahhh (06:05:26) * Join: HAGGLE (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (06:06:11) Oh my gosh (06:06:14) this cave never engs (06:06:16) *ends (06:06:35) you in my lvl roras? (06:06:52) Galaxy613: you sure it doesn't loop (06:07:00) I don't know D: (06:07:29) Roras, to find the castle, swim out to the tower (06:07:34) .. (06:07:38) NOW YOU TELL ME (06:07:39) from there you can see everything (06:07:45) after i make a huge vein of lava (06:07:55) in your undergrounds (06:08:10) ._. (06:08:21) that's fine by me (06:08:41) i think i might keep the mountain anyways (06:08:51) i've shaved it down quite a bit (06:09:28) holy crap (06:09:37) lava was out to get me (06:09:59) NOTCHHHHHHHH (06:11:12) he isnt here (06:11:19) unless... (06:11:31) hes using a different name! (06:11:35) I am Notch (06:11:41) of course (06:12:04) or maybe I'm Notch (06:12:10) we'll never know (06:12:10) I am Spartacus (06:12:13) hmm you know the zelda map is only 256x128 (06:12:15) only in minecraft can saving often screw you over (06:12:23) blockwise (06:12:30) that isnt true Testvan (06:12:36) ITS TRU F U (06:12:40) Remember, never remove your memory card while saving (06:12:50) do not turn off power while saving (06:12:59) remember always put a check sum in (06:14:02) * Quit: HAGGLE (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (Read error: Connection reset by peer) (06:15:11) or auto save every so often maybe eh (06:15:22) hmm (06:15:43) what other kind of containment can I have (06:15:49) I had a castle hold (06:15:52) a hole in the ground hold (06:15:56) an improvised hold (06:15:58) maybe lava? (06:16:00) wateR? (06:16:05) , (06:16:20) wanna use my modded map? (06:16:33) it has too much lava in the undergroudns (06:17:05) post it (06:17:21) i kinda had to destroy the inside (06:17:25) of your temple though (06:17:44) temple (06:17:47) nah (06:17:50) hmm (06:17:51) im already too far into this (06:17:55) okay (06:17:58) http://www.minecraft.net/play.jsp?user=thundamite&id=1 (06:18:03) not very much got destroyed (06:18:12) just the part with the lava a little bit (06:18:18) and a place i dug into on accident (06:18:26) er (06:18:28) dug out off (06:18:43) i've been working on the castle (06:18:50) um (06:19:04) this wasn't my level at all (06:19:16) o-O (06:19:44) haha (06:19:45) woops (06:19:46) SHOULDA TOLD ME (06:19:48) POST IT LOL (06:19:50) http://www.minecraft.net/play.jsp?user=steamhatter&id=0 (06:19:58) I was digging a irrigation trench (06:20:08) and I ended up digging into a huge lava cavern (06:20:09) go figure (06:20:14) i'm sure the castle won't be hard to find (06:21:13) kk (06:21:27) found it (06:21:42) so where do you want me to dig (06:22:01) well, i was hoping you could delete the mountain under the big platform (06:22:16) minecraft maps are too big (06:22:18) i just found a random lava lake in my level (06:22:25) i saw (06:22:37) when did that happen?!? (06:22:44) ?? (06:22:48) * Quit: Smash (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (06:22:52) i never saw it before now (06:22:55) go figure (06:23:00) wait. so you (06:23:06) want me to destroy the platform? (06:23:08) or the (06:23:15) thing under it (06:23:28) or the mountain (06:23:43) the mountain (06:24:06) nothing can beat my map Roras just stop playing his (06:24:10) i think i might just leave it anyways, but i want to see it without the mountain (06:24:14) lol (06:24:17) wait what (06:24:26) sparr (06:24:33) ok (06:24:36) wut (06:24:39) what should i do (06:24:43) i filled the lava lake with water, and it turned to stone (06:24:50) just explore, i don't really care (06:25:01) worship me Roras (06:25:05) go into my secret shafts (06:25:16) whoa, Ill never ask you to do that (06:25:18) LOL (06:25:34) and i got under the stone before it hardened (06:25:46) hurry Roras before he hardens (06:25:50) lol (06:25:51) LMAO (06:25:58) so i'm stuck in between lava and water and rock (06:26:00) sparr (06:26:02) oh jeez (06:26:03) show me ur ma[p (06:26:09) yeah, whatever (06:26:10) you already went through it (06:26:12) oh (06:26:14) the one with the huge wall (06:26:21) and the giant aztec thing (06:26:33) lookie here (06:26:34) http://www.minecraft.net/play.jsp?user=thundamite&id=2 (06:27:47) not bad (06:27:54) my temple originally had a tree in the middle too, but I took it out (06:28:08) o (06:28:15) i was lucky to find lava (06:28:48) i think i know what i did to make the lava lake (06:28:50) me too, I hit lava as I was burrowing (06:28:58) i made a deep pool of water (06:29:01) under rock (06:29:12) you dont make lava (06:29:14) its already there (06:29:15) and after i reloaded it turned to lava (06:31:26) Trilby: The Art Of Theft were can i get that (06:31:45) omfg great game (06:32:01) this game desperately needs multiplayer, HURRY UP NOTCH D: (06:32:04) yeah (06:32:14) it needs more clouds (06:32:15) david (06:32:17) http://db.tigsource.com/ (06:32:23) it will have clouds (06:32:41) yeah but I wanted REAL CLOUDS (06:32:54) Notch did goofy 2-d clouds, I didnt ask for this stuff! (06:32:57) kiss (06:33:15) Aren't the clouds just like the ones in infiniminer? (06:33:17) I wanted clouds to the sky as lava is to the caves (06:33:45) ty for the website (06:33:50) and ty for the download (06:33:53) now i can rob (06:33:54) clouds you could walk on would be really cool (06:33:54) WOO (06:34:02) Another one by Yatzee that I like is 1213 (06:34:14) not as polished, but still fun (06:36:00) seven minutes freaked me out (06:36:22) lol (06:36:28) did you see the secret ending? (06:36:31) 1213 gave me nightmares (06:36:34) =D (06:37:58) gtg (06:38:01) Talk at ya guys later (06:38:12) bye (06:38:16) * Quit: Galaxy613 (Galaxy613@pool-71-114-86-229.washdc.dsl-w.verizon.net) (Quit: Boom chika wow wow!) (06:39:08) eh (06:39:17) u think i destroyed the wrong mountan (06:39:30) man this zelda map is gonna be bigger than I thought (06:39:48) can i get a peek of it? (06:39:50) lol (06:40:02) I dun flooded my tunnel :( (06:40:23) i'm trying 1213 right now (06:40:35) wtf is 1213 (06:40:40) a game i think (06:40:48) I'm just mapping out the borders so there's not much (06:40:54) 3 episodic games (06:41:06) has anyone played "all of our friends are dead," yet? (06:41:15) nope, have you? (06:41:18) yes (06:41:20) i have (06:41:23) it was good (06:41:26) ah (06:41:29) it looks freaky (06:41:39) it was fun and pointless (06:41:50) like nine inch nails: the game (06:41:52) i think (06:43:05) this game is fun and pointles (06:43:29) yes (06:43:31) * Quit: Super-Dot (Super-Dot@adsl-76-236-71-54.dsl.pltn13.sbcglobal.net) (Quit: Super-Dot) (06:43:41) i'm leaving for the night (06:43:46) night (06:43:56) goodnight everyone! (06:44:01) * Quit: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (06:44:02) night (06:45:06) wtf (06:45:10) my screen just blacked out (06:45:22) you know what i like (06:45:23) it's just blinking (06:45:25) I guess I tunneled too much for the game's tastes (06:45:33) i like that you can see just a plain field (06:45:42) you know it's hard for monitors to stare at us all day (06:45:44) and then you press R (06:45:50) lol (06:45:52) LOL (06:46:02) i lol at that Seven (06:46:10) haha :) (06:49:37) let me see what infiniminer is about (06:50:12) oh its made by zachtronics! (06:50:19) i love his games (06:50:24) * Quit: Thi3f (thi3f@62-20-191-11-no30.tbcn.telia.com) (Ping timeout: 180 seconds) (06:53:06) brb gonna restart my comp (06:53:09) getting slow (06:53:12) * Quit: Roras (chatzilla@c-76-26-29-93.hsd1.fl.comcast.net) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (06:55:46) I'm going to bed (06:55:51) good night (06:55:54) * Quit: Emerlgx (josephhono@c-76-19-204-39.hsd1.ma.comcast.net) (Quit: Client Exited) (06:59:00) its empty in here (06:59:44) it's emptier than Sparr's "girls i've kissed" list (06:59:46) ZING! (07:03:54) * Join: Roras (chatzilla@c-76-26-29-93.hsd1.fl.comcast.net) (07:04:11) it's empty in here (07:04:19) tyuh (07:04:22) it's emptier than Roras's "girls i've kissed" list (07:04:23) ZING! (07:04:42) lol (07:04:44) .. (07:04:50) ur right (07:05:09) I love that line (07:05:17) I used it on sparr and sparr ran off crying (07:05:23) lol (07:06:02) here (07:06:04) check this out (07:06:12) first saved map, just randomly made it (07:06:55) lol (07:07:05) kk (07:07:08) waiting (07:07:12) http://www.minecraft.net/play.jsp?user=neoexelor&id=0 there's a couple holding cells for mobs, a road off to a natural water cavern I found, and then a complicated, complicated maze that spins from the surface through a cavern and through more tunnels (07:07:31) opening #1 from the maze is about 10 squares away from the exit....lol (07:08:09) I got the concentration camp headquarters building there (castle building) above holding pits 1 and 2 (07:08:17) just messin around (07:08:30) put mobs in all the pits, its more entertaining (07:08:36) water pit too (07:11:54) lol (07:12:05) i wish these maps were smaller (07:12:15) lol? (07:12:41) i get lazy fast (07:12:46) lol (07:12:51) as I said (07:12:55) it's a silly map (07:13:35) wtf? (07:13:45) ? (07:13:46) i loaded a new map (07:13:53) and i found floating blocks (07:14:05) lol (07:15:19) what else could I add to this stupid map (07:15:36) when I was tunneling I was trying to find a 2nd cavern but I kept running into the same stupid one (07:16:56) ur dum mike (07:17:18) * Join: Smash (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (07:17:38) u always gotta say something bad about us? (07:17:41) lol (07:18:03) You ever get all giddy about digging a big tunnel only to dig into a cavern right below the dirt? (07:18:11) * Join: professordead (professord@ppp-70-132-237-91.dsl.elpstx.swbell.net) (07:18:14) no (07:18:19) I dig temples of lava (07:18:23) lol (07:18:24) yeah (07:18:34) i have done that once mike (07:18:37) its a little more elaborate than a tunnel (07:19:11) :( (07:19:13) what i hate is when i dig upward from a cavern and i hit water (07:19:23) booom flooded cave (07:19:24) oh hell yeah that sucks (07:19:41) I race as fast as I can to open air and try to brick it up (07:19:50) yeah XD (07:20:04) you can just brick water away anyway (07:20:06) * Join: Super-Dot (Super-Dot@adsl-76-236-71-54.dsl.pltn13.sbcglobal.net) (07:20:37) its like I have ADD (07:20:46) I have to build a spire over every hole in the ground (07:20:56) ahh i hate making bridges (07:21:53) I'm gonna build a shrine (07:22:14) personally, i hate not being able to play the game :( seems to be a problem only I get (07:22:34) i emailed notch about my problem, and some other optimization stuff, but now i gotta wait for the next update (07:22:51) hmm (07:22:55) that sucks (07:22:55) and he might not even patch my problem, just for me (07:22:59) :P (07:23:02) yeah, well, i got other stuff to do (07:23:05) TF2 (07:23:37) hey, i can still go caving in natural caves (07:23:38) not to lava (07:23:53) oh, and a question about lava (07:23:53) I don't like lava (07:23:59) is lava random? (07:24:02) yes (07:24:05) depends (07:24:12) what happens is (07:24:18) if you find even one block of lava (07:24:21) * Quit: lulzapricot (oreoz____@74-34-57-14.dr02.elko.nv.frontiernet.net) (Quit: Leaving) (07:24:26) you can expand it (07:24:26) itll spread, yeah (07:24:28) to cover (07:24:29) what you mean by lava (07:24:30) yeah (07:24:32) er (07:24:47) random....it's under the map in a set place, it doesn't just randomly appear (07:25:22) i went caving in this tiny little entrance in a hole in the corner of the map, and it led to an absolutely collosal cavern system with like 30 different paths and lava at one point (07:25:25) it was pretty cool (07:25:40) i got lost in it, and couldnt make my way out :O (07:26:11) well, yeah, i guess ill hang out in here for a while until i can actually play (07:26:27) obviously not, like, constantly (07:26:29) nevermind (07:26:32) rambling (07:26:38) huh (07:26:43) im rambling (07:26:56) nah its not in our way (07:27:04) im just workin on (07:27:11) a pathway (07:27:21) through the whole map (07:27:26) * Join: Stargoat (Stuie@220-244-161-193.static.tpgi.com.au) (07:27:33) cool, i wish i could work on a pathway through the whole map :| (07:27:42) lol (07:27:43) i just started (07:27:58) built a bridge across the topof a lake (07:28:09) and on the other side is a cavern (07:28:14) hey, press 6, i just noticed its a tree (07:28:17) i think hes starting to update it (07:28:18) lol (07:28:20) nope (07:28:24) thats been there (07:28:27) oh (07:28:30) well what is it (07:28:31) he'll tell us when it updates (07:28:36) its just a decor (07:28:39) oh (07:28:40) works like grass (07:28:47) oh, k (07:28:47) it dies when its not in the sun (07:28:56) i want underground-grass (07:28:57) lol (07:29:10) he should make lanterns (07:29:17) you can put them underground to light up the place (07:29:32) and possibly add grass (07:29:32) yeah i think so too (07:29:41) moss would work better (07:30:05) he is adding ore, such as coal, copper, iron (07:30:11) cool (07:30:15) * Quit: professordead (professord@ppp-70-132-237-91.dsl.elpstx.swbell.net) (Quit: Leaving) (07:30:18) the question becomes what you do with it (07:30:21) an inventory system? (07:30:28) god lets not let this become wurm online (07:30:30) i hated that game (07:30:41) it was grind-tastic (07:31:06) it took 30 guys and 4 days to dig a tunnel (07:31:07) lol (07:31:20) huh? (07:31:27) oh nevermind (07:31:30) wurm online... i was thinking about playing it (07:31:33) but it didnt work (07:31:35) dont (07:31:36) so i scrapped it (07:31:39) it sucks (07:31:41) trust me (07:31:43) and got worms world party instead (07:32:09) you get in the place and youll be constantly confused and everyone will want to steal your stuff, and you wont have any fun unless you have a few years to grind (07:32:20) lol (07:32:33) its funny but its true (07:32:50) i decided to walk in one direction and not stop, and i ended up getting eaten (07:32:57) by... something (07:32:57) lol (07:33:00) lol (07:33:44) the game continually surprised me with its creative and dynamic methods of making me not have fun (07:33:59) lol (07:34:03) lol (07:34:09) what a game! (07:34:10) like, for instance, one time i walked by this fort thign that someone obviously spent a huge amount of time on (07:34:15) and two guys walked out and killed me (07:34:21) wtf (07:34:28) no details, they just killed me (07:34:32) i think i was on their lawn (07:34:37) it seems like its just a thiefing game (07:34:49) oh yeah one time i stole some guys lumber (07:34:56) and then dropped it in the woods somewhere (07:34:58) that was funy (07:34:59) funny (07:35:12) it was a lot of wood too (07:35:28) i got together with some guys on a forum, and we built a wood house (07:35:36) hm (07:35:46) and it got destroyed the next day by some guys with axes (07:35:48) cool (07:35:51) lol (07:35:53) i mean we built this thing in the middle of NOWHERE (07:36:00) i dont even know how it was found (07:36:08) oho! what a surprise (07:36:09) you know what, id rather not even remember this game any more (07:36:14) i dug out of the cave (07:36:18) water? (07:36:21) and found a lake! (07:36:24) nice! (07:36:25) as far as minecraft...there's nothing like the feeling of tunneling upwards and seeing the dirt above you (07:36:26) lol (07:36:32) what i do (07:36:32) lol (07:36:39) is i put holes inthe cieling (07:36:44) so that the caves get light (07:36:55) in MC? (07:36:56) and you always dig up into a lake (07:37:13) if you could drown in MC you'd probably be totally boned (07:37:15) lol (07:37:17) that suuuuucks (07:37:23) when you think it's solid land (07:37:25) and it's a lake (07:37:32) lol see i wouldnt know (07:37:39) the new water flow mechanic looks nice. Too bad there's still lolinfinitywater :( (07:38:10) so i heard theres some sort of pressure sysytem in MC (07:38:12) lol (07:38:15) a water pressure system (07:38:17) pressure as in (07:38:18) but from what ive seen (07:38:22) its more simple (07:38:24) things flow in immedietly (07:38:32) yeah... heres a question (07:38:34) it always sucks when your hard worked on tunnel is flooded (07:38:42) lol (07:38:46) if i made a puddle of water on the top of a hill by irrigating it there (07:38:53) thats why you save before you dig (07:38:57) so you can recover it (07:39:04) i could expand it into a cities worth of water by digging around it? (07:39:09) yes (07:39:11) lol (07:39:14) thats kind of (07:39:17) hurr (07:39:19) lol (07:39:20) he's trying to fix that (07:39:37) or when the dirty mobs escape from their pens (07:39:57) by putting that (liquid) will not flood a map, rather move to the furthest possible bottom of the land (07:39:58) he should make it into a system where the height of water in a situation like what i explained is a ratio (07:40:07) lol its easy (07:40:18) height of water = number of original blocks/number of blocks its supposed to fill (07:40:38) number of original blocks meaning the volume of the water in blocks (07:40:50) If is not connected to , then move to bottom (07:41:08) * Quit: Sparr (Sparr@ip24-254-241-46.hr.hr.cox.net) (Quit: Client Exited) (07:41:18) If is connected to , then copy downards (07:41:31) but that would create an interesting scenario where there would be a single block of water in the middle of the floor of a cavern (07:41:41) lol (07:41:52) then IDK (07:41:52) i like my idea more (07:41:52) lol (07:41:53) lol (07:42:34) i dont understand it (07:42:41) oh (07:42:48) well i can explain it if you care (07:42:50) i mean (07:42:52) i get it (07:42:54) but (07:42:57) i need a picture (07:42:59) lol (07:43:02) lol i can make one (07:43:04) i know its called distribution (07:45:21) Roras, how could you know about minecraft, but not infiniminer? (07:45:27) erm (07:45:31) minecraft is like an infiniminer clone...kinda (07:45:34) Tigsource (07:46:26) Infiniminer is cool because it actually has working mulltiplayer (07:46:39) hmm (07:46:41) single blocks of water on top of other water will probably "seep" (07:46:43) or dry up (07:46:44) or something (07:47:01) that sounds good pyl (07:47:57) hey, i just drew up my concept of distribution in photoshop (07:47:58) http://img188.imageshack.us/img188/3999/distribution.png (07:48:03) my MOTHER sounds good (07:48:04) wait (07:48:04) dang thats small (07:48:04) what (07:48:06) click it (07:48:18) NOOO (07:48:25) FREAKIN HOTKEYS (07:48:30) AHHH (07:48:31) you delete something? (07:48:32) dammit (07:48:34) yeah my map (07:48:39) agh (07:48:52) how much work? :D (07:49:06) so ur saying (07:49:12) if its a closed area (07:49:18) (such as a box filled with water (07:49:23) the whole thing will fill (07:49:31) no i dont get it (07:49:33) oh sorry lemme explain the picture (07:49:47) the two top boxes are top views (07:49:52) the two bottom ones are side views (07:49:59) oh ok (07:50:02) both boxes have the same volume of water inside them (07:50:25) so its the idea of distribution (07:50:29) yes (07:50:34) and thats how the system could work (07:50:42) ok got it (07:50:47) but what about oceans (07:51:06) hmm (07:51:18) upon generation, all original water cubes will be marked "ocean" (07:51:40) so.. the ocean will dry up (07:51:41) * Quit: Jesse (Jesse@206.168.41.254) (Quit: ChatZilla 0.9.84 [Firefox 3.5b4/20090423204732]) (07:51:43) and any water spawned from them will be marked "ocean" until it is disconnected from them (07:51:49) if you dig deeper (07:51:56) ah (07:51:57) and any cube marked "ocean" will NOT use distribution (07:52:07) it will have a constant infinite volume (07:52:25) but we can't have 1/4th of a block (07:52:33) he can code it (07:52:36) it ruins the feel of the game (07:52:41) i know he can because i could (07:52:50) it ruins the feel of the game (07:52:57) i dont think it would (07:53:03) its blocks, not quarter blocks (07:53:24) lol so you like the miraculous water system more? (07:53:40) no, i like pyls idea (07:53:46) along with mine (07:53:52) that idea i said before (07:53:54) but (07:53:59) any idle blocks of water (07:54:01) will dry up (07:54:08) oh, evaporation (07:54:10) thats a good one (07:54:14) probably would work (07:54:16) but what about lava (07:54:22) how would it "evaporate" (07:54:25) it would HARDEN! (07:54:26) seep (07:54:27) ahah! (07:54:27) lava would turn to rock (07:54:29) SEEP (07:54:36) seep...? (07:54:36) SEEP (07:54:41) why not harden (07:54:51) _____ ______ ______ _____ (07:54:51) / ____| ____| ____| __ \ (07:54:51) | (___ | |__ | |__ | |__) | (07:54:51) \___ \| __| | __| | ___/ (07:54:51) ____) | |____| |____| | (07:54:52) |_____/|______|______|_| (07:54:52) (07:54:55) (07:54:56) its difficult to figgure out (07:54:58) LOL (07:55:02) I DONT GET IT (07:55:20) seep where (07:55:36) into your head (07:55:46) lol (07:55:48) jk (07:55:48) my head is full, no more room for anything (07:57:03) erm (07:57:05) lava (07:57:09) lava lava (07:57:12) would (07:57:14) .... (07:57:19) harden (07:57:36) what happens if it hardens while you're inside it (07:57:46) you die (07:57:49) die!? (07:57:53) that ruins the feeling too (07:57:56) lol he said we could die (07:58:14) well right now you can fall 700 feet onto rock and survive fine (07:58:15) so (07:58:17) lol (07:58:51) * Quit: Zaratustra (Zaratustra@201.86.1.4.dynamic.adsl.gvt.net.br) (Read error: Connection reset by peer) (08:00:09) i wish i could fix the fact that i could click (08:00:14) that i cant click i mean (08:00:20) what browser is everyone using for this (08:00:24) im using firefox (08:01:17) * Quit: Roras (chatzilla@c-76-26-29-93.hsd1.fl.comcast.net) (Ping timeout: 180 seconds) (08:01:26) yo pyl (08:01:30) what browser you using (08:01:54) zdravo (08:02:13) 金 (08:02:30) это перепутались (08:02:44) Уверен, этот перевод тарабарщина (08:03:17) * Quit: Smash (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (08:04:22) * Join: Smash (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (08:05:21) elinks (08:05:28) always elinks (08:05:41) elinks? (08:05:49) yeees (08:05:52) hmmm (08:05:58) I got a slightly better frame rate from chrome (08:07:02) elinks appears to be a linux app (08:07:48) sup (08:08:00) uhh sup (08:09:44) * Quit: Smash (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (08:10:50) * Quit: Mike (NeoExelor@ool-4357b896.dyn.optonline.net) (Ping timeout: 180 seconds) (08:11:03) * Join: Smash (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (08:14:00) * Join: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (08:15:19) nobody here i guess (08:16:31) * Join: pgolldomo (erqgtqer@74-44-83-233.dsl2-plymouth.roch.ny.frontiernet.net) (08:18:26) oh, we're here (08:18:28) we just (08:18:43) observe you (08:18:51) * Quit: pgolldomo (erqgtqer@74-44-83-233.dsl2-plymouth.roch.ny.frontiernet.net) (Quit: Client Exited) (08:21:55) * Join: Ferlander (ferlanderd@c-67-171-229-147.hsd1.wa.comcast.net) (08:24:45) sooooo sad (08:24:57) what (08:25:08) i have this macbook, see, and the saving doesn't work. (08:25:18) thats lame (08:25:32) yeah (08:25:41) * Join: NewMarsEmperor (dmdmanton@220-245-109-197-qld-pppoe.tpgi.com.au) (08:25:45) Hello (08:26:12) hi (08:27:44) * Quit: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (Quit: ClIRC - IRC client for Nintendo DS) (08:29:20) * Part: Ferlander (ferlanderd@c-67-171-229-147.hsd1.wa.comcast.net) (08:30:59) * Quit: Smash (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (08:38:45) * Join: MCXD (mitchyjon@124.184.108.25) (08:42:26) :V (08:42:44) :€ (08:45:56) * Join: Mike (NeoExelor@ool-4357b896.dyn.optonline.net) (08:46:03) back (08:46:17) how awesome am I (08:47:36) Not very (08:47:59) you were never emperor of mars (08:48:09) stop claiming my titles!!! (08:49:35) :S (08:53:39) I like torturing mobs (08:53:56) I have a sick obsession with seeing them jump around in water/lava/rock pits/dirt pits (08:55:17) I especially enjoy the hunt when they escape (08:56:26) :P (08:56:37) mobs aren't exactly the deadliest prey of all, you know (08:56:48) sure they are (08:56:54) tricky little bastards (08:57:07) though often they'll hop right back into their holes (09:05:27) * Join: Jesse (Jesse@206.168.41.254) (09:05:29) * Quit: Mike (NeoExelor@ool-4357b896.dyn.optonline.net) (Quit: Client Exited) (09:12:41) i like the histe game better than the point and click trilby games (09:12:49) the hiset games more fun (09:12:50) brb (09:19:22) Sooo, I noticed the new blocktypes in a video in his blog, when is he actually going to update it and add them to the game? (09:19:25) anyone know? (09:28:18) he usually does it when he's satisfied it doesn't break anything (09:28:29) from what I can tell anyway (09:28:37) which will probably be within the next 2 or 3 days (09:28:37) at least too much (09:28:41) aye (09:28:58) and then we tell him it causes horrific issues and now mobs are catching on fire spontaneously (09:29:22) That would be a good thing (09:29:26) hate those flailing bastards (09:29:48) i always put them in containment cells in my deep dark dungeon (09:30:02) rofl (09:30:08) I just spawn them off cliffs (09:30:26) Why? (09:30:28) I just don't spawn them (09:30:32) thus they never bother me (09:30:32) exactly (09:31:01) I spawn them off cliffs because it amuses me (09:31:02) :( (09:31:11) Yeah but, the dungeon can't be empty (09:31:16) wheres the fun in an empty dungeon?? (09:32:02) I just really hope the mobs aren't a portrayal of what the player models will look like (09:33:18) I think they are (09:33:41) If the plans hold up, you'll be able to provide your own sprites for them (09:34:05) Well thats cool (09:34:19) This game needs a ladder block. (09:34:26) I can't use stairways for everything. (09:34:40) Ladder would be cool, yeah (09:37:02) I'm curious as to how monsters will work though, the pathfinding seems ilke it would be hard, and how would they spawn? (09:37:14) It would be cool if they were more likely to spawn in caves (09:38:06) Maybe the monsters are all cellular automata (09:38:49) It'd be neat if monsters could build and dig (09:39:13) Yeah, it would. (09:39:16) So you can't escape from them using fancy carpentry (09:40:05) Moles and birds would be easier than landdwellers, probably (09:40:12) BATS (09:40:19) AUGH (09:40:23) BATS AND SLIMES (09:40:24) * Super-Dot hides (09:41:31) Also, frogs (09:41:56) one feature i think would be awesome, would be like a block menu, where you selelct the texture of your block, and you could alter the color of it and stuff. (09:42:04) *select (09:42:27) I kinda like that there's a limited palette (09:43:28) you like having less customization? (09:43:40) Yeah (09:43:46) Constraints breed creativity (09:44:08) More options add longevity though. (09:45:15) Yeah (09:45:50) But it's kinda nice how it's a terrain editor rather than a generic voxel editor (09:48:39) The terrain looks super nice, considering its made up of a bunch of blocks (09:48:51) In that it does a much better job than infiniminer. (09:54:13) * Quit: NewMarsEmperor (dmdmanton@220-245-109-197-qld-pppoe.tpgi.com.au) (Quit: Client Exited) (10:07:48) * Join: Alehkhs (chatzilla@c-68-33-246-120.hsd1.va.comcast.net) (10:07:59) howdy all (10:08:55) yo (10:14:39) * Join: do0han (doohan@cpc2-oxfd7-0-0-cust777.oxfd.cable.ntl.com) (10:15:53) * Join: taodih (taodih@94-225-75-251.access.telenet.be) (10:16:30) YAY FOR THE UPDATE but the water will flow very fast Dx (10:16:49) *i'll use flooding water traps for mp tho* (10:17:11) oh? (10:17:16) good stuff (10:17:41) http://notch.tumblr.com/ (10:17:54) lol (10:17:59) I just watched that (10:18:03) lol (10:18:08) ok then (10:18:12) :p (10:18:18) looks great though (10:18:33) water becomes darker with depth too then? (10:18:38) i like the water , tho when hitting water while making a cave Dx (10:19:16) heh (10:19:23) wasent it always like that (10:19:31) yeah, there won't be that 3-4 seconds to say "whoops, better put a block down" (10:19:33) now it seems lighter even (10:19:51) indeed it will be like F*CK NOOOOOOOO (10:19:57) *reloads map* (10:20:05) like the start cinematic to Dwarf Fortress. (10:20:14) lol (10:20:37) hmmm (10:20:48) I want 'absolute darkness' (10:20:56) like, sealed cavern = pitch black (10:21:03) hmmmmm (10:21:10) so a single top window/skylight would be nice (10:21:21) or if I went deep enough (10:21:36) 'course, I like the abyss (10:21:38) so.... (10:21:43) :D (10:21:50) ok for pitchblack if i can at least see 3 or more square (10:22:03) or2 (10:22:17) because i still want to see where i go (10:22:26) yea (10:22:29) if i'm in a underground maze... (10:22:31) like each person has a light (10:22:37) indeed (10:22:40) a light... on a helmet.... (10:22:41) then i agree (10:22:46) ;) (10:22:48) like a miner xD (10:22:50) hahaha (10:22:54) there ya go (10:24:22) * Alehkhs begin's an outline for TIGSource.com (10:24:31) just to say notch works really fast with minecraft o-O (10:25:21) lol (10:25:23) yea (10:25:35) if he would play mp xD (10:25:57) his building would be done while i would be just at the half or 1/3 (10:26:45) Notch ever get on here? (10:26:52) yea alot (10:26:56) 'ight (10:27:06) yesterday all day untill he went to bed (10:27:08) I would like to 'interview' a bit (10:27:11) xD (10:27:17) I like to have direct quotes in my articles (10:27:19) haha (10:27:25) ow?? (10:27:37) you an intervieuwer? tell me more :p (10:27:53) or revieuwer? (10:29:34) yea (10:29:47) I write (infrequent;y as of late) for tigsource (10:29:49) you know? (10:30:01) so now that I'm off from Uni, I want to get in some stuff (10:30:01) now i do :p (10:30:16) and games like Infiniminer and Minecraft are what I'm always looking for (10:30:43) cool well try to play some maps , it'll give a great feeling of what you could do (10:31:30) and with the update that is coming ^^ (10:32:16) *if you need a link to play a map just say so (10:32:23) * Join: Notch (Notch@static-213-115-28-4.sme.bredbandsbolaget.se) (10:32:26) * ChanServ (+o) Notch (10:32:31) hi notch (10:32:40) there is some here for you xD (10:32:47) Speak of the devil and you see his tail (10:32:48) <@Notch> oh? (10:32:53) indeed (10:33:03) alehkhs (10:33:19) oh (10:33:24) hey Notch (10:33:26) haha (10:33:32) <@Notch> hey Alehkhs (10:33:37) * Join: Ilari92 (asd@dsl-pribrasgw1-fecbfb00-203.dhcp.inet.fi) (10:33:37) if you speak of the devil.. xD (10:33:38) was jut talking up an article for TIGSource (10:33:45) Hi (10:33:49) <@Notch> oh neat. =) (10:33:52) yo, notch. (10:33:56) priv chat tho (10:34:07) yea, was probably gonna have some questions for you, about all that (10:34:07) <@Notch> any chance you could wait until beta? =D (10:34:12) yup (10:34:14) there ou go (10:34:19) <@Notch> oh, if it's about development, I'm all for it! (10:34:20) question1 out of the way! (10:34:22) haha (10:34:33) <@Notch> but if it's "check out this game", I'd rather wait until beta, if possible. =) (10:34:47) well, my articles are usually the longest on the site.. :/ (10:34:53) lol (10:35:04) Race! (10:35:06) this one will be short (10:35:07) <@Notch> if it's about the development of it, I'd be happy to do it whenever you want. =) (10:35:10) they include a review/overview, as well as some development history/inspiration and such (10:35:25) <@Notch> i'd be honored, in fact (10:35:29) Alehkhs wins if he finishes the article before Minecraft comes out of beta (10:35:32) And vice-versa (10:35:34) <@Notch> haha (10:35:36) haha (10:35:37) <@Notch> =D (10:35:48) <@Notch> i wonder if it'll ever come out of beta, haha (10:35:49) notch, I love the new water-flow mechanic. A question, however, is water still infinite? I can see some serious frustration issues concerning accidentally the whole mineshaft. (10:35:56) <@Notch> well, I do have specific goals set, so I guess it could (10:36:00) being as beta likely has some stuff I would like to see, Im doubting it (10:36:15) woot notch you'll have alot of extra peeps coming maby we should make some previuew maps a contest for people who want to feel what you could do up till now (10:36:18) <@Notch> Stargoat: Yeah, it is, and it got more annoying with the new water, so I expect to solve it in the future (10:36:27) i mean there have been and are awsome maps x.x (10:36:40) hmmmm (10:37:01) I should probably write something for Infiniminer too... (10:37:07) that is an inspiration, no? (10:37:22) @notch about that (10:37:31) <@Notch> very much so, Alehkhs (10:37:34) why not set a max water particles (10:37:40) tho... (10:38:11) <@Notch> I played infiniminer, kept thinking of things I wanted to change, and realized that "hey, I could do that". (10:38:33) how long has minecraft been in development, anyway? (10:38:36) What's the problem people have with infinite water? (10:38:40) <@Notch> two weeks? (10:38:48) woah. You're a machine. (10:38:55) up till nownotch? O_O (10:39:22) <@Notch> oop, got to go for a bit (10:39:25) *reconsiders that he made some games in less then 48 hours* (10:39:42) And does "infinite water" refer to the fact that water can reproduce, or that infinite quantities of it comes from the outside of the island? (10:39:59) Super-Dot: one cube of water will fill a whole area. (10:40:02) <@Notch> reproducing (10:40:06) Ah, k (10:40:06) it reproduces without limitation. (10:40:08) yep (10:40:09) <@Notch> heh, the game game tech test video is from the 13'th (10:40:17) That hasn't come up for me (10:40:18) <@Notch> that was after two days of work, so I started the 11'th, probably (10:40:32) if you've done anything wityh water in the game, it has come up for you. (10:40:34) wow nice tho (10:40:36) with* (10:40:46) <@Notch> bbl (10:41:00) Back. And oh wow, two weeks, and you have all of this? (10:41:01) Well yeah, but I haven't noticed it and it hasn't been a problem (10:41:11) :| (10:41:27) about the one cube why not limit the reproduce thing to 3x3x3 considering that as a spring�* cya notch (10:41:29) All my water has come from large pools or the ocean (10:42:06) So notch... taodih and I were sidcussing whether or not 'absolute' darkness should be achievable, either via a sealed chamber, or very deep water... (10:42:12) I can forsee it being a problem with the new (and awesome) flow mechanics. In the old versions, you had a period of grave of 2 or so seconds before the whole area flooded. This means, mining into a water body, you could seal it up before the shit hit the fan (10:42:24) xD (10:42:27) people (10:42:31) but now, since water flows faster, you have no time to re-seal (10:42:38) and just one block of water (10:42:42) i think we rather should go to the forums for new idea's disscussing (10:42:42) is enough to flood the whole area (10:42:44) Yeah, that makes sense (10:42:49) forgot that was here after all xD (10:44:04) period of grace* (10:44:48) Haha, "period of grave" made sense so I didn't think anything of it (10:44:50) @stargoat : what about that 1 block of water can produce 1 block of water at the pace of 0.5 sec (10:45:12) it's not water, it's an INFECTION (10:45:13) then you'll just need to be fast enought to bplace a block in the hole (10:45:21) hmm (10:45:34) then run the the other part where there is stil water *as it slowed down* (10:45:39) and block it there (10:45:45) I guess, but I'm not really the one to discuss what should happen with. (10:45:48) ack (10:45:51) poorly formed sentence (10:45:53) you get the idea (10:45:57) then fill it up againg and mark it (10:46:02) indeed (10:46:26) *i should shut up and make a topic in the forum about this xD* (10:46:33) :p (10:46:47) I was thinking that blocks adjacent to water could look saturated (10:46:49) notch already knows about the water-related issues. It's just hot air. (10:46:59) hmm (10:47:05) indeed (10:47:11) that's an idea (10:47:20) Just tinge it blue a bit (10:48:39) * Quit: Jesse (Jesse@206.168.41.254) (Quit: ChatZilla 0.9.84 [Firefox 3.5b4/20090423204732]) (10:48:50) wow the forum expanded like the water now x.x (10:52:31) it's like cats in dwarf fortress. (10:53:52) lol (10:53:58) It'll be swell if Minecraft ends up combining the nice parts of Dwarf Fortress with the easy-to-learn parts of Infiniminer (10:54:34) Though I understand that reproducing the nice parts of Dwarf Fortress would be quite an endeavor (10:55:11) notch and toady-one should team up to make the greatest game ever. (10:56:26) * smn`offline is now known as smn (10:56:30) toady-one? (11:03:48) have seen a post on map generation in the forum (11:04:02) does ay1 know the seed generator from empire earth 1? (11:04:14) * Join: Succendo (dragonmaw@c-98-247-110-202.hsd1.wa.comcast.net) (clones with: Dragonmaw) (11:04:15) anyone* (11:06:02) * Quit: Dragonmaw (dragonmaw@c-98-247-110-202.hsd1.wa.comcast.net) (Ping timeout: 180 seconds) (11:06:08) ??? (11:06:11) I know about it I guess (11:07:06) hmmmm you know the random seed gen from empire earth? i'm trying to find out how it to explain it (11:08:33) if notch could implent that there would be an easy way to make maps you desire (11:10:12) I don't know how it works (11:10:23) I just know that you type numbers in and it uses that string to generate stuff (11:10:34) and typing the same number twice will generate the same map as a result (11:11:06) indeed (11:11:52) i tested it out a couple years ago and i still remember if you started with a certain number you could have only highlane maps (11:12:15) or water maps , is also how they made better radom map generators (11:13:04) i loved the custom random island generator (11:13:40) If it isn't a seed box, some sort of UI for generation would be nice (11:14:02) like, mountain vs flat and water % and lava % and stuff (11:14:06) notch, on the assumption that there will be different tilesets, and that there will be a desert tileset, how will water be handled? Will there still be "sea level" for water? (11:14:08) maybe like sliders or something (11:14:09) ah yea (11:14:27) isint that a bit what civilization uses? (11:14:38) * Quit: SevenbitSundance (WickedbitW@c-67-188-18-170.hsd1.ca.comcast.net) (Quit: ChatZilla 0.9.84 [Firefox 2.0.0.20/2008121709]) (11:14:40) or am i wrong (11:14:52) a lot of sandbox/rts/tycoon games use that sort of thing (11:15:15) could be but i liked the seed type the most (11:15:47) because if you knew what number did you really could make almost any map to yopur liking from the start (11:16:01) your* (11:21:20) * Quit: david21 (Mibbit@67-60-185-238.cpe.cableone.net) (Quit: http://www.mibbit.com ajax IRC Client) (11:21:28) * Join: david21 (Mibbit@67-60-185-238.cpe.cableone.net) (11:23:43) * taodih is now known as taodih_away (11:33:01) * Join: vdgmprgrmr (vdgmprgrmr@12.173.3.190) (11:56:23) * Stargoat is now known as failgoat (12:01:08) failgoat? :p lol (12:01:24) Sweet name, man. (12:01:26) happenings in another channel@! (12:01:35) O_o (12:01:57) You are - vowels. (12:02:15) xD (12:02:26) he is indeed (12:02:56) 've lwys bn - vwls. Vwls r for lsrs. (12:03:18) vryne knws ths. (12:03:28) O_O (12:03:37) :( (12:03:50) Dammit. (12:04:17) I = loser, I guess. (12:04:44) lol (12:04:59) damnit when my exams are done imma make an awsome map >.< (12:05:53) *goes back to his study's* >.< (12:06:07) Notch, is that water pressure in the most recent blogpost? i can't quite tell (12:06:23) water pressure with air pockets no less (12:06:32) that water moves faster? (12:06:49) not just that (12:08:10) yes, just that (12:08:18) water moves faster and more right (12:08:23) but no, not pressure (12:08:30) he says it in a post below (12:08:33) Yeah, he's said that he doesn't want to add water pressure. (12:08:40) He just sped it up. (12:08:46) no presure indeed checked vid (12:09:42) when my exams are done, I can start being a real person. (12:09:48) lol (12:10:18) same >.> i'm lucky i actuly don't really have to go to school (12:10:22) just exams (12:10:42) tho i'm stuck studying most of it on my own + teaching (12:10:49) myself ofcource >.> (12:11:59) * Quit: neutrinka (rafalk42@tk202.azylnet.com) (Ping timeout: 180 seconds) (12:13:09) <@Notch> hello, I am back. But I'll be busy almost all of today. Some answers: (12:13:36) <@Notch> No water pressure in that post. At the moment, I'm leaning towards never implementing water pressure, but adding finite water (12:14:10) <@Notch> there probably won't be different tilesets, but I'm currently using about 17/256 possible tiles, so there's plenty of room to expand (12:14:23) yea i like the water how it is but the flooding being stopped is nice ^^ (12:14:35) notch maby for a selling purpose (12:14:50) <@Notch> darker caves and a better lighting engine in general is one of my dreams, but I've decided to keep it simple for now (12:15:01) <@Notch> i'd LOVE to see a dark cave lit up by lava in the darkness (12:15:14) O_O yea that would be awsome (12:15:21) Yeah, this game would benefit greatly from a modern lighting system. (12:15:22) notch , just to aks (12:15:28) <@Notch> it'll never have fancy AAA-level graphics, but a simple effect with perhaps even block based light levels would look great (12:15:45) Even that would be nice. (12:15:54) if you could earn money from the game would you reconsider it to expand it? (12:16:04) as a premium minecraft (12:16:11) <@Notch> I'm planning on selling the game, yes. =) (12:16:12) (Although I do have a thing for shweet lights and physics. Especially physics.) (12:16:15) or minecraft 2 (12:16:31) I would totally buy this game. (12:16:32) <@Notch> I'm going to go a shareware route, where the free version can do much, but not everything (12:16:32) hmmmm ok but would it also still be free to play? DX (12:16:47) <@Notch> saving levels, for example, requires the full version of the game. ;) (12:16:52) Ugh. *hates shareware* (12:16:56) noooooo Dx (12:17:02) <@Notch> why's that, vdgmprgrmr? (12:17:50) So often it seems to be like, "Yeah, you can play the game all fine and dandy, but if you want X service that is pretty minor compared to the rest of the game but is still annoying not to have, you have to pay." (12:17:55) And it gets annoying. (12:18:09) what would the pricetag be? monthly or lifetime payment? (12:18:34) It feels like paying to get a bugfix more than paying for a game to me. (12:18:50) 1 payment = lifetime play time? (12:18:58) I'd prefer a direct demo -> full system. (12:19:45) <@Notch> there probably won't be different tilesets -- as in varying appearances for tiles? like damage on a rock wall and such (12:20:10) <@Notch> ah, I see, vdgmprgrmr. (12:20:36) <@Notch> that's an interesting point. hadn't really thought about it. I mostly just go from my very fond memories of doom (12:20:49) <@Notch> mezo: I saw that discussion (yesterday, was it?), and I like it (12:20:59) I always thought of shareware Doom to be more of a demo. (12:21:04) i see (12:21:12) may i ask what you mean by tilesets then? (12:21:12) Notch: when can i expect to give you money? :) (12:21:26) <@Notch> pyl: Possibly around beta, probably when it'd not beta any more3 (12:21:50) <@Notch> the reason I say possibly as early as beta is because I don't want to give stuff away for free first, then suddenly charge for it (12:21:53) <@Notch> it tends to make people angry (12:22:00) <@Notch> and yes, if you buy it once, it's yours forever (12:22:01) true (12:22:04) <@Notch> no fees ever again (12:22:06) ah awsome (12:22:07) you could observe the Mount&Blade method (12:22:13) I mean, it won't matter for me, because any cash I have will be thrown in your direction the first moment I have to. (12:22:19) But still/ (12:22:21) . (12:22:25) <@Notch> yeah, I see your point (12:22:33) even if you dont take the game away from people at beta, allow them to "pre-buy" it for cheaper than you plan the final cost to be (12:22:40) Yeah. (12:22:42) <@Notch> ooh, good idea (12:22:44) i bought M&B at $12 (12:22:48) it's now like 25 or so (12:22:55) and has been since retail (12:22:57) then last question , for developers *make sure you licence it then* can we expand the game as you say you only used 17/256 of the tilesets (12:22:59) <@Notch> that's a really good idea (12:23:03) * failgoat is now known as Stargoat (12:23:13) <@Notch> charge less for it when it's beta, then more when it's done (but you still get the full version if you bought at beta) (12:23:17) maby an extra payment for the developers as the get the sourcecode (12:23:18) yeah (12:23:30) <@Notch> taodih_away: I'm very much considering modding support. =) (12:23:30) people feel inclined to buy the beta that way (12:23:38) awsome (12:23:43) oh shit yes, modding support (12:23:44) <@Notch> it'd probably be mostly for multiplayer, though, since that's where people run servers (12:23:58) <@Notch> so you could set up a server with custom textures and blocks, possibly. =) (12:24:02) maybe i can finally have my earthworm mode :) (12:24:09) That'd be cool. (12:24:12) lol (12:24:53) hmmmmmi actuly meant real total modding (12:25:01) I'd probably buy it too (12:25:02) * Join: neutrinka (rafalk42@tk202.azylnet.com) (12:25:05) that you actuly get the sourcecode (12:25:19) me to but i'll need the money first (12:25:20) ... That might be cool as well. (12:25:26) <@Notch> I'm not going to opensource it or sell the source code (12:25:40) Yeah, expected that. (12:25:42) <@Notch> if people reverse-engineer and so on, I can't (and won't! especially if they've paid me :D) stop them (12:25:58) <@Notch> but as soon as you release the source code, you kinda encourage it, and I don't want to do that (12:26:04) ooooh (12:26:14) ok i'll need to study on java xD (12:26:15) <@Notch> however, once sales starts dwindling, I could definitely see myself opensourcing it (12:26:16) so, what other shit have you made, notch? (12:26:28) off curiosity, not to push, but when can we expect public 0.0.14a? (12:26:33) ow nice but make sure to lincence it mate (12:26:37) if it get's out (12:26:39) <@Notch> Stargoat: Check out http://www.mojang.com/notch/ (12:26:43) Notch: right the open sourcing into your testament (12:26:45) you'll earn alot of bucks (12:26:47) .. write (12:26:55) ah right! (12:27:01) I've already played all of these > do it now! just in the eventuality you'll be hit by a bus or something (12:27:25) <@Notch> MCXD: I could release it tonight, but I'm trying to pace myself. The MP update could be a while, and I'm trying to play this cool, hehe (12:27:40) indeed (12:27:48) like a good wine (12:27:51) breaking the tower... I played through that, took quite a while :| (12:27:52) fun though (12:27:52) that's fine lol (12:27:59) <@Notch> but this week for sure (12:28:08) so, do you only code in java? (12:28:09) thanks you notch =D (12:28:27) <@Notch> i write actionscript at work. I've done one game in C++ (12:28:37) <@Notch> i used to write pascal, and before that, basic. (12:28:38) i hope i'll be able to pay for the game because my money = 0 (12:29:02) <@Notch> but java's my favorite language. It's a shame it's got a (partially deserved) bad reputation (12:29:09) * Quit: neutrinka (rafalk42@tk202.azylnet.com) (Ping timeout: 180 seconds) (12:29:44) Oh man. (12:29:49) Left 4k Dead. (12:29:57) <@Notch> oh wow, 734 registered users now, 59% has saved a level, 749 levels in total. (12:30:02) xD (12:30:13) * @Notch feels confidence rising (12:30:23) NO (12:30:31) <@Notch> !? =O (12:30:32) just wait untill the reviuew get's out and the finished version mate (12:30:36) haha (12:30:40) I have 4 saved levels personally, although only one of them is actually anything decent (12:30:54) I have all my slots filled. (12:30:58) will the limit always be 5? (12:31:02) One of them is just a duplicate, though. (12:31:07) ow yes for the full version (12:31:09) <@Notch> i had no idea, MCXD, I haven't done any math on it (12:31:20) Also, is it possible to DELETE a level in a slot, and make the slot empty? (12:31:22) could you *pretty please* make more slots* (12:31:26) to save (12:31:33) Or allow local saving? (12:31:40) local saving would be cool (12:31:48) or like, some kind of "export to .txt" (12:31:48) <@Notch> Local saving is absolutely possible, but it'd have to be in the download version (12:31:57) see my previous comment (12:31:58) <@Notch> waiit.. perhaps it doesn't have to be.. (12:32:04) <@Notch> I could just redirect to a webpage download (12:32:10) <@Notch> so you'd get a download dialog from your browser (12:32:14) awsome (12:32:32) great idea (12:32:32) <@Notch> menu -> save -> save to disk (12:32:36) <@Notch> that'd work great (12:32:39) you just export some sort of file which can be downloaded to the computer, and then the game can import it and read the generation code (12:32:43) you should make it clear that locally saves games are still overwriting the online save (12:32:43) yeah (12:32:46) then we could have as manny maps as we want (12:32:47) <@Notch> then limited online slots won't be as big of a problem (12:32:54) ow... (12:33:10) er, if thats what they do (12:33:11) <@Notch> why would they overwrite online saves? (12:33:31) <@Notch> the only difference would be that you have to keep track of the level files manually and that you can't share them as easy (12:33:31) yea right they don't overwrite the main server files (12:33:31) Yeah, I don't see a reason for that. (12:33:36) <@Notch> you can email them to people and stuff (12:33:36) it's on your own pc (12:33:37) I can definitely see Minecraft becoming a future classic of indiedom. A lot of potential here. (12:33:51) indeed (12:33:53) Stargoat: So can I... (12:33:53) yea, didnt realize why you'd add local saves in the first place (12:33:54) * Quit: Drakkar (Drakkar@ip98-167-159-87.ph.ph.cox.net) (Ping timeout: 180 seconds) (12:33:57) no reason to overwrite (12:33:59) * Join: Drakkar (Drakkar@ip98-167-159-87.ph.ph.cox.net) (12:34:16) Notch: do you do compression on the maps when you save on the server side? how much space do the maps take up now? :o (12:34:17) <@Notch> ah, you're making me embarrased, haha (12:34:20) i'm really going to learn java to be able to edit this game into mora awsomeness (12:34:24) of course if the local saving files were pretty easy to understand... (12:34:29) <@Notch> pyl: gzip. They take up about 100kb each (12:34:30) then you might see people editing their local saved files (12:34:33) i prefer the current saves and would probably keep using them, but ideally there would be a way to manage the files (12:34:34) and building structures with them (12:34:41) that normally are really hard to build in-game (12:34:49) notch, you better not fuck this up, lest I lose all respect for you forever. (12:34:50) >=( (12:34:56) <@Notch> MCXD: I don't have a problem with that, if people have bought the game, they can do whatever they want with it. =) (12:35:04) <@Notch> but for online competitions, I'll probably only allow online made maps (12:35:06) You're so harsh, Stargoat. (12:35:19) good idea notch (12:35:19) <@Notch> i kinda like it, vdgmprgrmr :D (12:35:24) custom-written map creators (12:35:26) but >.> (12:35:27) <@Notch> or perhaps even make it optional (12:35:37) what if they save it to there map (12:35:39) <@Notch> when you set up a challenge, you can check an [x] Use online maps only (12:35:44) upload it to online and save there (12:35:55) <@Notch> hmm (12:35:58) then you must put some sort of code it the downloaded saves (12:36:15) <@Notch> hmm, yeah. I can sign the maps on the server (12:36:16) Actually, yeah, custom-written map creators, I could totally see happening. (12:36:39) why would you refuse competition on custom-made maps, though? (12:36:45) we're all consenting adults? :] (12:36:53) <@Notch> pyl: yeah, that's why I said it'd be better to make it an option (12:36:53) And I (dunno about you Notch) wouldn't mind it at all (if I were in your position). (12:36:56) mm (12:37:13) <@Notch> vdgmprgrmr: Correct, I'm not going to tell people what to do with the game. =) (12:37:41) i'm gonna make a 3d ant-farm in minecraft (12:37:42) pyl actuly it isint so bad but it would be a great disadvantage to the others (12:37:51) <@Notch> I'll add tools to help guard against cheating, but if the server host is cheating, there's nothing I can do (12:38:10) lol pyl (12:38:17) wait, so cheating will be rampant in multiplayer? (12:38:24) notch (12:38:30) <@Notch> mezo: Dunno, is it in other games? (12:38:31) it'll be just like in sand kings (12:38:36) one day i will notice my webcam is on (12:38:40) in other unprotected games yes (12:38:45) and the ants in minecraft have created a sculpture of my face (12:38:45) <@Notch> the server will verify everything the client does (12:38:45) why not put a file that you want get in the downloaded minecraft (12:38:46) screaming (12:38:48) :o (12:39:02) i mean like.. diamond tileset or whatever (12:39:05) <@Notch> so if you hack the server to not kick those players (or give some players extra health, or whatever), there will be cheat servers (12:39:12) <@Notch> but I've got a feeling those servers won't be very popular (12:39:22) it would colide with the downloaded minecraft (12:39:33) i think that could be a downfall of the game, even if it's not used for blatant cheating (12:39:46) <@Notch> what could, mezo? (12:39:51) the gameplay needs to be uniform across servers, especially in a relatively small community (12:40:03) can't have every host making up custom rules everyone is unfamiliar with (12:40:13) where rocks yield 500 stone each or something (12:40:15) true (12:40:21) What IS the multiplayer gameplay though (12:40:28) but still.... (12:40:28) * Join: neutrinka (rafalk42@tk202.azylnet.com) (12:40:31) it divides games into endless fractions and is cancerous to the community (12:40:33) I thought it was just going to be like single... except with multiple people (12:40:35) <@Notch> mezo: True.. perhaps I should wait with mod support until it gets big, and then add some server tagging, like "pure" and "modified" and so (12:40:47) personally i'd forego mod "support" at all (12:40:53) good idea notch (12:40:56) i think people get too excited about that and it does nothing for the game (12:41:04) nooo dangit i want my earthworm-mode and antfarm ;_; (12:41:12) lol (12:41:17) I think mods should be supported. (12:41:18) <@Notch> people do cool stuff with mods :D (12:41:22) Earthworm Jim confirmed for Minecraft (12:41:28) <@Notch> i'd looove to see what they do with minecraft (12:41:33) <@Notch> bbl =) (12:41:33) what if you wanted to play some regular minecraft pyl, and every server you coudl find were some gimmick reskins by the host? (12:41:38) oh they will do awsome things (12:41:42) spongebob mode, simpsons mode, etc (12:41:49) lmao (12:41:50) nah (12:41:56) * Quit: MCXD (mitchyjon@124.184.108.25) (Quit: Client Exited) (12:41:57) People will have standard servers. (12:41:58) i don't want to play regular minecraft. :) (12:42:06) fps mode , rts mode... (12:42:16) what if all you could find were servers with superspeed and flying enabled (12:42:23) awesome! (12:42:29) i'd fly around at superspeed (12:42:31) Methinks you are exaggerating, mezo. (12:42:32) i think people need to be ruled, for the most part (12:42:48) <@Notch> I know I said "bbl", but: (12:42:49) pyl, whenever you speak, anger boils up inside of me. Please stop. (12:42:58) because people are impatient and will abuse these freedoms and everyone suffers (12:43:02) Stargoat: i don't really care. sorry! (12:43:03) <@Notch> I think people WANT to be ruled as well. Vanilla tf2 servers are very popular (12:43:15) that's a perfect example, notch (12:43:28) valve knew to keep "real tf2" and everyone's personal mods completely separate (12:43:28) pyl, I don't care that you don't care. (12:43:36) cuz people dont want to have to wade through all the modded garbage (12:43:39) * Quit: neutrinka (rafalk42@tk202.azylnet.com) (Ping timeout: 180 seconds) (12:43:42) <@Notch> but having the option to blow off some steam at 100 mph (then get bored) is sure a nice option (12:43:47) <@Notch> hehe yeah (12:43:56) <@Notch> so a "custom" tag would work very well for minecraft (12:43:59) if i had my way with this game, multiplayer would be completely locked down (12:44:08) Yeah. Two different tabs. Mod servers, standard servers. (12:44:09) <@Notch> but now I HAVE to do work, haha. I'm too lazy, gah (12:44:11) people could do whatever they please in single player obviously (12:44:14) Problem=solved. (12:44:16) and we'd all be poorer for it (12:44:16) ok you may go :) (12:44:18) well i like the idea with tags like "modded version and classic version" (12:44:22) btw notch (12:44:25) I wonder if minecraft tournaments would work... (12:44:35) please keep this version to as backup (12:44:41) i like this one also alot (12:45:21) yea it might be a decent idea to keep a link to each previous version (or at least the ones before savebreakers) on the page somewhere (12:45:25) * Join: neutrinka (rafalk42@tk202.azylnet.com) (12:45:30) and when you could download/buy it you would have the current and updated version (12:45:38) depending on how viable that is (12:45:54) because i'll bet i'll get a nostalgic feeling to play the old version (12:45:57) <@Notch> oh, ah, great idea (12:46:10) <@Notch> I'll start keeping backups of all releases from now on, starting from the one on the site now (12:46:17) cool (12:46:19) <@Notch> I have some backups of older builds, but they're not very formal (12:46:20) hehe yea and that provides a "collectors edition" (12:46:40) + added income on the game (12:46:43) none of the ones we've played before are in a presentable state? (12:46:51) * Join: telek (some@dsl-58-7-184-18.wa.westnet.com.au) (12:47:11) *is an economist , i like to find plans to earn more money x.x* and you deserve it man xD (12:47:18) plus, when you've become the next 2dboy you can do your equivalent of the world wasn't built in a day (12:47:29) Morning (12:47:34) morning (12:47:36) hello (12:47:42) Gud murning. (12:47:44) * taodih_away is now known as taodih (12:49:29) ow yea (12:49:56) for the first competition ! and as price promotional video + price the game for free (12:50:25) if notch agree's :p (12:50:49) but there is only 1 winner so (12:53:09) * Quit: Fusspawn (ariochofme@80.90.125.91.rb4.adsl.brightview.com) (Ping timeout: 180 seconds) (12:53:56) Water looks nice now Notch (12:59:34) * Join: Gaviarctica (teemuc_93@a91-154-241-80.elisa-laajakaista.fi) (13:09:40) * Join: Sl1N0 (Nilsoinas@dsl-roibrasgw1-feb8dc00-106.dhcp.inet.fi) (13:10:30) * Join: Rosetta (Rosetta@78.145.145.174) (13:17:46) * Quit: Super-Dot (Super-Dot@adsl-76-236-71-54.dsl.pltn13.sbcglobal.net) (Quit: Super-Dot) (13:26:03) its such an improvement (13:29:05) what, is the new water in? (13:29:23) Delamore, I thought the old water was perfect :p (13:29:38) Old water was slow. (13:29:45) Took *ages* to... (13:29:46) The new speed makes the water feel more natural (13:29:47) wait. (13:29:49) haha, I'm just trollin' (13:29:54) Okay. (13:29:59) * Quit: Testvan (testvan@97-123-16-192.albq.qwest.net) (Ping timeout: 180 seconds) (13:30:01) I have terrible sarcasm-senses. (13:30:01) Delamore seemed to be all "no, it's perfect" yesterday. (13:30:13) sorry, it was a little deadpan (13:30:25) I just didn't think it was worth the effort and processing power to have pressure (13:30:49) something needs to be done about infiniwater. (13:31:08) It doesn't have pressure. (13:31:40) And infiniwater is certainly annoying. (13:34:20) <@Notch> i'm not sure I'll ever add pressure, but infiniwater is driving me mad (13:34:24) <@Notch> I want waterfalls! (13:34:34) <@Notch> i want a cave behind a waterfall (13:34:49) i'll convince you of water pressure one of these days (13:34:55) so help me god (13:35:03) Notch, just a thought, have you considered blocks having slight differences between the same types? like, s alightly different pattern? does that make sense? (13:35:06) * Join: Evil-Ville (hurfdurf@cs78249077.pp.htv.fi) (13:35:09) <@Notch> hehe mezo (13:35:10) * Join: HAGGLE (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (13:35:28) <@Notch> Stargoat: You mean stuff like slight texture offsets (and rotations?) and color differences? (13:35:33) in the way that, in, for example, Starcraft, each ground tile is slightly different o the next (13:35:36) <@Notch> and perhaps even a slight vertex position noise (13:35:41) yeah, like that (13:35:52) I think it'd make the terrain and structures a little more intetresting to look at (13:35:55) <@Notch> I have, yes. I decided against it, for some strange artsy reason (13:36:09) <@Notch> plus now that I don't have it, I have the option of doing some pretty nice speedups in rendering later on (13:36:10) hmm. (13:36:25) <@Notch> I could try it if you want, it's a very quick thing to add (13:36:31) what of the odd pink grid, visible at range? (13:36:32) <@Notch> like record a video off it (13:36:47) <@Notch> if I don't like it, I'd get rid of it, but then at least I can't blame being lazy (13:36:54) it's not a huge issue, just a thought. (13:37:09) <@Notch> I think that's caused by either forced anti aliasing or forced anisotropic filtering (13:37:14) Notch have you fixed the weird "holes" you can see between ground tiles and surface of water (13:37:20) it's just, looking at large stuctures, with one solid texture... is perhaps a little boring? (13:37:40) I agree (13:37:52) <@Notch> Evil-Ville: No, I'm ignoring that for the time being. It was harder to fix in a nice what than I hoped, and since I might rewrite water code later on.. (13:38:07) Oh I see (13:38:13) <@Notch> i kinda like it. =D it's a bit lego (13:38:24) lol, what's the artsy reasoning behind this? (13:38:27) haha (13:38:28) I think it just looks bad (13:38:30) let's hear some art philosophy (13:38:37) I noticed that the bottom part of liquid will engage in z-fighting with the top parts of blocks they're on top of. (13:38:40) there's already a huge lego vibe in the game (13:39:05) And the liquid-block-gap is more ugly than reminiscent of lego for me. (13:39:11) which is awesome and nostalgic! (13:39:18) <@Notch> mezo: The game's based around the blocks. It's a large level of just the blocks. Making them blend into each other would make it look more realistic, but then the sharp corners would still make them stand out (13:39:27) <@Notch> so instead, I focus on the blocks being blocks and repeated and the same (13:39:36) you want to really emphasize the lego block toy game thing don't you (13:39:37) <@Notch> the liquid block gap is a bug, yes (13:39:39) <@Notch> I will fix it (13:39:49) <@Notch> yes, mezo (13:40:08) <@Notch> i think it's one of the game's major strengths (13:40:09) that sheds light on a few things (13:40:31) <@Notch> plus with many tile types, people can add variation themselves (13:40:59) adding in rough stone among the smooth stone? (13:40:59) <@Notch> we tried to do the whole realism in wurm, and it ended up a massive cpu and gpu hog. It's very refreshing to aim for the opposite (13:41:12) wurm? (13:41:22) I think water doesn't multiply in lego structures heh (13:41:23) <@Notch> wurm online, a game I made with Rolf. http://www.wurmonline.com/ (13:41:24) I've seen this game as more of, like, a world-editor than lego. I know, sounds really similar, but I've gotten more of a D&D-game vibe than a lego vibe. (13:41:53) oh, I think the lego vibe is totally there (13:41:56) <@Notch> vdgmprgrmr: Aye, me too. Survival mode will be very much along those lines. I'm just talking graphics here, though (13:42:15) I SWEEEEET (13:42:15) <@Notch> and, well, physics. I guess. The stuff the player gets immediate feedback from (13:42:23) LAVA ZOMBIES (13:42:25) <@Notch> lol (13:42:32) Haven't you said you hope to add ragdolls? (13:42:47) ragdolls... (13:42:52) hmm (13:42:54) this game is going to outgrow its current name of minecraft i think (13:43:02) So... at least partially realistic physics in the realm of independent objects like swords and such. (13:43:10) awesome-o-craft (13:43:27) Notch, thoughts on AI-controlled players? (13:43:32) <@Notch> I do, vdgmprgrmr. =) The physics are dirt cheap because of the aabb's, and a simple verlet intergration based ragdoll would be pretty cheap and would look hilarious with the boxy bodies :D (13:43:45) <@Notch> Stargoat: Some. Pathfinding's going to be a bitch.. (13:43:54) Will there be lava zombies that drag you into to lava pits to die? (13:44:10) then you catch fire and run around puting other people on fire (13:44:11) <@Notch> Animals like cows and sheep are coming for sure, though (13:44:13) WE R NEEDZ LAVA ZONBEHZ (13:44:17) and everyone dies (13:44:17) would the player, perhaps, be able to give simple orders to potential AI team-mates? mine here, etc. (13:44:21) <@Notch> lol =D (13:44:24) take some of the footwork out of the game (13:44:31) Stargoat: i fantasize about the same thing (13:44:50) would be cool if in single player survival mode you basically acted as leader of a small group of ais (13:44:50) <@Notch> not in the first few versions, but it's a nice idea for singleplayer (13:44:54) hmm (13:44:58) oh! (13:45:02) campaign! (13:45:08) :O (13:45:08) I've been fantasizing about single-handedly defending a castle from an endless onslaught of zombies... (13:45:20) <@Notch> ok, I'll spill the beans (13:45:24) <@Notch> Zombie mode IS coming (13:45:28) And zombies don't... WOO! (13:45:28) <@Notch> it's been planned for day 1. (13:45:30) holy zombie jesus (13:45:38) :D (13:45:41) <@Notch> You'll get 15 minutes (or whatever) to build defenses (13:45:47) <@Notch> then the zombies start pouring in (13:45:48) that;s awesome :D (13:46:03) <@Notch> I might have day/night cycles with fewer zombies (and a chance to gather resources) at day (13:46:05) That's THE EXACT THING I was thinking of! (13:46:08) so... will the game definitely have ranged weapons, or will you battle zombies chainsaw-style? (13:46:23) <@Notch> arrows and swords are the planned weapons so far (13:46:30) holy shit zombie mode (13:46:30) <@Notch> and environmental dangers, of course (13:46:36) awesome. (13:46:38) Chainsaw mode for zombie mode is required. (13:46:46) chainsaw mode Lol (13:46:47) <@Notch> haha (13:46:49) everything is a mode (13:46:51) Or... just take out the mode. (13:46:54) how detailed will the HUD be? Will the player have an on-screen sword to look at? (13:47:00) axe mode (13:47:22) <@Notch> Stargoat: I'm not sure yet. If it's needed, I guess. (13:47:30) it's certainly not needed (13:47:32) Maybe make it so you have to go underground to find the chainsaw, so it takes precious defense-building time to get it. (13:47:35) <@Notch> zombie mode will be a hidden extra (13:47:41) but... there's something about invisible weapons that kind of irks me (13:47:42) <@Notch> it might get popular, though.. (13:48:04) Yeah, hiding the best mode in the game is mean. ;) (13:48:19) it's hardly a secret anymore (13:48:24) I'm gonna bust this thing right open (13:48:32) Yeah. By now everyone knows for sure. (13:48:32) <@Notch> hehe, yeah, I guess (13:48:47) Unless you force us to swear a pact of silence or some-such. (13:48:48) <@Notch> I COULD make it an unlockable just to piss people off, haha (13:48:52) Notch should make everyone in the channel sign NDAs (13:49:20) <@Notch> everyone: please sign nda's! (13:49:20) Blood oaths FTW. We can figure out how to do that through the internet, right? (13:49:41) * Notch changes topic to: http://www.minecraft.net/ | http://www.mojang.com/forum/ | By idling or chatting in this channel, you agree to sign some obscure paper! (13:49:50) fuck yeah. (13:49:58) * Stargoat reads the fine print (13:49:59) <@Notch> AAAHHH! 10 minutes 'til my presentation, and it's not done!! (13:50:03) <@Notch> haha, bbl (13:50:05) Water pressure would be amazing, Too bad it will never exist (13:50:07) I love whining (13:50:09) huh. It says here I owe Notch my everlasting soul. (13:50:20) O_O (13:50:25) Meh, totally worth it. (14:01:56) the dirt and rock textures in this game are excellent (14:02:16) I love Minecraft texture. (14:02:18) s. (14:02:37) If only we had mipmapping... (14:03:25) is that for distances? (14:03:48) Yeah. Textures blur if you're far away. (14:04:07) Gets rid of that disgusting effect things like wood have currently. (14:04:26) yeah wood looks bad from afar (14:04:46) arn't they supposed to be bricks? (14:04:56) Definitely wood. (14:05:34) 4 is wood, 3 is cobble (14:05:36) no bricks yet (14:08:58) hmm (14:24:10) <@Notch> everyone: please sign nda's! *nda's???* (14:25:28) non-discolsure agreements (14:25:33) disclosure* (14:26:15) when you're working with a company, you would often be required to sign an NDA. It basiacally means don't talk about it outside the company. (14:26:37) i wiki'ed it xD (14:26:49) You have the skills of a true internet master. (14:26:54) lol (14:27:27) thx i guess xD , hmmmm good i keep a log of this chat (14:27:45) KILL! (14:28:00) ...? (14:28:01) Er... wait, that was a weird thing to say. (14:28:11) :| ! (14:28:12) *yawn* (14:28:28) random people , i know when to respond and when not (14:28:33) xD (14:29:32) arg back to my studies.. tommorow exams , >.< have to get up at 5 JUST to get ready and get my train (14:29:42) * Quit: HAGGLE (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (14:31:10) * taodih is now known as taodih_away (14:31:19) fun times (14:32:15) Stargoat I like you lets be friends (14:34:21) <@Notch> kill? lol (14:34:38) * @Notch returns. the presentation went well, yay me (14:34:38) I'm all for random killing. (14:34:47) Keeps people on their toes. (14:34:59) And that may or may not have been meant for a different chat-tab. (14:35:26) <@Notch> lol (14:38:53) * Join: robink93 (robink93@ip248.kassjo.se) (14:38:59) Hello again (14:39:12) Hello. (14:39:16) haha, okay mezo. (14:39:50) presentation, notch? (14:40:18) What sort of presentation, eh? (14:41:46) Oh wow, i found a huge cave under my house (14:41:48) * Join: MisterX (MisterX@p5DDE6693.dip.t-dialin.net) (14:41:56) Meh, that's nothing. (14:41:56) robink93: are you into spelunking? (14:42:21) shit, finding a huge cave under my house would freak me out (14:42:30) * Stargoat plays spelunker all day (14:42:31) ... Depends on what kind you're talking about. (14:42:38) and Digger T Rock. (14:42:49) I like exploring caves in games all the time. (14:43:04) But I've never had the opportunity in meatspace. (14:43:23) vdgmprgrmr, do you play Dystopia? (14:43:31) No. (14:43:33) ah, (14:43:35) .* (14:43:37) Never heard of it. (14:44:17) <@Notch> at work. It's my last week, so I shared some accumulated knowledge (14:44:27) it's a cyberpunk tactical FPS. Like Team Fortress 2. It has a very interesting mechanic of a symbiosis between cyberspace and meatspace; some plyers, completing objectives in cyberspace, make it easier for the meatspace players to advance (14:44:54) it's very awesome, but the learning curve is high. (14:45:12) No, "meatspace" came from a blog I read. I thought it was interesting term for "real life" and just started using it. (14:45:45) well yeah, it popped up from cyberpunk literature, probably, "cyberspace" being a prominant theme. (14:46:20) prominent* (14:46:21) Yeah, blog-writer has a sort of thing for cyberpunk. (14:47:01) read Neuromancer. It's a great book. (14:47:03) and its sequels. (14:48:57) haha, oh wow (14:49:02) * Join: Parthon (cheeeese@124-169-88-39.dyn.iinet.net.au) (14:49:05) I just avoided total lappy meltddown (14:49:10) hooly dooly (14:49:14) spilt a coffee mere centimetres away from it (14:49:16) I thought this channel would have 5-6 people in (14:49:20) holly dolly? (14:49:26) 'sup, parthon (14:49:39) vdg: nah, hooly dooly :P (14:49:45) Oh. (14:49:50) Okay, I guess. (14:50:02) Anyway, Neuromancer, while it didn't invent the genre, it was a pioneer of its success and ascension into pop-culture. Book is awesome. (14:50:02) sorry, I'm australian :P (14:50:17) the hooly doolys were a great rip of the wiggles (14:52:25) Parthon: We must all apologise for being Australian. (14:52:57) Reading first paragraph of Wikipedia plot summary. (14:53:28) His drug addiction is ended by replacing his pancreas and tissue in his liver? (14:53:33) That makes zero sense. (14:54:01) details, details. (14:54:03) :| (14:54:13) Wouldn't he go through terrible withdrawal effects? (14:54:27) sure (14:54:45) And he wouldn't even be able to do the gradual quitting thing, because he can't metabolize it. (14:54:51) That just sounds terrible all around. (14:55:14) * Quit: Parthon (cheeeese@124-169-88-39.dyn.iinet.net.au) (Quit: This is still a quit message.) (14:55:53) heh, I guess (14:57:29) notch will you be able to redefine key's in beta? (14:58:06) redefining keys is for the weak (14:58:26) <@Notch> taodih_away: Yes, if you remind me about it (14:58:28) i have to use space , mouse and arrow keys (14:58:37) and i will xD (14:58:38) <@Notch> if people don't ask for it, I'll probably let it slip because I'm lazy. ;) (14:58:59) you should compile a list of official "things to come" the way Toady has with DF (14:59:11) Yeah. (14:59:14) then you have something to point people to when they have such questions (14:59:16) well yea , i do think it is needed for all europe >.> (14:59:37) just update it on a whim as you please, based on things that come to mind or suggestions you like (14:59:55) it's like cutting half of potential buyers :p (15:00:17) French keyboards have AZERTY instsead of QWERTY (15:00:22) <@Notch> oh yeah, azerty! (15:00:28) yep (15:00:31) same as me (15:00:33) <@Notch> Yes, key rebinding will come before beta (15:00:37) belgium 2 (15:00:43) ow thx (15:00:56) My cat is so lazy. She can open doors, I've seen it, but she never does. Awesome. (15:00:59) ^^ *good that i reminded you xD (15:01:45) Is it that much of a problem to set some hot keys to change between multiple keyboard layouts? (15:02:20) I have ones for finnish and american layouts and it took me less than a minute to set them up in windows xp (15:02:35) for me it isint so difficult but (15:02:50) for those who don't know how to do that (15:03:03) or people who don't play at there own pc... (15:03:09) it is very bothersome (15:04:12) because i think this game will be played everywhere and dosent matter what pc as it has java and internet (15:04:29) as long as it** (15:05:02) I guess you're right (15:05:58) that's what i thought when i first played the game because i was like "yes finaly a good game to play if i'm bored or not at my pc/meaning at work xD* (15:06:35) http://www.minecraft.net/play.jsp?user=vdgmprgrmr&id=3 (15:06:42) I added a death-cult to my town. (15:06:50) There's three houses that are members. (15:07:03) If you can find the death-cult, and identify all the members. (15:07:05) .. (15:07:10) You get a cookie. (15:07:15) (That is imaginary.) (15:08:43) just like the death cult itself (15:08:55) Nope. (15:09:02) The death cult is totally there. (15:09:12) It's a secret death-cult. (15:09:33) i climbed your mushroom forest (15:09:41) It's awesome, isn't it? (15:09:42) what do you have to say about that (15:09:46) yea its p cool (15:11:59) Hmm... I think being able to scrawl things on walls would be cool. (15:13:06) you can (15:13:12) http://www.freewebs.com/mezomezo/poop/tomb.PNG (15:13:13) ? (15:13:16) hand-carved (15:13:23) ... (15:13:45) Impressive, but not what I'm going for. (15:13:52) Lol (15:14:10) <@Notch> wow (15:15:18) damn (15:15:21) got a wow out of notch (15:15:29) i am honored (15:15:36) * @Notch is blogging it (15:15:41) fffffffff (15:15:43) O_O (15:16:04) Nice. (15:16:28) <@Notch> that shadow use is really nice (15:16:29) lol nice (15:16:34) minecraftart (15:16:43) <@Notch> minecraf-tart? (15:16:58) minecra-ftart? (15:17:06) thanks (15:17:09) haha, did you make that, mezo? (15:17:10) minecraft-art >.> (15:17:14) <@Notch> oooohh (15:17:16) making the best of a somewhat lacking lighting system :) (15:17:19) yea stargoat (15:17:22) awesome (15:17:29) vdgmprgrmr: one with the basement, and one with the dick carved into the ceiling? (15:17:38) I propose that the only language you may use to write shit in minecraft is mayan. (15:17:45) ! (15:17:47) Nope, not the one with the basement. (15:17:52) And the dick isn't a dick. (15:18:03) the dick is totally a dick (15:18:10) No, it isn't! (15:18:23) http://www.famsi.org/mayawriting/thompson/images/t_pg455_150.jpg <-- mayan alphabet (15:18:24) I DONT MAKE DICKS! IM NOT GAY! AH! (15:18:32) >.< (15:18:55) And that is a ridiculous alphabet. (15:18:56) lol (15:19:04) the ones with the homosexually tiled floor, then (15:19:05) to much work (15:19:08) Nope. (15:19:16) Tiled floor =/= death cult. (15:19:16) you can see the mayas had to much time on there hands (15:19:44) haha, indeed. (15:20:09) And tiles =/= homosexual. (15:20:12) wtf, just got a java "division by zero" error (15:20:13) :| (15:20:16) -.- (15:20:18) <@Notch> in minecraft? (15:20:25) yeap (15:20:35) yea testvan had that one 2 (15:20:36) <@Notch> could you email the stack trace thing to me? (15:20:39) started it in another tab and went to watch a youtube video (15:20:39) check forum (15:20:46) <@Notch> oh, ok, thanks =) (15:20:46) okay i give up (15:20:50) Testvan's awesome level (with the castle and lava pit of epic) wound up destroyed beyond repair because of a division-by-zero. (15:20:51) where's the death cult (15:20:53) wah, my firefox crashed ._. (15:20:58) is the ceilingdick a death cult sign? (15:21:12) it kinda looks like a cross-section of the bell (15:21:13) * smn tries to reproduce (15:21:20) Yep. You're right about the ceiling not-dick being a death-cult symbol. (15:21:23) (the bell is pretty dang sweet by the way) (15:21:23) You arn't allowed to do that. (15:21:30) (Thanks!) (15:21:41) topic: Death cults and dicks (15:21:46) lol if some1 noticed (15:21:47) humm, works fine now (15:21:57) we just had a divided bye zero accident (15:22:03) if you get the joke (15:22:07) :| (15:22:11) <@Notch> someone link me to a cool level! is the community one still going? =) (15:22:20) woah, there's a community level? (15:22:25) I don't get the joke, but something about it was still funny. (15:22:25) hrm (15:22:39) Notch, have you considered a perstant-world gameplay mode? (15:22:44) vdgmprgrmr: are all the dick cult houses in the village? :o (15:22:49) simply opening the java client in another tab without having it active keeps crashing my browser as it seems (15:23:12) But Pyl, you also have to identify the other two members, and find the death cult place of worship. And only one of the houses has the not-dick symbol on it. (15:23:16) actuly it would be nice if we had a community made level (15:23:17) <@Notch> Stargoat: Yes, and I dismissed it because I don't want to host the servers. But it should be easy to just set up a server that never resets (15:23:26) hmm (15:23:29) * Quit: Drakkar (Drakkar@ip98-167-159-87.ph.ph.cox.net) (Ping timeout: 180 seconds) (15:23:32) There's another that's slightly less obvious, and one more that's WAY less obvious. (15:23:39) wtb linux server (15:23:40) * Join: Drakkar (Drakkar@ip98-167-159-87.ph.ph.cox.net) (15:23:51) i could host a persistant one on my machine (15:23:54) :3 (15:23:59) shit man (15:24:03) this is too hard for me (15:24:07) i can't find these dicks (15:24:10) lol (15:24:14) quoted (15:24:15) :P (15:24:20) who has a ceilingdick in their level? (15:24:24) You're not only looking for the di... not-dicks, though. (15:24:25) I probably worded that incorrectly. What I mean, is, more like... a long-term mode (eg, playing against the world), where you can save mid-game, with the intent on passing the file to another player. Like the community-driven DF fortresses. (15:24:26) * Notch changes topic to: http://www.minecraft.net/ | http://www.mojang.com/forum/ | i can't find these dicks (15:24:28) wait, this isn't tigirc, i can't use it against you on the forums :D (15:24:41) In the way that you can pass creative-mode maps, but with more of an objective (15:24:42) you dig? (15:24:50) <@Notch> oohh.. passing along survival mode saves, kinda? (15:24:54) yeah! (15:24:57) <@Notch> good idea (15:24:58) Mezo: My level has a ceiling-dick. That isn't a dick. (15:25:04) link (15:25:08) that's not anywhere near as gay as i tend to be (15:25:14) vdgmprgrmr: gimme a hint (15:25:15) or (15:25:16) eight (15:25:21) pyl, you are a terrible person. (15:25:25) i'm tired of playing hunt the dick (15:25:33) Stargoat: thanks, love (15:25:36) Just look for inconsistencies in the tiles of one building, work from there. (15:25:37) * Notch changes topic to: http://www.minecraft.net/ | http://www.mojang.com/forum/ | i'm tired of playing hunt the dick (15:25:37) >=| (15:25:43) <@Notch> that's even better (15:25:46) :D (15:25:48) haha (15:26:06) Mezo: http://minecraft.net/play.jsp?user=vdgmprgrmr&id=3 (15:26:14) i've already torn your buildings into tiny pieces (15:26:19) in search of dick (15:26:20) cool bell (15:26:23) The city has a death-cult. (15:27:08) You read the rules earlier... (15:27:25) damn, belltower is p cool (15:27:29) i forget all you said (15:27:35) And just searching for dick will get you nowhere. (15:27:41) The city has a death-cult. (15:27:47) <@Notch> with the new water flow code, should I have a short grace period before water starts flowing in? (15:27:57) <@Notch> I can't decide (15:27:59) neg (15:28:06) vdgmprgrmr: is the weird dead-end spiraly tunnel-thing by the giant phallos death cult related? (15:28:11) <@Notch> on one hand, it's VERY memorable to flood your entire underground city from a single false move (15:28:12) The first person who identifies the three houses that are members of the death cult, and finds the death cult's place of worship gets an imaginary cookie. (15:28:23) holy balls! (15:28:26) <@Notch> on the other, the excitement of having to quickly plug the hole is memorable as well (15:28:27) the end result should be an easier way to empty a flood, which is impossible until you have finite volume in (15:28:28) smn: This might aswell be tigirc (15:28:29) haha (15:28:35) :P (15:28:35) then you could get to work with a bucket to fix your blunder (15:28:39) or a pump (15:28:48) And Pyl, I don't know what you're talking about. (15:29:16) You'll know the place of worship when you see it. Fur shur. (15:29:16) <@Notch> so if I had finite water, instaflood is fine, you'd say? (15:29:18) * Join: Lord_Simpson (chatzilla@cpc3-leic12-0-0-cust740.leic.cable.ntl.com) (15:29:19) * Lord_Simpson is now known as Lord (15:29:23) that is what i say (15:29:26) I'd say. (15:29:29) I agree with that (15:29:47) you can do little wrong by copying DF as much as possible (15:29:49) <@Notch> thanks (15:30:05) <@Notch> toady might send a hitman! (15:30:16) Oh, wait, the dead-end tunnel by the giant phallus is technically related, but not related to the hunt I have arranged. (15:30:18) Sorry! (15:30:27) I wouldn't mind instaflood really (15:30:30) vdgmprgrmr you and i have the same method of using staircases (15:30:31) this unites us (15:30:36) L) (15:30:38) ... (15:30:41) :) (15:30:45) <@Notch> hmmm (15:30:50) <@Notch> you know what would be REALLY cool? (15:30:53) If it means having finite water that is (15:30:55) <@Notch> a DF map converter (15:31:02) oh dear. (15:31:05) haha (15:31:12) a 2 sec delay before the water starts pooring in would be nice (15:31:23) Yes that'd work (15:31:27) and infinite water isint bad (15:31:28) shit (15:31:32) notch one day when you get like an hour to just sit and listen to all my bullshit, let me know (15:31:34) I occasionally use the three-block square stair-case, and sometimes the two. (15:31:35) as long as we can stop the water (15:31:37) i just can't find the (15:31:39) places (15:31:43) even so, finite water would be best. Especially as it would allow for more interesting/complex architecture. (15:31:55) Infinite water is dumb because you can't have things like ponds (15:32:00) And we'd have to be able to make water in Creative mode. (15:32:10) true (15:32:23) <@Notch> mezo: I'm at work now and very distracted (15:32:25) i think finite water is a certainty at this point (15:32:26) And pick up water via "jug" item in other modes. (15:32:30) Also it would be really cool if you could pump up water to your buildings (15:32:48) <@Notch> but perhaps when I get home or something, depending on how tired I am (15:32:51) vdgmprgrmr: oh shit yeah i think i found one! (15:32:52) fuck it, let's just play DF (15:32:53) haha (15:33:06) df? (15:33:11) Dwarf Fortress (15:33:14) ow ok (15:33:21) Pyl: Which? (15:33:27) lol, wasnt expecting ever, but thats cool (15:33:34) ooot (15:33:38) i found the place of worship! (15:33:39) :D (15:33:41) it's awesome (15:33:42) :) (15:33:47) I like everything about DF except playing it (15:33:47) now i think i know how to find the last one as well (15:34:05) vdgmprgrmr does it require the adding or subtracting of blocks (15:34:06) <@Notch> I was sooo confused by DF at first (15:34:08) to find your ceilingdick (15:34:19) <@Notch> it doesn't have a difficulty curve at all, it's just a plateu (15:34:20) No, not the ceiling-dick. (15:34:21) dangling from above (15:34:35) DF makes no attempt to ease you in (15:34:37) And it doesn't dangle. (15:34:39) i found them all (15:34:40) :D (15:34:41) its only goal is to be an awesome game (15:34:42) cool (15:34:47) <@Notch> yeah, and it is. =D (15:34:47) You found them all? (15:34:50) yes (15:34:52) Name 'em off. (15:34:55) <@Notch> i wish I was better at it, though (15:34:55) three houses plus place of worship (15:35:12) the ceiling dick, the one where the pattern on the floor lacks one brick-square (15:35:15) which is an entrance (15:35:19) to the worshippy place (15:35:25) and the last one is the house with the tree inside (15:35:29) Yep. (15:35:34) * Quit: Lord (chatzilla@cpc3-leic12-0-0-cust740.leic.cable.ntl.com) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (15:35:35) that was fun (15:35:36) How did you find out about the tree one? (15:35:45) i looked up (15:35:47) from the worship place (15:35:50) :) (15:35:53) :) (15:36:04) now i'm gonna flood your evil death cults place of worship (15:36:05) this is a good map dood (15:36:15) cause i'm a righter of wrongs (15:36:16) lots of exploring to be done (15:36:23) I plan to add more. (15:36:26) <@Notch> i want to make sheep. and bears. and cows. (15:36:32) This map is my baby. (15:36:44) If it ever dies to a division-by-zero, I will kill. (15:36:59) I'm amazed testvan didn't kill anyone... (15:37:27) hmm? (15:37:31) <@Notch> oh crap, division by zero when loading (15:37:35) <@Notch> hah, that sucks (15:37:40) man i can't wait for the better water (15:37:45) that actually flows (15:37:49) without coercion (15:37:51) Notch is attempting to accomplish the impossible. (15:38:04) What, literally headsplode people with a game? (15:38:26) ! (15:38:48) vdgmprgrmr: your death god cult has some crazy powers (15:38:52) it's stopping the water (15:38:56) from flooding the cavern (15:38:58) somehow (15:39:02) Notch thanks for adding level size selection (15:39:11) Via terrible water physics, the death god prevails! (15:39:11) * Join: Zajadu (zajadu4@fl-71-52-120-13.dhcp.embarqhsd.net) (15:39:20) notch, would thinner blocks, such as for glass, be possible? (15:39:26) Sup guys (15:39:30) yo. (15:39:30) how are these plants surviving inside the ship (15:39:35) on top of planks (15:39:40) <@Notch> Stargoat: Yes, absolutely (15:39:46) awesomecake. (15:39:49) I really have no idea. (15:39:49) <@Notch> although it's got some issues with liquids (15:39:53) <@Notch> but that's all holding them back (15:39:57) hmm. (15:39:59) <@Notch> +that's (15:40:00) I figured they'd die, but they didn't. (15:40:09) So I left them. (15:40:14) <@Notch> there's a bug in that version, it doesn't poll certain tiles (15:40:20) <@Notch> this is also why some water never flows (15:40:41) if a glass pane was detected flush to a water block, could you not fill the glass block until the pane, with a water-esq effect? (15:41:45) <@Notch> yes, but if there was an empty block below the glass, water really should flow down there from the glass block tile (15:42:02) ahuh (15:42:21) <@Notch> just to mention one of the problems.. It's possible to hack around most of it, but it leads to ugly code.. and since I don't know if I'll rewrite much of the water code or not, I'm holding it off until after at least MP (15:42:25) perhaps there could be strict placement requirements for glass (15:42:36) <@Notch> i could make liquids break glass (15:42:41) mwahahaha! (15:42:44) i found some flowing water! (15:42:49) now it will follow the insanely long channel (15:42:51) i've dug (15:42:52) <@Notch> but that'd stop any cool pool windows and stuff (15:42:53) all around the map (15:42:58) and in just fifteen minutes time (15:43:00) hmm (15:43:03) dont have neutral water break glass (15:43:04) the water will have reached the cavern (15:43:15) perhaps... liquid could break glass if the glass is not held in place by proper blocks (15:43:19) NOOOOOOO (15:43:26) (@pyl) (15:43:29) * smn is sure to constantly watch the devblog for a linux server, for he shall host one (15:43:30) :D (15:43:44) <@Notch> Stargoat: this is true! (15:43:52) hey cool, the water has turned into stairs (15:43:59) <@Notch> the server will be java, so it'll run fine on linux. =) (15:44:02) =D (15:44:03) I don't think less blocky blocks are necessary (15:44:28) <@Notch> Evil-Ville: I want half-sized doors and stairs! (15:44:37) how about a size-setting in creative mode, where you can create/delete multiple blocks at once? :> (15:44:43) <@Notch> not having to jump on stairs would be sooo nice (15:44:49) Yeah that's true (15:44:55) indeed (15:44:55) are you shooting for ramps too? (15:45:00) <@Notch> smn: I'd rather not do that as it makes cool creations seem less cool (15:45:01) the water needs a lot of motivation (15:45:09) But I don't think there should be slopes in the natural terrain (15:45:13) what are the possibilitys of more advanced shader techniques being used? shiny surfaces for metals? (15:45:21) Yeah, so does lava. That cave had some difficulties. (15:45:24) <@Notch> ramps, possibly. The physics would get more complicated, but I think I can hack it (15:45:31) right, it tunes down the "omg that one had to be a pain to make, respect"-effect, Notch :D (15:45:43) <@Notch> Stargoat: Pretty much none. I want to stay simple. =) (15:45:48) haha, okay (15:45:58) actuly i don't understand why everyone want better graphix , for me more options to do things with is more important (15:45:59) <@Notch> i'm going anti-fancy here, hehe (15:46:09) yeah these graphics are fine (15:46:14) lowpoly lowtex awesomeness (15:46:19) the dirt and rock textures are awesome and have a good flavor (15:46:25) <@Notch> I do want a nicer lighting engine, though. Possibly tile based (15:46:27) if i would beable to mod the game i'm prolly going to use 200/256 tilesets x.x (15:46:28) How will ramps and stairs and half-blocks affect water physics, Notch? That seems like it could get hairy. (15:46:32) <@Notch> perhaps just for the nearest 60 tiles or so (15:46:40) Wood texture could be nicer as so many people think it's a brick texture (15:47:02) notch, just have 5 points of lighting on the map and 5 lighting levels per face (15:47:05) <@Notch> indeed, vdgmprgrmr.. I posted on the blog that water was the only thing holding odd-shaped blocks off (15:47:06) Yeah, can we get confirmation that it's wood or if it's brick? (15:47:11) one in each corner and one in the top center (15:47:23) <@Notch> it's wood! I tried to make it more clear for 0.0.14a (15:47:24) then whether you want to add entity light sources like torches is also up to you (15:47:34) notch has wood (15:47:36) ... (15:47:36) <@Notch> brick will have white outlines, not dark. :D (15:47:37) :| (15:47:56) i shall take a cigarette break now (15:47:58) laters (15:48:08) * Quit: taodih_away (taodih@94-225-75-251.access.telenet.be) (Quit: Client Exited) (15:48:31) <@Notch> I want dark caves with pools of lava lighting them up (15:48:42) <@Notch> I don't mean with fancy graphics or anything (15:48:43) also a request: always leave us with a placeable tile that resembles the current rock tile (15:48:43) oh wow (15:48:47) that would be awesome :) (15:48:52) <@Notch> but just simple block based light levels, very retro feeling (15:48:56) speaking of light, someone mentioned lanterns before? (15:48:56) that is, a grey slab of some sort, so we dont have to use bricks and cobble for stone walls (15:48:59) Yeah. (15:49:04) yes! finally! the water is coming! (15:49:05) are you considering artificial light sources? (15:49:10) I'm imagining lighting that looks like roguelike LOS effects. (15:49:13) the rock tile is by far my favorite for building right now, would suck to have no substitute for it (15:49:22) <@Notch> Stargoat: Like what? (15:49:28) torches, perhaps (15:49:33) <@Notch> vdgmprgrmr: Yeah, that's what I'm thinking (15:49:45) <@Notch> if I only have it for the nearest n tiles, it should work well as well. It'll certainly scale fine (15:49:53) hmm (15:49:57) * Join: taodih_away (taodih@94-225-75-251.access.telenet.be) (15:50:02) this game will look like a cartoonish Hexen (15:50:09) It would be awesome to see a building lit from the inside with torches at night (15:50:19) <@Notch> torches, quite possibly.. if I do the custom lighting per tile, it should be possible (15:50:38) <@Notch> it'd only be lit up close, I can't process that many dynamic tiles with proper lighting, I think (15:50:43) <@Notch> especially not on huge maps (15:51:04) there must be a way (15:51:24) just an approximation at least would be good enough (15:51:26) <@Notch> hopefully, it'd look great (15:51:40) Notch I think shadows shouldn't be pitch black when looked at from far away (15:51:47) <@Notch> well, just look at the water stuff. I said I couldn't do it, people kept saying it should flow faster, and I did it. :D (15:51:52) <@Notch> it usually just takes some work (15:51:56) indeed (15:51:57) Evil-Ville is right. (15:52:00) <@Notch> i agree, Evil-Ville (15:52:04) and the same will happen one day with pressure :) (15:52:16) triumphs over the impossible (15:52:20) alight. (15:52:31) so, i want to see a waterfall like that moberfall (15:52:39) can we drain the infinte water? (15:52:40) :D (15:52:46) day/night cycles would be orgasmic (15:52:50) I think lighting should be optional though so if it runs slowly on your computer you can turn it off (15:52:56) well yea mankind went to the moon even tho they said for over thousands of years it isint possible xD (15:53:06) <@Notch> yes, Evil-Ville. true (15:53:21) <@Notch> I definitely want finite water.. but not yet. =) (15:53:33) yessss (15:53:37) what do you want before finite water? (15:53:43) so, when do we get the next update? ;) when multiplayer is finialised? (15:53:44) yes a way to get rid of water except for placing ton's of tiles instead of water would be nice (15:53:47) finite resources? or... third person tabbing? XD (15:53:52) <@Notch> multiplayer, and possibly some creatures (15:53:58) he already said it stargoat (15:53:59) * Join: unknownczar (chatzilla@76-219-107-227.lightspeed.clmboh.sbcglobal.net) (15:54:01) oh (15:54:09) this week if i'm right (15:54:09) what was the answer? I appear to have missed it/ (15:54:10) Oh yeah and I can't wait for seasonal cycles (15:54:18) ..seasonal cycles? (15:54:19) :S (15:54:22) <@Notch> yeah, I'm absolutely getting 0.0.14 out this week (15:54:27) <@Notch> multiplayer, I can't promise (15:54:28) He said he would add winter atleast (15:54:33) Right Notch (15:54:35) make sure you slide in the tab to third person feature (15:54:37) fuck yeah. Notch is the new toady-one. (15:54:42) i don't think that one is that hard to do (15:54:46) <@Notch> but the new tiles, the ugly trees, and possibly some surprise or two (15:54:49) <@Notch> and clouds! (15:54:49) but i want to see exactly what i look like (15:54:59) <@Notch> the player isn't rendered yet at all, hehe (15:55:01) are we... just one of the tomatoes? (15:55:04) oh darn (15:55:06) <@Notch> so I'd have to add that too (15:55:18) <@Notch> third person view would be pretty nice (15:55:20) we are one of those mobs XD (15:55:24) oh boy (15:55:25) i like how lots of fps games now render your body in first person (15:55:25) <@Notch> yeah, you are (15:55:28) we are one of the mobs :D (15:55:30) wonder if that would be suitable for this game (15:55:32) do we flail around? (15:55:40) <@Notch> wurm's done that for ages, mezo. ;) (15:55:50) <@Notch> of COURSE you flail =D (15:56:03) xD (15:56:10) <@Notch> the flailing is a test of the limb motion, but I loved it so much I kept it. It's going away for the final version (15:56:11) http://zak.microdisko.no/~tom/dickcultsubmerged.png (15:56:19) ah, I see (15:56:19) muahahaha, the fruits of my labour (15:56:19) Thief was the earliest that comes to mind (15:56:21) so sweet (15:56:33) maybe you can just make us flail when we're moving or such (15:56:38) <@Notch> you could see your own body in Rogue! (15:56:38) i'm planning of making a puzzle level and *if i havve the money* i'll pay for some1's free account xD (15:56:45) <@Notch> then again, that's just an @.. (15:56:55) but' it'll be freaking hard xD (15:57:01) ADOM is the finest RL in existance. (15:57:05) No! My not-dick cult will drown now! (15:57:12) <@Notch> ADOM's great. I beat three temples once. =D (15:57:15) <@Notch> never won it (15:57:23) And finest RL in existence doesn't have the L at the end. It's just R. (15:57:26) Notch: what shape and dimension is "you" in minecraft now? i know you're 1.7 blocks tall, but .. are you a cylinder? :] (15:57:28) Rogue. (15:57:34) It wins every day. (15:57:34) <@Notch> you're an AABB, hehe (15:57:44) <@Notch> everything is, for maximum speed (15:57:45) DF wins if it's considered a roguelike, imo (15:57:53) <@Notch> i think you're 0.7 meters wide (15:57:56) What is "AABB"? (15:58:03) <@Notch> axis aligned bounding box (15:58:09) Oh. (15:58:09) <@Notch> it's a bounding box that doesn't turn when you do (15:58:10) DF's RL mode isn't that great at the moment. (15:58:14) the roguelike part of df is barely working (15:58:26) true (15:58:34) I guess the best part is you can wrestle with mountain lions (15:58:38) <@Notch> i love generating levels in DF for some reason (15:58:42) so you're a 0.7x0.7x1.7 block box (15:58:45) So is the "logical controls" part, but I don't think that'll ever be fixed. (15:58:46) with a rotating camera inside (15:58:47) cool (15:59:04) i havent played df in quite a while (15:59:06) man, dwarf fortress (15:59:08) it needs to be more difficult (15:59:11) i like to sit and make walls (15:59:14) and grand defenses (15:59:15) wut (15:59:17) makin walls is Awesome (15:59:21) too bad I tend to get attacked by like (15:59:22) mezo, you're ridiculous (15:59:25) elves and crap before i can finish (15:59:28) DF needs to be more difficult? :( (15:59:32) yeah dood (15:59:33) <@Notch> more difficult? :-O (15:59:39) my best one, built in the middle of the forest, was missing ONE LITTTLE SECTION of the wall (15:59:40) <@Notch> I can barely make it to the first immigration (15:59:51) * Disconnected (16:08:32) * Attempting to rejoin channel #minecraft (16:08:33) * Topic: http://www.minecraft.net/ | http://www.mojang.com/forum/ | i'm tired of playing hunt the dick (16:08:33) * Set by Notch!Notch@static-213-115-28-4.sme.bredbandsbolaget.se on 25/05/2009 - 15:25:40 (42m ago) (16:08:33) * Total 29 nicks (1 ops, 28 regular) (16:08:33) * Channel created: 09:19:50 - 22/05/2009 (3d 6h 48m ago) (16:08:42) need a fat sloth creature that roams the world plundering vegetables from farms Session Close: Mon May 25 16:08:55 2009 Session Start: Mon May 25 16:35:29 2009 Session Ident: #minecraft (16:35:29) * Topic: http://www.minecraft.net/ | http://www.mojang.com/forum/ | i'm tired of playing hunt the dick (16:35:29) * Set by Notch!Notch@static-213-115-28-4.sme.bredbandsbolaget.se on 25/05/2009 - 15:25:40 (1h 9m ago) (16:35:29) * Total 30 nicks (1 ops, 29 regular) (16:35:29) * Channel created: 09:19:50 - 22/05/2009 (3d 7h 15m ago) (16:36:40) http://ilm.johnnythemidget.com/image/wurm/wurm300.jpg (16:36:47) ah yes subtle wurm bug references. (16:36:47) * Join: Zolyx[AFK] (Zolyx@82-32-226-59.cable.ubr09.newt.blueyonder.co.uk) (16:37:08) Haha. (16:37:41) * Join: Zolyx (Zolyx@82-32-226-59.cable.ubr09.newt.blueyonder.co.uk) (clones with: Zolyx[AFK]) (16:39:49) * Quit: Zolyx[AFK] (Zolyx@82-32-226-59.cable.ubr09.newt.blueyonder.co.uk) (Ping timeout: 180 seconds) (16:39:49) * Zolyx is now known as Zolyx[AFK] (16:40:32) * Join: C418 (C418@p5B3D528C.dip.t-dialin.net) (16:42:46) <@Notch> hahahaha (16:43:29) rof (16:43:52) Firefox kan inte hitta servern p� ilm.johnnythemidget.com. (16:43:54) ? :(( (16:44:01) * Join: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (16:44:04) wat? (16:44:08) watwat (16:44:14) hello everyone (16:44:14) que (16:44:27) oh (16:45:04) do you live in norway or something that host has some problem with a few european countries for whatever reason (16:45:20) but yeah notch (16:45:27) feel free to do whatever comes naturally (16:45:34) we can punish you if it's bad afterwards (16:45:45) but you've done more good than bad so far so i think you have a certain leeway (16:46:10) <@Notch> yay =D (16:46:10) when are we getting 14? (16:46:11) yeah Daidoji, sweden (16:46:14) * @Notch adds an action queue (16:46:15) hooray (16:46:25) ... action queue? does this mean mobs do things? (16:46:29) Action queue? (16:46:36) lol (16:46:55) ooh, better water update rate? well done (16:47:34) Daidoji: ah. proxy works :> (16:48:24) what are people going to look like in multiplayer? (16:48:35) it still looks kinda weird, but I have no idea how to do it better with blocks, visually... (16:48:42) i'm pretty sure we're just floaty cameras right now (16:48:51) We'll be the mobs. (16:49:00) we're... just one of the tomatoes... (16:50:10) modeling a lowpoly person is no biggie (16:50:35) actually it's harder than modeling a higher poly thing (16:50:36) I think even I can do it (16:50:38) we're going to look like the mobs (16:50:38) hey notch, will we be able to make custom character skins? (16:50:48) do you ever wonder why they flail their arms? (16:50:50) in a jpg or a png or whatever? (16:50:51) Tomatoes? We get to grow tomatoes in Minescraft?! (16:50:52) I wouldn't say that. except if you go for perfect details (16:50:55) I mean to make it look right with a minimum amount of polygons (16:50:56) what we kinda don't need (16:50:59) HAGGLE: it's a reference to Big O (16:51:06) <@Notch> steamhatter: Yes! (16:51:06) :( (16:51:17) awesome sauce! (16:51:20) <@Notch> It'll automatically be uploaded to the server in mp and distributed to the other players (16:51:29) notch: i'd be careful (16:51:31) like wurms avatar thing is a giant waste of polygons. no effort there. (16:51:38) i've heard of some people doing that to exploit servers (16:51:40) Sweet, so we can have clan skins and such. (16:51:47) remember when someone found out the hand had like 600polys or some crazy thing (16:51:49) And have special skins for special torunaments and stuff. (16:52:01) but so long as you're careful about how it's parsed, we should be good (16:52:04) and the troll. man. (16:52:09) can put blue or red filters on maybe, too (16:52:19) something like that (16:52:29) get charred if you were previously on fire (16:52:30) Can't someone make a naked man skin with a wang sticing out? (16:52:36) sticking* (16:52:38) but why. (16:52:39) :D (16:52:50) so that there's more flailing? :O (16:52:52) what if notch just made an in-game modeler (16:52:53) he'll get kicked, maybe (16:52:56) Perhaps also have a team-color map, so models will be able to have team-color locations, so people can see them. (16:53:00) and we just build our own spore-like man-thing (16:53:14) Daidoji: mortimars fault, rite? :D (16:53:19) And force people to have at least 25% team-color on their skin. (16:53:30) I built some new stuff to my castle http://www.minecraft.net/play.jsp?user=EvilVille&id=0 (16:53:32) So people can't cheat. (16:53:34) <@Notch> Dilt: Exploit servers? huh? (16:53:35) i just updated java and the game runs a few frames faster (16:53:47) rofl (16:53:51) * Join: Roras (chatzilla@c-76-26-29-93.hsd1.fl.comcast.net) (16:53:55) your model's hand in wurm has 600 polys? (16:53:56) yay (16:54:00) was running 800fps not good enough for you (16:54:07) lol (16:54:16) i had bacon (16:54:16) I only get like 20! (16:54:16) I think it used to. might have been fixed (16:54:46) <@Notch> press f a few times. =D (16:54:50) ? (16:55:05) I get 20 after pressing F one time. (16:55:05) i do that while indoors (16:55:13) Otherwise it's about 10. (16:55:17) I'm fine with 20. (16:55:17) would be cool if you had visblocking code in (16:55:23) notch how long did you say until we get a frame limiter, and would that keep the thing from using 100% cpu or whatever (16:55:26) It's faster than a lot of other games I play... (16:55:27) the loading time on this laptop is so bad (16:55:27) did this game update (16:55:27) like bsp/vis in HL engine (16:55:33) did this update? (16:55:41) thats because it's only supposed to run, like, text editors and stuff. :D (16:55:42) ... (16:55:46) <@Notch> Daidoji: A while more.. I'm still working on performance (16:55:53) Oh god. Blinding people (16:56:05) <@Notch> mezo: Yeah, I'm tinkering with it, but dynamic data is haaaard (16:56:06) on the bright side it's nice that java uses multi-threading (16:56:15) ah ok (16:56:17) <@Notch> I'm considering a very simple PVS for just the nearest 8x8 blocks or something (16:56:18) I think with lower rendering distance it should draw water instead of that black rock (16:56:25) I was like good lord why is my fan revving up (16:56:40) and minecraft/java whatever was just making the cpu work it. (16:56:41) i donno shit about shit (16:56:47) but i do imagine it's difficult to code that (16:57:06) i knew enough to optimize maps in half life (16:57:11) but this engine is likely nothing similar (16:57:17) <@Notch> you have to be very careful.. if you do one mistake, you'll be debugging it for years (16:57:22) hl had precompiling too (16:57:31) yeah (16:57:33) well for radiosity and such (16:57:36) it had 4 different stages (16:57:47) one was purely for visibility blocking (16:58:17) <@Notch> i can precompute a bunch of visible angles for the visiblity flag on the nearest couple of blocks, I think (16:58:19) and if that stage got an error or you skip it in compiling, you walk around with like 10 frames (16:58:23) <@Notch> then cull the octtree against that (16:58:30) wow (16:58:34) java sounds hard (16:58:35) Will there be ELEPHANTS in game? (16:58:35) 4? (16:58:35) lol (16:58:38) isnt it leik vvis vbsp vrad (16:58:42) or carp (16:58:44) elephants sound fun (16:58:47) anyone ever play the specialist (16:58:56) haha. my minecraft video with brand new game elements was seen 26 times (16:59:01) let's stay that way (16:59:07) and csg rotab (16:59:08) the name doesnt fit the game daidoji (16:59:09) it's more amusing (16:59:10) D: (16:59:14) csg is easily the shortest though (16:59:23) just entities and shit (16:59:34) yeah I know we called it action counterstrike back in the day (16:59:35) oh (16:59:52) since it was like half action half-life half counterstrike (16:59:58) <@Notch> -> hometime (16:59:58) i get the same framerate as videogames (17:00:09) * Quit: @Notch (Notch@static-213-115-28-4.sme.bredbandsbolaget.se) (Quit: good hello!) (17:00:14) ggoogogo notch (17:00:18) vdgmprgrmr (17:00:26) Yes? (17:00:33) lol (17:00:34) ZOMBIE ELEPHANTS? (17:00:36) my computer is crappy like yours (17:00:42) wtf is wurm? (17:00:50) elephants in this game would very much be appreciated (17:00:55) Oh. (17:01:00) that could be cool (17:01:14) And they go around eating miners! (17:01:23) and you have to fight them off with your pickaxe! (17:01:23) i hope notch doesn't turn this into one of those online block games (17:01:25) NAGGNHAGH (17:01:30) nah (17:01:39) just to have around, (17:01:46) elephants are fun in genera (17:01:46) by that do you mean a game that's never coming out? (17:01:54) anyway, minecraft is bound to be superior to blockland for one reason (17:01:57) see: blockworld (17:02:00) the owner isn't a douchebag :( (17:02:02) or blockrealm (17:02:09) the one with lego and dinosaurs (17:02:35) here here (17:02:52) hm (17:02:53) http://www.blockrealm.com (17:03:00) which is a shame it looked like they made some progress (17:03:59) huh? (17:04:07) blockrealm doesnt seem to exist (17:04:15) oh nvm (17:04:32) only in our hearts. (17:04:50) wow look at all the lightbloom (17:04:57) its lame (17:04:59) It is blinding. (17:05:02) And terrible. (17:05:14) yeah (17:05:21) game looks cool in general though (17:05:24) but yeah the graphics put me of (17:05:39) what happens when (17:05:39) people get too carried away with that shit (17:05:45) the game gets updated (17:05:46) the fuck is wrong with people (17:05:50) do our maps get filled with (17:05:56) new tile (17:06:02) our saved maps (17:06:14) I don't think so (17:06:21) you'd have to put all the new things manually (17:06:28) oh (17:06:33) i hope we can place sand (17:06:33) even if they break saves, notch said hes logging each version from here on out (17:06:41) so you can play old versions if you must for old saves (17:06:54) oh (17:07:22) yeah I'm kind of wanting to hold off on the zelda thing for the sand (17:07:35) zelda thing? (17:07:39) what have you planned (17:07:44) recreating the zelda overworld AND underworld (17:07:50) hmm (17:08:00) yay death mountain (17:08:06) yay zora temple (17:08:12) you're fucking insane (17:08:17) not really (17:08:18) lolololololol (17:08:22) you need to be arrested (17:08:23) it's only 256x128 :) (17:08:36) which zelda game are you talking about (17:08:39) the first one (17:08:43) i c (17:08:46) the only one that makes sense (17:08:55) well I suppose you could do zelda 3 (17:09:02) i defaulted to LTTP since thats the one i grew up on (17:09:06) yeah (17:09:22) a link char. skin would be cool (17:09:23) does IRC take up alot of bandwith (17:09:27) pink hair link (17:09:31) not at all (17:09:34) oh (17:09:37) it's a relic from the dialup days (17:09:41) must be our internet connection (17:10:05) irc takes more bandwidth than wurm though (17:10:13) lol (17:10:16) never played that (17:10:17) um, what is wurm? (17:10:22) i heard bat things about it (17:10:27) the game notch worked on before this (17:10:40) oh (17:11:18) so he still has most of the source code, no? (17:11:37) maybe I don't know (17:11:42) prolly (17:12:01) it's kind of a mess from what notch said though (17:12:18) too complex? (17:12:26) that and commented in gaelic. (17:12:37) Does anyone have any suggestions for some stuff I can put in my level, like the death-cult thing? (17:13:01) a big stage with balconies and a chandelier (17:13:09) ? (17:13:11) and a trpdoor into lava (17:13:14) yes (17:13:20) i think i will make this mebbe (17:13:36) sorry, what does your level look like? (17:13:42) That wouldn't be like the death-cult thing at all. (17:13:53) fiiiiiiiiiiiiiiiiine (17:13:58) a giant spider? (17:14:18) I'll show you the death-cult thing. (17:14:26) http://minecraft.net/play.jsp?user=vdgmprgrmr&id=3 (17:14:31) they could feed themselves to their spider-god (17:14:40) and go to hell (17:14:42) (The quote from Pyl above is from my map...) (17:14:56) Death-cult in the city. (17:15:14) Can you find its place of worship, and the three houses that are members? (17:15:25) i'll do my best (17:16:01) irc takes about 50 kilobytes an hour (17:16:08) now try to compare that with wurm agian (17:16:11) AGIAN. (17:16:27) Like, nwo. (17:17:27) cool (17:17:30) lava town (17:17:39) That was quick... (17:17:46) lol i love my generated level now (17:17:52) * taodih_away is now known as taodih (17:18:37) made a tower for using as lookout and it seems i can use it as death pit 2 xD (17:18:53) found a huge underwater cave x.x (17:21:37) if you jump off of the thing that sticks out in front of the boat (17:21:42) and drill straight down (17:21:55) you find an under water under ground cave (17:22:02) You don't even have to drill. (17:22:14) There's a mound underwater near the boat that has two openings into the cave. (17:22:20) k (17:22:58) i'm working on my castle now (17:23:28) * Part: vdgmprgrmr (vdgmprgrmr@12.173.3.190) (17:24:10) u know what (17:24:15) i hate these mobs (17:24:19) THROW THEM IN THE LAVA (17:25:03) lol i also have a lava pit right next to the underground water dun (17:25:30) *uses it as prison (17:27:41) lol (17:27:53) i wish i had a logical volcano (17:27:57) i mean (17:28:02) a logical lava pit (17:30:08) EH (17:34:28) i realized that all caves are made upon templates (17:34:42) they have to be (17:35:11) or at least there's certain formations that show up more than others (17:37:09) vertical pumps sound good right now (17:37:32) idk if i flood the ma (17:37:37) i want a water map anyway (17:41:02) * Join: Bubbbles100 (bubbles100@4503ds1-hh.0.fullrate.dk) (17:41:16) question (17:41:26) is it lava or magma if it's under water? (17:41:34) magma (17:41:49) i mean no rock layer between (17:41:59) ? (17:42:07) magma (17:42:10) because magma only exists underground (17:42:39) underground also mean under solid rock layers no? (17:42:46) but water? :p (17:43:14) isint it techicly lava then? (17:43:31) * Join: Thi3f (thi3f@62-20-191-11-no30.tbcn.telia.com) (17:44:23) ok back to editing the lava/prison cave (17:48:44) I still haven't gotten a map with lava :( (17:49:11) maybe you just havent looked (17:49:14) do0han: it usually occurs under ground (17:49:15) for it underground (17:49:23) you won't see it on the surface (17:49:31) Hmmmm (17:49:42) Is there a way to bring it to the surface? (17:49:47) not currently (17:50:15) I wish I could remove 4 blocks at once (17:50:20) heh (17:50:41) yeah me too (17:52:03) do0han... (17:52:12) there is almost always lava (17:52:21) you just need to find it xx.x (17:52:35) x.x and that is the hard part/making it seems there is no lava xD (17:53:57) pffffft this will take me day's to finish xD working above and underground and using at least 1/4 of the map (17:55:32) lol (17:55:35) * Join: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (17:59:44) http://ilm.johnnythemidget.com/image/zeldaoverworld_grid.png hmm yes planning (17:59:52) gridding it up certainly helps a lot (18:02:46) hm (18:02:49) * Join: Duke[B12[ (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (18:02:52) that may not look very good in final form (18:03:33) I plan on protruding it in 3D though (18:04:04) so each stair bit is one level higher (18:04:58) what do you plan for trees (18:05:03) * Quit: Drakkar (Drakkar@ip98-167-159-87.ph.ph.cox.net) (Ping timeout: 180 seconds) (18:05:19) I was just gonna use the plant for the inner bits (18:05:23) * Join: Drakkar (Drakkar@ip98-167-159-87.ph.ph.cox.net) (18:05:59) or maybe a block with a plant on top (18:06:08) * Join: Testvan (testvan@97-123-16-192.albq.qwest.net) (18:06:13) i'll be surprised if you manage to make it look cool from minecraft perspective (18:06:23) but mapping out the game for the sake of it is still awesome (18:06:45) yeah especially when you factor in adding all the dungeons (18:06:47) hey notch (18:06:51) he's gone (18:06:54) NOTCHHHHHHH (18:06:56) NOTCHHHHHHH (18:06:57) * Join: notch (xNotchX@h-77-240.A165.priv.bahnhof.se) (18:06:59) * ChanServ (+o) notch (18:07:00) to..whoa (18:07:00) ha (18:07:01) damn (18:07:03) hah (18:07:10) if you scream hard enough he appears (18:07:12) lol (18:07:14) notch (18:07:14) hey notch i was using firefox during the crash (18:07:17) <@notch> yeah, stop shouting (18:07:27) testvans map dissapeared (18:07:33) <@notch> another one? (18:07:37) no the same one (18:07:37) <@notch> or the one from the forums? (18:07:43) same one from forums (18:07:46) <@notch> ok, i'll investigate (18:07:54) oh god im on firefox (18:07:59) paranoia sets in (18:08:05) its not the browser (18:08:13) NOTCH WE LOVE YOU (18:08:22) * Dilt goes back to katamari though :P (18:08:26) i did lose about 15 mins worth of blocklaying in a "cant find saves" bug (18:08:36) but not the whole save (18:08:57) it occurred when i clicked save and it checked for my level list (18:09:18) <@notch> hum (18:09:36) <@notch> I'm going to need music for this one (18:09:45) music? (18:09:46) o-O (18:09:57) Daidoji, are you elevating the upper levels of that map? (18:10:05) yes (18:10:18) that could look alright (18:10:54) well a link to the past is pretty much like that (18:11:16) where it has various levels and such (18:11:28) yea (18:11:37) i didnt notice that they were supposed to be different levels at first (18:11:41) in this screenshot (18:12:01) of elevation (18:12:56) everyone ihave to ask you to not talk to notch until has fixed my saved game, thank you (18:13:09) k (18:13:27) he needs fulll concentration (18:13:45) http://www.empowergames.com/zelda_half.jpg (18:13:54) that's pretty much what I had in mind (18:14:07) thats pants-shittingly awesome (18:14:25) haha dai you could make the undergound levels too (18:14:31) way ahead of you (18:14:41) <@notch> looks like the upload failed before it had finished reading, Testvan (18:14:52) no idea what that meas (18:14:55) means (18:15:00) <@notch> and it had already opened the file for writing (18:15:04) <@notch> so the level is gone (18:15:10) NOOOOOOOOOOOOOOOOOooooooooooooooooooooooooo (18:15:12) <@notch> but I can fix it so it doesn't happen again (18:15:31) at least some good will come of it (18:15:35) * @notch gives Testvan a purple heart (18:16:24) at least now i that iknow its gone i can start a new one (18:16:27) saving a few times might prevent it I think (18:16:35) what exactly is this EASYBUILDER3D thing (18:16:37) what you mean a few times? (18:16:51) well if that last time you saved it didn't go through (18:16:55) and you didn't realize it? (18:17:09) my internet died at the exact moment i saved (18:17:12) <@notch> i made it write to a temporary file first, then switch the files after the entire transfer is done (18:17:13) then just ..oh (18:17:15) thus causing the corruption (18:17:41) good solution (18:18:04) http://www.empowergames.com/uploads/ebscreen2.jpg (18:18:17) the future of dwarf fortress (18:18:21) hah yay (18:18:21) in my dreams! (18:18:47) hey that pic looks cool (18:18:58) yeah i love that style (18:19:01) maybe notch could make pots? (18:19:04) xD (18:19:19) or... rather... cisterns (18:19:22) those little shrubs would totally work in minecraf (18:19:25) that we could pcik up (18:19:28) smoke pot (18:19:32) meinkrafft (18:20:29) hmmm can anyone give me a good map to show to a friend (18:20:34) how much pot must i smoke to forget about my lost savelvl? (18:20:36) ok (18:20:36) if only mezo (18:20:37) if only (18:20:41) indeed (18:20:44) i would forfeit my life (18:20:45) ibuilt floating islands (18:20:46) in this opne (18:20:52) and lay down my soul in eternal servitude to Armok (18:21:14) i have a brand new land, what should i build? (18:21:15) http://www.minecraft.net/play.jsp?user=thundamite&id=0 (18:21:21) I actually considered a game along the lines of dwarf fortress, just graphical but...I don't have any real programming chuff yet (18:21:22) lawls (18:21:42) probably will do something similar someday (18:21:43) but (18:21:44) meh (18:21:47) multiwinia (18:21:57) how is that game (18:22:45) decent (18:23:10) * Stargoat out (18:23:14) * Quit: Stargoat (Stuie@220-244-161-193.static.tpgi.com.au) (Quit: Leaving) (18:23:18) <@notch> could someone try loading a map, saving a map, logging out, then loading that map again for me please? (18:23:56) * Quit: Duke[B12[ (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (18:24:04) having loading troubles (18:24:13) * Join: DukepB12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (18:24:16) oh god why did i volunteer for this (18:24:31) firefox crashed (18:25:07) i'll try also (18:25:09) firefox crashes if you even move it around (18:25:21) my log-in is failing, notch (18:25:30) can i not save, now? (18:25:32) i work with maxthon IE so>.> (18:25:49) <@notch> i can log in.. what error do you get, steamhatter? (18:25:59) ok, did all those things successfully (18:26:01) i'm logged in right now (18:26:03) hi (18:26:07) i'm trying to save (18:26:13) and it says: (18:26:25) <@notch> have you ever been able to load and save? (18:26:27) Failed: Login failed (18:26:36) notch (18:26:42) Yeah, I got the same problem. (18:26:43) i got an log in failed notice (18:26:43) i haven't had problems with this before (18:26:45) when i saved (18:26:52) and i was logged in o_O (18:26:58) is the server messed up? (18:27:06) <@notch> steamhatter: Try logging out then logging back in (18:27:11) notch seems to test something (18:27:11) ok Session Start: Mon May 25 19:05:29 2009 Session Ident: #minecraft (19:05:29) * Topic: http://www.minecraft.net/ | http://www.mojang.com/forum/ | i'm tired of playing hunt the dick (19:05:29) * Set by Notch!Notch@static-213-115-28-4.sme.bredbandsbolaget.se on 25/05/2009 - 15:25:40 (3h 39m ago) (19:05:29) * Total 39 nicks (1 ops, 38 regular) (19:05:29) * Channel created: 09:19:50 - 22/05/2009 (3d 9h 45m ago) (19:05:45) there's only a few hundred people playing it (19:06:06) And at this rate there will be a million in 2 years time. (19:06:10) If /that/ (19:06:31) Surface lava is rare (19:06:50) It is (19:06:53) And it's awesome. (19:07:08) did yu find it? (19:07:17) Used to be much more common befoer the level saving update (19:07:28) i tried at least 50 lvls for surface lava...no luck (19:07:30) did you find surface lava (19:07:34) o (19:07:50) I get surface lava everyonce in a while (19:07:59) lol u know what would suck (19:08:08) One time i got it at the same height as the water (19:08:10) gophers? (19:08:17) Got this once before the save update: http://img38.imageshack.us/img38/6092/lavariver.jpg (19:08:29) an island of surface lava completely surrounded by water (19:08:45) yeah i saw that (19:08:59) * Join: Zajadu (zajadu4@fl-71-52-120-13.dhcp.embarqhsd.net) (19:09:14) the game runs suprisingly well for java :D (19:09:28) java is pretty stable if you know what your doing (19:10:09) yeah (19:10:11) but fast? (19:10:40) hmm (19:10:41) it could be (19:10:44) Notch is great at programing, I can only use C++ my self, and no graphics >.>; (19:10:58) i cant use any kind (19:10:58) Well, great if all this progress means anything. (19:11:05) maybe VB if im luccky (19:11:29) all i can ever get up to when im learning is what script is made of (19:11:45) booleans, integers, stuff like that (19:11:56) * Join: C418 (C418@p5B3D528C.dip.t-dialin.net) (19:12:04) * Parthon shoos C418 away (19:12:05) I want to learn LOLCODE, just becuase. (19:12:30) I noticed that other guy is not in tigirc. and I don't want to type names. this is easier (19:12:36) heh (19:12:38) * C418 shoots at parthron (19:12:42) * Parthon ducks (19:12:42) I CAN TYPE (19:12:44) http://en.wikipedia.org/wiki/LOLCODE (19:12:45) like a ninja (19:12:53) and then? (19:13:02) yeah, thats it (19:15:28) http://www.minecraft.net/play.jsp?user=thundamite&id=0 do my fort please (19:15:32) xD (19:15:37) i mean my coliseum (19:16:00) ahah (19:16:03) lolcode (19:16:29) ok g2g (19:16:31) ;p (19:16:35) * Quit: Roras (chatzilla@c-76-26-29-93.hsd1.fl.comcast.net) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (19:17:25) C418 mentioned Fire Imps? (19:17:38) oh yeah, minecraft will have them (19:17:38) I mentioned Elephants a few hours ago. (19:17:42) I discussed that with notch (19:17:48) we are totally even. imps are in (19:17:51) Roras, there is a whole hidden water cave below your biulding. (19:18:00) What about lava zombies? (19:18:07) I want some god damn zombies on fire (19:18:08) no, they are unrealistic (19:18:11) GOD DAMN (19:18:14) :( (19:18:23) actually, what are we talking about? (19:18:38) "Did I mention he was on Fire!?!?" awesome quote (19:19:02) I wanted zombified elephants (19:19:06) that eat miners (19:19:17) and then stomp all over everyone (19:19:24) But I'm happy with just fire imp (19:19:32) Do they shooted fireballs? (19:19:40) and put people on fire? (19:19:44) can fire spread? (19:19:46) will it? (19:19:48) will there be fire? (19:19:49) they did have had shoot balls of fire (19:19:50) on fire? (19:20:02) That's right folks (19:20:03) omgmogmogmogmog (19:20:09) Fire on Fire (19:20:12) what happens if water hits lava? (19:20:19) lava turns to stone. (19:20:27) Oh, you know it's funny: These people, they go to sleep; they think everything's FINE, everthing's GOOD! They wake up the next day, and they're on fire! (19:20:29) in MC? (19:20:30) The fire is on fire so you can burn as you burn (19:20:32) the logical unrealistic conclusion (19:20:49) Lava turns to stone. (19:20:58) aah (19:21:28) http://www.minecraft.net/play.jsp?user=Lmaoboat&id=2 added a new room with another secret passage (19:21:52) Most of the secrets are connected with eachother (19:21:57) I love your map Lmao (19:22:14) Found a few of the secrets on an older version. (19:23:24) http://www.minecraft.net/play.jsp?user=steamhatter&id=0 (19:23:41) Here's a riddle for the secret area: It's under that big chair (19:23:43) check out the progress i've made so far on this (19:25:39) I like to destroy other peoples towns (19:25:50) especially because they will never know it happened (19:25:53) I hope there's going be underground vegetatiob like moss and mushrooms to mkae caves loo more interesting (19:27:38) I hope fire imps come with lava pits so running into a lava pit usually means running the risk of having all your precious wooded chairs burned to ashs (19:31:24) Lmaobat that entrance to your place simply wont do once health and falling damage are in :) (19:34:26) falling damage :( (19:35:47) I like to destroy other peoples towns <-- harrr (19:40:21) i CAN'T SAVE :( (19:40:29) Says login failed :( (19:40:33) * Join: Scamper (scamper@p5B26D516.dip.t-dialin.net) (19:40:47) * Quit: Clem (chatzilla@gai69-1-82-67-6-30.fbx.proxad.net) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (19:42:10) welcome to the world of alpha releases (19:42:30) it's safer here! (19:42:37) (wait) (19:43:03) Touche (19:43:04) * Quit: Ilari92 (asd@dsl-pribrasgw1-fecbfb00-203.dhcp.inet.fi) (Quit: Client Exited) (19:44:38) ARGH!! (19:44:44) I've lost more than I though (19:44:45) :( (19:45:02) I have made a giant cavern/pit thing that went all the way to the bottom (19:45:05) That took ages to clear (19:45:19) Notch give us a bigger brush for clearing stuff faster (19:45:23) Or dynamite or something (19:46:14) ... (19:46:17) Dynamite (19:48:29) disagree (19:48:37) thankfully i know he'll never cave in to that request (19:48:52) Only multiplayer is important (19:49:26) Yes, Multiplayer (19:50:03) im not even that excited about multiplayer atm (19:50:20) * @notch bribes mezo (19:50:26) the proposed future multiplayer game modes are going to be awesome (19:50:33) and i can understand wanting to get the code for it hammered out now (19:50:48) but if you just take the current game and add a bunch of fags messing up my shit (19:51:07) thats not too excellent (19:51:30) im in ur base, tnt-ing ur nodes (19:51:32) will stay huddled alone in single player for the time being (19:51:36) * TrueWolves bribes notch (19:51:48) http://www.minecraft.net/play.jsp?user=Zajadu&id=1 (19:52:05) Still not close to being done, but I think it looks cool now (19:52:16) THIS BETTER NOT DISAPPOINT (19:52:37) firefox crashed, worst level ever (19:52:49) Big... floating... arrow (19:53:11) Oh, that arrow is just something I put there for fun (19:53:24) http://www.minecraft.net/play.jsp?user=steamhattert&id=0 (19:53:27) mezo, your Firefox fails :P (19:53:41) i just finished a buttload of bridges (19:53:44) it does (19:53:51) and found a huge new cavern network (19:55:50) * Join: aezo (mezo@CPE0018f8d6bd6b-CM001bd7aa18f2.cpe.net.cable.rogers.com) (clones with: mezo) (19:55:58) * Quit: smn (funkkraft@server1.unitedservers.de) (Ping timeout: 180 seconds) (19:56:36) missed it if you said anything (19:56:48) * Quit: mezo (mezo@CPE0018f8d6bd6b-CM001bd7aa18f2.cpe.net.cable.rogers.com) (Ping timeout: 180 seconds) (19:56:51) * aezo is now known as mezo (19:57:05) * Netsplit (dream.esper.net �-� paradox.esper.net) 8 quits: TrueWolves, DukepB12], notch, C418, Zolyx[AFK], HAGGLE, pyl, Delamore (19:57:18) lol what? (19:57:20) f (19:57:58) * Join: smn (funkkraft@server1.unitedservers.de) (19:58:00) * Join: C418, TrueWolves, DukepB12], notch, Zolyx[AFK], HAGGLE, pyl, Delamore (8) (19:58:00) * paradox.esper.net (+o) notch (19:58:03) LOL (19:58:16) where did you guy's go? (19:58:23) netsplit (19:58:46) * smn is now known as smn`offline (19:58:48) * Join: Onforty (sejer@0x535c9835.banxx1.dynamic.dsl.tele.dk) (19:58:52) Hi (19:59:01) Hia. (19:59:02) Minecraft rocks! (19:59:05) Quite. (19:59:18) always love to hear that (19:59:34) Yeah, are there any other materials than the four basic blocks? Like making water? (19:59:40) Minecraft (19:59:44) someone needs to see my level (19:59:50) Ok, i will. (19:59:51) You can make plants (19:59:55) Wich key? (20:00:00) 6 (20:00:01) 6 or 7 i think. (20:00:04) Ok. (20:00:08) Does they grow? (20:00:11) no (20:00:12) Nope (20:00:15) * Quit: Zajadu (zajadu4@fl-71-52-120-13.dhcp.embarqhsd.net) (Quit: Client Exited) (20:00:16) <:( (20:00:19) future update will (20:00:22) Yay! (20:00:24) :D (20:00:29) tree's and sand and blahblahblah's (20:00:36) When is it time for a update? (20:00:46) NOW DAMNIT (20:00:49) when he's done (20:00:49) but in reality, not for a bit (20:00:55) :D (20:01:00) Nice.. (20:01:02) D= (20:01:08) ? (20:01:14) D=D (20:01:23) (=) (20:01:28) Hmm, gotta make some map.. that was confusing Wolf! (20:01:29) damnit why did i signed that nda (20:01:38) nda�` (20:01:39) ? (20:01:42) nda? (20:01:43) * Join: sporb (chatzilla@adsl-68-127-11-233.dsl.pltn13.pacbell.net) (20:01:46) :D (20:01:49) =D (20:01:55) :=D (20:01:58) we talked about what was going to be in the update (20:02:07) Yeah, dragons can eat you now (20:02:08) * Quit: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (20:02:09) Woah. Who's the developer? (20:02:09) and we can't talk about it because of the nda (20:02:10) And fireimps. (20:02:19) nda? (20:02:32) What the heck is a nda? (20:02:34) :P (20:02:45) the only admin something that makes us illegal to talk about it (20:02:47) And magma zombies (20:02:49) forgot the full name (20:02:54) :P (20:03:04) And water+Magma will go boom. (20:03:24) Zombies are minions of corpses. NOT lava. No super zomg's or anything! (20:03:27) Lolz. (20:03:34) used in business , when you join a firm and software can't leak out then you have to sign a nda (20:03:49) * TrueWolves is done making stuff up now. (20:03:50) O... o-o-o ok. (20:03:53) also goes for stuff like recipies of cake that a factory makes or alike stuff (20:04:04) * Onforty jumps around as a noob in minecraft (20:04:09) lol (20:04:12) press g (20:04:21) PRESS IT you will see yourself (20:04:21) Ok. (20:04:35) Lolz, a mob :P (20:04:39) indeed (20:04:49) jumping arround like a fool (20:04:52) :D (20:04:57) A water level! yay! (20:05:11) press r (20:05:17) * Join: Sparr (Sparr@ip24-254-241-46.hr.hr.cox.net) (20:05:17) Umm, no. (20:05:20) lol (20:05:24) damnit (20:05:28) Its teh respawnzor :P (20:05:30) R-R-Respawn (20:05:33) Lols (20:05:46) nah just the random teleporter (20:05:55) Oh! (20:06:00) * Onforty creates a artificial isle in this flooded map. (20:06:07) Intresting (glitch?) with the respawn/randomteleport (20:06:09) lol (20:06:09) * Onforty 's ROFLMAO (20:06:14) no (20:06:19) If you keep pressing it (20:06:25) And don't touch the ground (20:06:26) it's implented for when you just want to go back up (20:06:34) You keep going faster and faster in your fall (20:06:40) lol (20:06:40) * Onforty 's ROFLMAO (20:06:46) Stop that! (20:06:55) Someones doing braincontrol on me :P (20:06:58) Becuase respawning/randomteleport does not reset momentium (20:07:09) D: (20:07:11) And there is no terminal volcity (20:07:13) Gotta try that (20:07:19) false (20:07:32) Is there a Terminal Volocity? (20:07:45) Nope (20:07:46) These caves can get realyl complex (20:07:50) I end up falling so fast im unable to respawn again in to the air before hitting ground. (20:07:57) That means you weight nothing. Or infite. (20:08:26) * Join: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (20:08:33) @notch SQL ERROR [ mysql4 ] (20:08:44) hi steam (20:08:44) i get that after i post stuff on the forums (20:08:46) This is like a dream. For every night there is a new world of dangers. (20:08:49) heya (20:08:56) * Quit: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (Ping timeout: 180 seconds) (20:09:16) * steamhatter has salsa (20:09:20) Are there seismic activity in this game (Like volcanoes and big rifts? (20:09:22) ) (20:09:29) Not /yet/ (20:09:30) * Onforty has gun (20:09:34) God, so exicted in multiplayer (if any) :D (20:09:34) :PPPPPPPPPPPPPPPPPPPPPPPPPPPPP (20:09:42) me too (20:09:45) Lols (20:09:46) Shots do not hurt other players. Yet. (20:09:52) Playing infiniminer now though D: (20:10:00) You betrayer! (20:10:03) Sorry D: (20:10:10) Juuuuust kiddin (20:10:12) :) (20:10:15) Minecraft's gonna take over with mp (20:10:20) Yeah (20:10:24) Much better optimized too (20:10:27) <@notch> dang it all to helsefyr (20:10:28) I LOVE THE TRIBLY GAMES (20:10:33) asdasdasd (20:10:35) yahtzee (20:10:39) There's GOTTA be teleporters, please :3 (20:10:43) o.o (20:10:44) Weeeeeeeeeeeee (20:10:49) What happened Notch? (20:10:50) * Join: Galaxy613 (Galaxy613@pool-71-114-86-229.washdc.dsl-w.verizon.net) (20:10:51) that would ruin the excitement (20:10:57) no teleporters (20:11:01) <@notch> My octtrees render ten times too much data :D (20:11:09) If multiplayer: teleporters i mean, it would help alot (20:11:10) ... heh (20:11:11) Oh hey, it's notch! (20:11:13) Then i reach warp speed while respawning ending in another universe :DDDD (20:11:33) <@notch> the top tree contains 10240 chunks. It SHOULD contain 1024. (20:11:38) <@notch> it makes pretty much no sense at all (20:11:44) oh snap (20:11:44) MYTHBUSTERS! (20:11:46) And lower? (20:11:51) GHOSTBUSTERS! (20:12:00) DUSTBUSTERS! (20:12:03) *SPAGETTHI (20:12:10) <@notch> it's a bit hard to debug.. the bottom one contains 8 chunks, which is correct, since the chunks are the leaf nodes (20:12:11) Lolz, youtube poop :D (20:12:21) When does it go astray? (20:12:28) NOTCH! (20:12:30) :D (20:12:35) Lotsa Spaghetti (20:12:36) ! (20:12:39) Hows going with developement? (20:12:40) !!! (20:12:43) YAY SPAGETTHI (20:13:05) Lols (20:13:09) I killed the chat? (20:13:09) <@notch> this is like totally random. The top two levels contain 10240 and 2560 each. Then it's 128, not 1280.. (20:13:10) i like that we have a tight, small community going (20:13:20) <@notch> holy wow 41 people (20:13:22) Notch I wanted 3-D cloud blocks not 2-D cloud sprites when will you fix this grevious error (20:13:23) :DS (20:13:35) lol (20:13:35) * Onforty 's ROFLMAO (20:13:35) ITs bewcause someone mentioned this on facepunch. (20:13:39) notch: ... huh (20:13:40) lol (20:13:42) Sparr, I think 2D clouds are fine (20:13:46) no they arent (20:13:47) is it storing duplicates of chunks or something? (20:13:48) yeah, clouds you can walk on would be sweet (20:13:55) That'll be stupid (20:13:57) * Join: Lord_Simpson (chatzilla@cpc3-leic12-0-0-cust740.leic.cable.ntl.com) (20:13:59) * Lord_Simpson is now known as Lord (20:14:03) My map is really interconnected now (20:14:04) I never said walking on clouds (20:14:06) :D (20:14:07) just 3-d clouds (20:14:07) :D (20:14:08) D.D (20:14:09) o.O (20:14:09) :D (20:14:11) :D (20:14:13) D.D (20:14:15) Stop spamming onforty (20:14:17) I'm going ot have to make a map (20:14:17) Ok. (20:14:19) Sorry. (20:14:20) :D (20:14:36) I am exploring randomly generated levels! (20:14:41) * TrueWolves is a semi certified website designer! though that don't help to much with java! (20:14:42) * Quit: Parthon (cheeeese@124-169-88-39.dyn.iinet.net.au) (Quit: This is still a quit message.) (20:15:24) What are you talking about clouds (20:15:35) Dreaming about them (20:15:36) Sparr wants 3D clouds (20:15:39) I was saying 3-d clouds you 'break through' when you get high enough (20:15:45) I want 4D clouds! (20:15:46) There is going to be clouds 2 levels higher then the highest possable cube (20:15:48) so like lava is deep underground (20:15:56) http://ilm.johnnythemidget.com/image/hyrule_002.jpg (20:15:56) clouds are near the top of the stage (20:15:59) progress! (20:16:00) I like True Wolve's idea (20:16:01) Onforty (20:16:07) You really want 4D clouds? (20:16:18) Can't see any clouds (20:16:21) Wouldn't 4D clouds be animated 3D clouds? (20:16:24) The cloud layer is already in you morons (20:16:30) Yes! (20:16:36) * TrueWolves is tempted... (20:16:39) xxxx xxxxxx xxxxx xxxxx xxxxx xxxxxx xxxx (20:16:40) xxxx xxxxxx xxxxx xxxxx xxxxx xxxxxx xxxx (20:16:40) xxxx xxxxxx xxxxx xxxxx xxxxx xxxxxx xxxx (20:16:40) xxxx xxxxxx xxxxx xxxxx xxxxx xxxxxx xxxx (20:16:40) xxxx xxxxxx xxxxx xxxxx xxxxx xxxxxx xxxx (20:16:47) I can't even read that (20:16:48) What does that say? (20:16:55) USE SOME SPACSE (20:16:55) do i need to choke someone :( (20:16:56) spaces. (20:17:03) Its alien monolithic language (20:17:04) <@notch> gah (20:17:05) ITBURNS? (20:17:07) WOLF IS A ALIEN" (20:17:16) ALIEN INVASION! (20:17:21) Itburns (20:17:22) notch, is it storing duplicates or something? (20:17:35) <@notch> it must be (20:17:39) Sweet I found another cavern (20:17:43) * robink93 updated my homepage today :> (20:17:47) hm. (20:18:13) why do you guys even bother typing no one is reading this (20:18:22) * taodih slaps TrueWolves around a bit with a large trout (20:18:23) I've connected a bunch of cave systems to my map, I put block pillars along all the aths, or tou'd be lost in them forver: http://www.minecraft.net/play.jsp?user=Lmaoboat&id=2 (20:18:31) * TrueWolves falls Dead (20:18:33) you could probably confirm if it is by a checker function while you see what might be causing it in the code (20:19:37) I'm gonna check out your map Lamobat (20:19:57) If you dig at the bloc you lnd on when entering the town, you'll get to an intersection that has a water passge to thesurface, a cave passge to the surface, and a cave passage to another part of thw town (20:20:09) Remeber to follow the bricks since the cavs are so big (20:20:49) cave passage (20:20:53) That's alot of lava (20:21:23) Where can i find teh lavazor? (20:21:23) This reminds me of Doom or something (20:21:34) Woops, forgot to save (20:21:49) http://www.minecraft.net/play.jsp?user=Lmaoboat&id=2 (20:22:06) thanks to wolves for find some of the caves (20:22:38) Man! I hate hitting boundaries. I would wish this was fairly larger :P (20:23:00) These maps are already freaking huge (20:23:04) I know (20:23:10) Yay! (20:23:35) I arrived at some flat and huge plain. This rocks! It means a mob village and water systems (20:23:46) I got a plan on this place. (20:26:27) I killed this chat... again? (20:26:29) :P (20:26:38) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (20:26:50) Comeon guys, speak. (20:26:56) woof (20:27:01) * Onforty jumps on the keyboard (20:27:07) spamming up the chat isn't cool (20:27:15) I know. (20:27:18) Sorry :PPP (20:27:34) I just hate when chat dies out :P (20:27:36) Lamobat, your map is crazy (20:27:37) E|: (20:27:46) GOnna try it (20:28:09) My map is too crazy (20:28:11) http://www.minecraft.net/play.jsp?user=Galaxy613&id=0 (20:28:12) also (20:28:39) * Quit: sporb (chatzilla@adsl-68-127-11-233.dsl.pltn13.pacbell.net) (Quit: ChatZilla 0.9.78.1 [Firefox 3.0.10/2009042316]) (20:28:47) Whats so crazy? Its empty :P (20:30:28) * Join: vdgmprgrmr (vdgmprgrmr@12.173.3.190) (20:30:39) Once you find one of the opening (20:30:40) and I will be back later. (20:30:42) *openings (20:30:50) cya truewolves (20:31:45) :D:D:D:DD:D:DD:D:D:D:DD:D (20:31:47) Bai. (20:32:37) GALAXY! (20:32:38) * Join: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (20:32:42) This is too CRAZEH! (20:32:47) !!! (20:32:57) Are you trying my level or Lamo's? (20:33:11) Yours (20:33:15) Its crazy (20:33:23) Gonna explore. (20:33:32) My map is still WIP (20:33:32) Can I see this crazy level? (20:33:36) http://www.minecraft.net/play.jsp?user=Galaxy613&id=0 (20:34:08) It must have taken hours to dig all thoose holes for the tiles.. (20:34:11) * Join: k5josh (chatzilla@97-91-173-240.dhcp.stls.mo.charter.com) (20:34:26) Not if you have BALLS OF STEEL (20:35:01) I'm working on some roads right now too (20:35:49) I love that giant tower you made. Gimme moar hight! Maybe i should do some too. (20:35:50) song done (20:35:53) next song (20:36:07) The army of onforty will invade this and harvest all the materials! (20:39:06) Yeah (20:39:10) On top of that tower (20:39:11) I dislike jumping up stairs (20:39:16) I'm going to build a castle (20:39:19) :D (20:39:23) * Part: vdgmprgrmr (vdgmprgrmr@12.173.3.190) (20:39:52) * Join: vdgmprgrmr (vdgmprgrmr@12.173.3.190) (20:41:04) * Quit: Zolyx[AFK] (Zolyx@82-32-226-59.cable.ubr09.newt.blueyonder.co.uk) (Quit: HydraIRC -> http://www.hydrairc.com <-) (20:43:21) I can't wait for muiltplayer (20:43:34) We could do group projects and make castles twice as fast (20:44:00) :D (20:44:05) Yeah. Your right. (20:44:40) 16 times as fast. (20:44:40) * Quit: Lord (chatzilla@cpc3-leic12-0-0-cust740.leic.cable.ntl.com) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (20:45:03) He's going to try to have 16 people on a single server? (20:45:06) That'll be awesome (20:45:17) 32 is the ideal limit (20:45:19) the goal is 32 (20:45:26) I said 16 becuase somepeope will get in the way (20:45:27) but still (20:45:29) Galaxy, gotcha! i flooded one of your caves. (The one with a entrane) (20:45:32) Super castle + town (20:45:33) entrance (20:45:50) Dude Onforty, I have 3 caves (20:45:53) all have enterances (20:46:08) :P (20:46:11) One of them then (20:47:06) :P:P:P:P:P:P:P (20:47:32) I am still drillin through your landscape. Soon with would be a flat empty plain. (20:47:39) Then i would settle it with mobs. (20:47:49) lol (20:47:49) * Onforty 's ROFLMAO (20:48:18) * Quit: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (Quit: ClIRC - IRC client for Nintendo DS) (20:48:28) * Quit: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (20:49:25) saved that map , awsome map man (20:49:59) I can't remove mobs right? (20:50:27) nope , at least i don't think so (20:50:31) Yeah (20:50:37) @tao, my map? (20:50:41) yes (20:50:42) how can you work after work notch (20:50:49) I barely can (20:51:08) Notch has balls of titanium (20:51:19) don't overreact (20:51:20) And isn't held back by mortal things like tiring from work (20:51:25) alloyed tatinium (20:51:34) joke (20:51:42) take a joke c4 (20:51:47) then he probably has to fire his musician (20:51:58) Do I look like I'm joking? O-O (20:52:00) I will never understand the basic theory of jokes (20:52:10) ah ok then (20:52:24) I'm not joking.. I'm joshing (20:52:42) Which is.. pretty much the same thing (20:52:46) I will continue making your sound then (20:52:59) ..what? (20:53:18) I have no idea what this game looks like, but I certainly know how it sounds like (20:53:21) Someone say Hi (20:53:24) what am I working on again (20:53:25) troll real life kicks in , need to sleep for my exam tommorow , i'm more worried if i wake up then if i would actuly pass my exam , i'll bet i'll fail 100% >.> (20:53:30) I think it's called infiniminer (20:53:41) wish my good luck or something (20:53:47) Good luck tao (20:53:56) Notch, are you here? (20:53:56) Good luck (20:54:08) Listen: (20:54:15) i have to wake up at 5 am >.> damnit Dx (20:54:22) Onforty, have you found the mob on my level? (20:54:40) cya /leave i_hate_exams_period (20:54:55) * Quit: taodih (taodih@94-225-75-251.access.telenet.be) (Quit: i_hate_exams_period) (20:54:56) I hate my english exams (20:54:58) Pssss! I tryed speaking with this guy, he's called onforty. I privated him, he keeps saying exactly the same as i do. Cant we tell him to stop? (20:55:01) I prefer to find needles in hay (20:55:29) humour (20:57:03) * Quit: Sl1N0 (Nilsoinas@dsl-roibrasgw1-feb8dc00-106.dhcp.inet.fi) (Ping timeout: 180 seconds) (20:58:09) Nope, i flooded it with mobs. Gonna find him. (20:58:21) * Join: Lord_Simpson (chatzilla@cpc3-leic12-0-0-cust740.leic.cable.ntl.com) (20:58:22) * Lord_Simpson is now known as Lord (20:59:14) Where can i find the mob? (20:59:34) http://ilm.johnnythemidget.com/image/hyrule_003.jpg (20:59:40) I just looked for him and couldn't find him.. he SHOULD be in the prison (20:59:42) woop 6 screens :) (21:00:08) I have been at the temple (21:00:09) Are you remaking Hyrule castle? (21:00:24) no just zelda 1 (21:00:29) I've made no temple.. (21:00:35) Ah... never played Zelda 1 (21:00:44) That's gonna be awesome. (21:00:52) I see lava! (21:00:57) Yeah there (21:01:00) that's the prison (21:01:05) !!! Ok !!! (21:01:44) I am lost in this cave system! (21:01:49) I know (21:01:53) It's a large cave (21:02:33) Umm, where in this cave can i find the prison? (21:02:44) Is the cave supposed to be the prison itself? (21:02:57) No, go back to the town center with the 2x2 pillar (21:03:01) there is a lone building (21:03:05) go into the back of the building (21:03:08) go into the cave (21:03:17) * Join: HAGGLE_ (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (clones with: HAGGLE) (21:03:22) you should see the prison there (21:03:43) Ok. (21:04:23) Ok. i see tree's a tunnel and a building. (21:04:28) * Join: lulzapricot (oreoz____@74-34-57-14.dr02.elko.nv.frontiernet.net) (21:04:54) * Quit: HAGGLE (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (Ping timeout: 180 seconds) (21:05:00) * HAGGLE_ is now known as HAGGLE (21:06:36) LAVA FLOOD! (21:07:13) Ok, i sealed off the lava. Now i am stuck in this cavesystem. (21:07:38) Press R (21:07:43) * Quit: Lord (chatzilla@cpc3-leic12-0-0-cust740.leic.cable.ntl.com) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (21:09:22) Oh, shit. (I got to try out this scenario. I am stuck in a blind end. The lava seeps down the cave. (21:09:55) "Is this really my tomb? Is it?! If this is my tomb, i gotta make a pretty one!" (21:10:15) how are you guys so excitable (21:10:24) I'm not, he is (21:10:27) how old are you (21:10:44) Some people are naturally excitable (21:11:05) but when you say you've never played Zelda (21:11:11) I begin to wonder (21:11:26) It was always my brother who played the Zelda games (21:11:31) It wasn't my cup of tea (21:12:26) * Quit: Lmaobat (Lmaobat@pool-173-79-79-41.washdc.fios.verizon.net) (Quit: Client Exited) (21:14:44) * Quit: DukepB12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Ping timeout: 180 seconds) (21:15:33) * Quit: david21 (Mibbit@67-60-185-238.cpe.cableone.net) (Ping timeout: 180 seconds) (21:16:10) Me? I am exciteable? I just thought i where silly. (21:16:17) Digging your own tomb? (21:16:18) Lolz (21:17:30) I just meant that you're essentially writing a fanfiction to yourself (21:17:38) a play by play that no one particularly cares about (21:17:42) Woah! Thanks. (21:18:21) I don't think that was a complement Onforty (21:18:48) I saved it. If you dig long enough, you may find the tomb, and if your in the right direction, you maysee the sealed entrance of bricks and tree's. (21:18:49) http://www.minecraft.net/play.jsp?user=Onforty&id=1 (21:18:58) Its just a galaxy rip-off. (21:19:14) * Join: david21 (Mibbit@67.60.185.238) (21:19:16) * Quit: david21 (Mibbit@67.60.185.238) (Quit: Client Exited) (21:20:24) * Join: david21 (Mibbit@67-60-185-238.cpe.cableone.net) (21:21:15) Is that an oil rig? (21:21:38) m (21:21:43) nm nice boat :) (21:22:02) It's a tower I'm building a castle on top of (21:22:04) and thanks (21:23:12) I'm making an extensive highway network (21:23:26) Ok. (21:23:43) I am trying to settle the land i where talking about :P (21:23:56) We need dynamite (21:24:14) That'll be kool (21:24:56) And some decoration like spikes. (21:25:05) I'll use the dynamite to recreate my pit (21:25:15) That it wouldn't let me save (21:25:21) Then fill it with spikes (21:25:38) Dude, spikes as decoration? (21:25:39) No. (21:25:43) Spikes as death-traps. (21:25:46) Well yeah (21:25:57) But since it's just creation just now... (21:26:20) But spikes at the bottom of a massive pit aren't going to make you anymore dead than the falll will. (21:26:59) And torch for the walls to light up the castle a bit more (21:27:06) But spikes at the bottom of a small, quicker-to-dig pit WILL. (21:27:16) Yes good point (21:27:24) But I like my super deep pit (21:27:31) Took too long to dig though (21:27:36) Need a bigger drill. (21:28:45) or dynamite (21:28:50) digging pits is a drag (21:28:51) Exactly. (21:28:56) I did the same thing (21:29:04) It went right to the bottom (21:29:10) I didnt go that far (21:29:14) but I dug so much stuff (21:29:15) It was awesome (21:29:19) * Quit: k5josh (chatzilla@97-91-173-240.dhcp.stls.mo.charter.com) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (21:29:20) wheres your map (21:29:20) Had a cool bridge over it and everything (21:29:26) It didn't save that bit (21:29:34) One sec I'll show what it did save (21:29:57) How do you get the link? (21:30:17) While logged in (21:30:20) goto the home page (21:30:27) right click the link to your file (21:30:33) and save the link (21:30:44) OR just click it, and get the address from the new window/tab (21:30:50) http://www.minecraft.net/play.jsp?user=doohan&id=2 (21:31:52) Supposed to be a castle that looks out over the sea (21:32:13) Cleaning up the front is taking forever too (21:32:26) Heh very nice (21:33:05) There's quite a few floors in it (21:33:10) But it'ss missing the pit (21:34:10) * Join: ez (ez@c80-216-185-151.bredband.comhem.se) (21:34:12) wheres the pit (21:34:20) It didn't save it :( (21:34:31) Go to the far wing (21:34:39) hello (21:34:43) And go down the stairs with another texture (21:34:56) It was basically just a bit in fron of that in the big opening (21:35:03) That was all carved out to the bottom :( (21:35:24) Oops (21:35:27) did you not save every 10 mins (21:35:31) or whatever (21:35:32) I accidently your ENTIRE lower section (21:35:38) hahaa flodded it? (21:35:45) Yep (21:35:50) Awesome :) (21:36:09) lol (21:36:09) * Onforty 's shitting himself of lauhgter (21:36:18) accidently the whole thing? (21:36:24) my pit is in here (21:36:25) I accidently IT ALL (21:36:26) http://minecraft.net/play.jsp?user=Sparr&id=3 (21:36:30) omg! (21:36:33) The whole thing (21:36:42) THE WHOLE DAMN THING (21:36:47) Wow. (21:36:50) :) (21:36:50) hey, I'm ready to share my little village with u guys now (21:36:58) still work in progress... (21:37:09) http://www.minecraft.net/play.jsp?user=ez&id=0 (21:37:17) We need active terrain alteration like seismic activity... (21:37:39) haha pyramid is awesome (21:37:42) G2g bai (21:37:44) * Part: Onforty (sejer@0x535c9835.banxx1.dynamic.dsl.tele.dk) (21:37:45) see ya (21:37:57) * do0han jumps in the lav (21:37:58) lava* (21:38:11) I'm especially happy with my latest lava addition (21:38:25) sparr that's trippy (21:38:37) Also, nice wall (21:38:41) * Quit: Galaxy613 (Galaxy613@pool-71-114-86-229.washdc.dsl-w.verizon.net) (Read error: Connection reset by peer) (21:38:55) I accidently a pool of lava (21:39:14) * Join: Galaxy613 (Galaxy613@pool-71-114-86-229.washdc.dsl-w.verizon.net) (21:39:26) I think I accidently my browser too (21:39:54) lol (21:39:55) oh Dohan (21:39:59) bust into the temple (21:40:01) to see the pit (21:40:36) hey Im gonna be sad if noone looks at my map (21:40:45) be sad then (21:40:49) :O (21:40:50) What is the link? (21:40:54) http://www.minecraft.net/play.jsp?user=ez&id=0 (21:41:28) * Quit: Galaxy613 (Galaxy613@pool-71-114-86-229.washdc.dsl-w.verizon.net) (Read error: Connection reset by peer) (21:41:44) <@notch> hey babe (21:41:49) sparr that's what I did :) (21:41:51) galaxy accidently the browser again (21:41:58) hiya darling (21:42:05) * Join: Galaxy613 (Galaxy613@pool-71-114-86-229.washdc.dsl-w.verizon.net) (21:42:28) Woah sweet (21:42:33) Lava/Water mixer (21:42:36) * Join: Sl1N0 (Nilsoinas@dsl-roibrasgw1-feb8dc00-106.dhcp.inet.fi) (21:42:39) :D ye! (21:42:56) * ez proud (21:42:58) Notch we need fire tiles (21:43:05) <@notch> yes, sparr, we do. =D (21:43:07) that expand and dissapate (21:43:19) then you can make clouds like you were supposed to as well (21:43:25) notch, u see my water lava thingie? =) (21:43:27) <@notch> no 3d clouds! (21:43:32) <@notch> water lava!!! (21:43:37) * @notch looks (21:43:52) should fire really have its own tile? (21:43:55) * Join: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (21:43:57) yews (21:44:01) a 3-d tile (21:44:01) yeh' (21:44:01) cant fire coexist with say, a wood block? (21:44:15) yeah (21:44:18) fire would be able to spread (21:44:23) how's multiplayer looking, notch? (21:44:30) donno if having a separate block is the best way to do fire (21:44:30) to other flamable material (21:44:31) we close? (21:44:36) <@notch> lol ez, nice (21:44:40) ty :D (21:44:51) <@notch> no, not reallty, steamhatter. I've spent the day putting out fires in the code (21:44:57) yay! (21:45:11) we dont need multiplayer (21:45:21) notch dynamite first (21:45:21) just put 3-d clouds and we'll be satisfied (21:45:28) i want sand and gold and better water and stuff! (21:45:33) More digging power! (21:45:39) we need a fossil tile (21:45:40) dyna-mite! (21:46:07) i'm tired of waiting for multiplayer when all i want right now is cooler tiles and stuff that's already done (21:46:31) youve been waiting what 3 days (21:46:37) impatience (21:46:49) try waiting 3 years (21:46:50) for nothin (21:47:05) lava is such a bitch to navigate (21:47:10) truth (21:47:14) Yes. (21:47:14) screw you guys, i'm going home! (21:47:15) im workin around lava right now (21:47:20) * Quit: steamhatter (chatzilla@h69-131-101-172.wltonh.dsl.dynamic.tds.net) (Quit: Client Exited) (21:47:50) hmm just finished most of my castle thing (21:47:50) man (21:47:51) http://www.minecraft.net/play.jsp?user=Bubbles100&id=3 (21:47:51) * Quit: robink93 (robink93@ip248.kassjo.se) (Quit: Client Exited) (21:47:51) fire (21:48:01) a fire tile can you imagine it (21:48:09) just starting a grass fire (21:48:10) shooting out of trapped wall tiles (21:48:19) bubbling out of lava with 3-d clouds (21:48:40) damn that's a large castle (21:48:43) That is huge bubbbles (21:48:48) 3d clouds would be awesome, we could make sky fortresses. (21:49:01) On clouds. (21:49:26) :) (21:49:32) I wanted clouds to cover large mountains and whatnot (21:49:56) also, time of day (21:49:59) That would be awesome too. (21:50:02) And so would that. (21:50:17) tornadoes (21:50:31) volcanoes (21:50:40) we need ostriches (21:50:43) ... (21:50:43) nice looking castle bubbles (21:50:58) thanks :) (21:51:25) blopp (21:51:40) * do0han is now known as doohan (21:53:04) anyone find the cave village in my map? (21:53:09) hey guys Testvan was saving his awesome level (21:53:16) and Minecraft erased it instead (21:53:21) :o (21:53:49) he's suing Notch now, which will delay all further development (21:53:54) DAMIT (21:53:55) yeah, I probably controlled it by that time (21:53:59) so sue notch (21:54:05) lol sparr (21:54:13) he is (21:54:20) as Testvan (21:54:23) er ask (21:54:36) drama (21:55:04) when your level deletes (21:55:11) you'll know the truth (21:55:43) sueing for 20 hrs lost productivity and mental anguish (21:55:44) I worked on my castle again http://www.minecraft.net/play.jsp?user=EvilVille&id=0 (21:56:29) * Quit: Sl1N0 (Nilsoinas@dsl-roibrasgw1-feb8dc00-106.dhcp.inet.fi) (Quit: Client Exited) (21:56:52) The most important addition is toilets (21:57:03) Definitely toilets (21:57:39) Sims3 comes out soon (21:57:44) its way better than Minecraft (21:58:18) Sims3 has fire and clouds I bet (21:58:26) <@notch> and probably finite watr (21:58:28) <@notch> +e (21:59:53) yeah right (22:00:09) look when Minecraft lets me have virtual sex, give me a call (22:00:20) yeah Fuck this game (22:00:25) doesnt even have virtual sex (22:00:41) * Quit: unknownczar (chatzilla@76-219-107-227.lightspeed.clmboh.sbcglobal.net) (Read error: Connection reset by peer) (22:00:45) everyone make giant block penises (22:00:47) wanna fill the map with buildings, but think I need a break, will dream of tiles turning green (22:00:52) <@notch> i don't know how you guys have sex, but for me those mobs are pretty darn accurate (22:01:04) * Join: unknownczar (chatzilla@76-219-107-227.lightspeed.clmboh.sbcglobal.net) (22:01:12) flailing and jumping (22:01:18) you're doing it wrong (22:01:26) firefox keeps randomly crashing when loading maps... like 1/10 crash, but then work agian (22:01:30) it's something with their eyes (22:01:34) irresistable (22:01:54) <@notch> whoa unknownczar (22:02:16) i get the opaque screen of death (22:02:38) <@notch> anything in the java console? (22:02:42) no, (22:02:48) firefox just stops responding (22:02:49) hmm I got same problem (22:02:51) For me it always crashes when I accidentally open two windows (22:02:55) <@notch> gah.. (22:02:59) I mean tabs (22:03:06) Probably windows too (22:03:08) yeah evil-ville (22:03:15) i think that did it for me (22:03:32) i was running minecraft, and clicked a link in the irc (22:03:42) i've gotten that firefox crash twice (22:04:00) at least it doesnt happen while saving (22:04:05) yep (22:04:14) that's nice Evil-Ville, and huge (22:04:17) * Join: Lord_Simpson (chatzilla@cpc3-leic12-0-0-cust740.leic.cable.ntl.com) (22:04:18) * Lord_Simpson is now known as Lord (22:04:50) Notch whats your favorite Sim game (22:05:03) <@notch> sim city 2000 (22:05:08) boring (22:05:12) <@notch> i know. =) (22:05:13) but good game (22:05:21) I like SimLife (22:05:24) sim city 3000 is where it's at (22:05:29) ever play GooGrid? You should (22:05:38) Sim City original-flavour is best. (22:05:39) You sissies cant even handle GooGrid (22:05:57) if you wanna play, Ill be there (22:06:25) oh, just realized, better pay the bills (22:06:32) (Googrid is an online SimLife type thing) (22:06:38) <@notch> oh yeah ez.. (22:10:04) shame bills exist in real life (22:11:16) <@notch> ok, I get 80 fps on the corner of a huge map (facing in) now. That's up from 60 (22:11:26) <@notch> but if I load or generate a new level, it drops to 17 fps, heh (22:12:17) I hate looping loops (22:12:38) done (22:13:19) are you running it on a ti-95 or something (22:13:57) or did you generate something bigger than 256x256 (22:14:09) <@notch> 512*512*64 (22:14:33) how are the blocks laid out anyway (22:14:35) How big is our current map? (22:14:37) I mean data wise (22:14:59) yes. why don't you just give us the source code and we are fine (22:15:03) I have this weird idea of it just being an image for every layer (22:16:14) notch what kind of fps do you get on regular sized maps (22:17:01) the kind of fps you currently have (22:17:08) I suppose, don't we (22:17:11) <@notch> about 260 in 0.0.14a (22:17:54) thats the fps I currently have (22:17:59) <@notch> yay,i get the same in 0.0.13a =D (22:18:09) <@notch> that's standing in a corner and looking at the entire map